A quick tip for aspiring 'for the worthy' master mode players (Old One's event)
Hello Terraria friends! Last night, after a few hours of testing 'For The Worthy' Master mode pre-hardmode Old One's event, I came across a few things that make runs absolutely easier to manage. While I haven't beaten the boss yet (fliers are a huge issue when they 3-4 tap the crystal) I did find something rather important to handling the trash of the event (which is honestly the largest issue).
When holding a melee weapon, sharpening the weapon and having it selected in your hotbar makes it so you sentries also benefit from the armor penetration! This made my electric auras go from 5-6 all the way to 12-13 with sharpening + shark tooth neck making the bulk of the trash far more manageable. You can see the difference if you switch between a melee and ranged weapon.
The problem is you have to hold a melee weapon. Boomerangs are good for ranged combat if you need it, but obviously melee... is pretty bad, especially in these difficulties, but the added value on the auras/towers in invaluable during this event.
The other tip I offer is make sure you have platforms stationed above the ground to better hit fliers. Do not try to put everything at ground level and assume it'll be as easy as putting in the time and making something more optimized for your turrets.
This begs the question, are sentries unique in this regard or is all summoning damage like this? Additionally, I haven't tested it, but do whips benefit from the sharpening station?
Posted Jun 8, 2020, 6:22 PM UTC
Why do you want to beat the pre HM OOA? You don’t need it to use the sentries anymore
You definitely still need to: https://i.imgur.com/iuGs669.jpg
Maybe that's a For The Worthy thing if it was changed in 1.4?
Hmm maybe I got mixed up because I only tried in a weird situation