r/oddworld•
Booce211

I'm curious about the new Quarma system

Discussion

The way that quarma works in soulstorm seems to be that, if you kill any mudokons/sligs, you get bad quarma. With sligs (and possibly other creatures) being added to the system, would it even be possible to achieve perfect quarma?

If so, i'd be inclined to believe that there'd be some reward for your efforts, like maybe a secret cutscene? Challenge mode of sorts?

Posted Jun 17, 2020, 6:29 AM UTC

1610
OddlyRelatable•

Im considerably less excited for puzzles now

6
Booce211OP•

You don't HAVE to save the sligs too. At least, thats what logic tells me. Im pretty sure that if you save a good chunk of muds, you'd still get a good ending.

2
Xeaurado•

I think it was explicitly said that a pacifist run is possible

3
Booce211OP•

Good lord, I couldn't imagine not killing any sligs. Looks like pacifist run aint for me.

4
Azardea•

Wait, you're punished for killing sligs now? That... honestly doesn't sound like fun.

3
Booce211OP•

Yeah. To get good quarma, you gotta knock em out instead, either by hitting them with something like the rubber banded jawbreaker or exiting the possession and choosing not to make them explode. Might be other ways, i dunno.

3
C1nemaNut•

I wonder if the ability to spare your enemies and Quarma will effect how many endings there are. Like will there being 2 extra endings for sparing some enemies, and one for sparing all in a perfect pacifist route? What if you spare all enemies but don’t save enough Mudokkans, or save none and spare all the enemies?

2
Booce211OP•

Then instead of the muds stopping abe from blowing the place up, the sligs just come in and mow em down.

1
wabisabi_official•

I'm thrilled at this. Oddworld has always been about the message. Look at sligs' lives. They are bred for service, trained from birth to be sadistic and obedient, mistreated and neglected by their "employers", and kept in horrible conditions. Half the time you see them they're sleeping. You think that's because they're just lazy jerks? They're probably exhausted from spending 16 hour shifts lugging around a gun and breathing through a machine with their tail crammed into cheap, uncushioned mechanical pants. We always thought of sligs as targets to be killed. They deserve it right? The games always trained us to do that. Abe giggles when they die. They beat mudokons and act like pricks. But they didn't get a choice. They're brainwashed slaves who know no other way to be. And I think we are gonna see them joining the revolution in future games.

1