The design is dead simple: a potato cannon pointing the opposite way from a sensor, with a timer in between, and the whole assembly rotating at a constant rate. When calibrated, the timer delays the signal from the sensor such that the cannon is facing the correct direction. The whole assembly can be sped up, but the faster it spins the lower the accuracy.
Incidentially, the game crashed when it stopped spinning at the end of the video.
Probably; it would be more effective to have the cannon and sensor facing the same direction, but they'd have to be at different heights to be reliable.
The design is dead simple: a potato cannon pointing the opposite way from a sensor, with a timer in between, and the whole assembly rotating at a constant rate. When calibrated, the timer delays the signal from the sensor such that the cannon is facing the correct direction. The whole assembly can be sped up, but the faster it spins the lower the accuracy.
Incidentially, the game crashed when it stopped spinning at the end of the video.
Wouldn't this fail to hit a moving Target?
Shhhhhhhh
Probably; it would be more effective to have the cannon and sensor facing the same direction, but they'd have to be at different heights to be reliable.
How about a 90° offset? or an even smaller one with a bearing and controller? that should work better probably...
Actually, with a controller-based offset, I could get a tighter calibration by setting the precise angle.