First placement game, defended a 6 pool
First placement game, obviously I got lucky with a few things (like the proxy rax in reaction to the 6 pool), I know that I need to work on spending my money above all else, and scouting, but I felt like I was going full ball the whole game and had no time to do any of the other things I should have been. The only good thing that came from the match for me was that I beat 6 pool :D
Any major flaws that I haven't pointed out myself? On watching the reply, the only other thing I can come up with is that I built extra rax later in the game, but never used them.
Posted Apr 30, 2011, 1:56 PM UTC
21
I'll just list off stuff I notice. I won't point out everything, but here goes:
When you're going to wall off, rally your scv when you're at 9/11 supply towards your ramp. You rallied to your minerals and started your depot late as a result. If you rally your scv at 9/11, you will get your ramp roughly when you get 100 minerals.
You kept producing scvs after 20 supply and didn't get an orbital command asap. OC is absolutely essential to get as soon as you can. It pays for itself VERY quickly and boosts your economy drastically.
You mine gas early, but don't use it. If you're going to delay use of gas, don't stock pile it.
Better building placement. Your buildings are scattered randomly. In the late game when you need ALOT of production structures, your inefficient placement will become a huge problem.
You stop SCV production A LOT. Do not stop making scvs. I notice you don't have your command centre hot keyed. Keep it hotkeyed and constantly be building scvs.
Transfer scvs to your expansion as soon as it's in place. 4 or so will do.
Do not make a planetary fortress at your natural. It's really easy to defend as an orbital command and the econ boost is well worth it.
Your macro starts slipping quite a bit as you exceed 1000 minerals. Build more production facilities. Keep them building constantly.
Not really a fan of the proxy raxx on the far right of the map with the reactor. You aren't really accomplishing much with this. Generally proxied buildings are used to reduce reinforce times OR misleading your opponent. At this point, this positioning doesn't look to achieve either of those all that well, and actually becomes more of a liability.
Zerg was so behind all game. You were too passive when you started getting a strong bio force. Keep pressure on him. Make him build lings. You likely could have finished this game way earlier.
I could comment on a lot of other little things, but I think these will suffice for now.
Honestly, the advice I give to all lower level players is 100% focus on consolidating your macro. Strong macro will honestly get you to masters. Micro tricks with units, fine tuning your unit composition, etc is not necessary. Macro of even players in masters is pretty bad, and simply just "having more stuff" than them is often enough to win. Make sure your worker production is none stop, you're expanding, and your mineral / gas count is always low. Keep enough production facilities running to accomplish this.
I felt in that game, you lacked a bit of understanding of keeping your build as efficient as possible (despite it being a bizarre game). Learn more about build efficiency through watching high level players and break down what they are doing.
Good luck! If you have any questions don't hesitate to ask :)
(If my "credentials" are important to you in validating my advice, I ladder at around the top 800 North America level in masters. Unfortunately a full time job and other real life stuff keeps me from laddering as much as i'd like :( or else I could be much higher).