Skill Levels for Looping Sieg in NA GilFest 2020
Sieg looping GilFest is a popular topic and people often ask what skill levels are needed and whether you need your own Waver (short answer: you can reliably clear but not in 3 turns. To reliably 3T you need Waver or Skadi for 50% battery). I wrote a guide and calculator to help figure that out.
Obvious disclaimer but I can't fully test this, so best to exceed the minimum skill requirements. If you do spot any mistakes please let me know.
Why is it popular?
The Para/Sieg/Double Waver 3T 5-slot team for GilFest (example) has gotten a lot of attention lately because it allows equipping 5 lotto CEs, only needs 1 gacha servant (Waver), and can reliably 3T clear one of the best lotto nodes (Semi-Finals) and on generally 3-4T the other best lotto nodes (Prelims and Finals).
What servants do I need?
Ideally: Sieg (MLB 200% dmg CE) + Para + Waver + Support Waver
You can substitute Skadi for Waver, if you have her, although there are some notes:
- You'll need to max Para's battery
- Skill requirements may be higher to loop unless you use DEF Down on W2 (sacrificing damage on W3)
- Servants in Prelims/Finals can resist DEF Down on W3, reducing likelihood of 3T
- Para NP can't guarantee kill the W1 lancers in Prelims with just one waver buff, so use attack>NP>attack to guarantee clear.
Don't have Skadi or Waver? It'll take more than 3T and need higher skills but you'll loop reliably, so it may be worth it to some of you. See spreadsheet below for more details.
What skill levels do I need?
Since there are 4 different skills affecting NP gain and 2 affecting overkill hits there is no one answer. But considering mat requirements and that arts effectiveness>NP gain as it also increases damage I suggest:
- 6/8/10 Sieg and 3/8/8 Para should be sufficient for 2xWaver
- Leveling the damage CE a bit or face carding before the W2 NP can further reduce this. e.g. level 40 CE should allow 4/6/10 Sieg
- Alternative teams will probably need higher skill levels due to lower wave 2 damage=>less overkill hits=>less NP refund
As noted in the spreadsheet below, you can still use this team without your own Skadi or Waver but it isn't going to be a simple, reliable 3T. You can still probably 3-5T Semifinals with 5 slots, which is pretty good for a F2P team.
How can I calculate other skill level combinations?
You can also try combinations for non-2xWaver comps. Like using Skadi with her DEF down on wave 3 by reducing the 60%/1000 attack under "Other Buffs" to 30%/500.
Misc Stuff
Also, while working on this I found a generic tool for figuring out NP gain against a specific node. I recommend trying it out: https://gakiloroth.github.io/
Edit: to be safe I've tried to account for rounding thanks to BrrrMang's help. Might be too pessimistic, so 6/8/10 Sieg might be fine, but updated minimum requirements to be the safe values.
Edit Again: Reformated. Also since Para's upgrade is finally out I tested how rounding works. Rounding NP gain per enemy to 0.1% underestimated the NP refund, but removing rounding overestimated it, so updated to use 0.01%. So back to recommending 6/8/10.
Posted May 31, 2020, 7:20 PM UTC · edited
Interesting!
Ok, I'm out.
It's always double waver. There is no escape save through arash.
Yeah I know, my existence is doomed until the free 5 star.
There is one true Hell in this game... it is called the No Waver Hell...
I'm so lucky that I listened to my friend who said I should try to pull for Waver. He was my third 5* after Arthur and Drake.
lol so this is like one of those F2P videos. "You can totally do this by simply just using shakespeare! you also need a MLB 100 black grail, double waver, merlin, 2x MLB ox king and the fully leveled mystic code."
I own Google stock so this was actually all a clever scheme to convince people to spend money rolling for Waver in September.
Well, the other alternative is to do this set-up. The caveat is that you will need to give up one CE slot and you need to have MLB IE/ non LB Kaleido.
scope Sieg + Mozart is another possibility.
no scope gang rise up