Late game seablock upgarade 0.16 > 0.17(0.18)

Modded Question

Hi everyone,
Does anyone tried to move very large base from 0.16 seablock(bobs+angels) to newer versions? Any recommendations?
We are playing for around 200h and currently at black cpu. New UX features can greatly improve gameplay (like upgrading belts with a driods, improved toolbelt from 0.17 e.t.c)

Posted Jun 20, 2020, 8:56 PM UTC

37
rain9441:botconstruction:•

Hi. I dont think it is feasible to upgrade from 0.16 to 0.18. I had a 0.16 end game seablock map that I abandoned due to this fact. The biggest issue that you will face is that seablock has changed dramatically, as has bob's and angels. Most of the builds that you have will not work.

Some simple examples are that arboretums are totally different and require saws to make wood. Another example is that the silicon recipes are completely changed.

I think you'd have to stockpile an extraordinarily large amount of resources in warehouses and then stop producing science during the transition. Once you are on the new version you'll have to spend many hours redoing a lot of different systems.

You can try it if you'd like to save your progress, but I'd recommend finishing it out in 0.16 if you are close to finishing (EG working on the last pieces of space-x). If you are just now getting black circuits you may appreciate just jumping over to 0.18 fresh.

I'm a bit biased, I've done a lot of seablock!

4
EchoesInBackpackOP•

I can't imagine I will able to rebuild such base again. Does black circs are far from the end?

1
rain9441:botconstruction:•

I believe the first black circuits are likely going to be the about 66% of the way through your 0.16 seablock. The first rocket launch will happen about 75% of the way through.

This assumes you can very efficiently scale up your base to 500 SPM or so very quickly.

You can try loading your game in 0.18 by downloading a fresh copy of Factorio from factorio.com. Your first task will be to learn and create a new power solution (Your nuclear power may not work).

2
HelloItsOnlyJustMe•

Make a back-up. Then try moving and updating it all. Try fixing the issues that may occur. If this doesn’t work downgrade factorio again and continue on the old versions

3
Silari82More Power->Bigger Factory->More Power•

From my playthroughs of both, I don't recall any massive changes, like there was from .15 to .16 due to a bunch of changes in the mods, but your best bet is to grab the standalone zip version of .17 from the website to your PC and pop the save and the .17 modpack into it. That way you can test it easily and see what's different without effecting anything else.

There will be little changes here and there that you'll have to account for. IIRC the amount of sulfur from various loops was changed (gemstone crushing for ores is sulfur neutral in .17 instead of a loss in .16), and I think farming had adjustments in all it's outputs and such so it's not quite as good as it was in .16. Going off memory here though so could be wrong.

2
EchoesInBackpackOP•

What kind of farming? Currently we found crops and puffers almost useless(except hydrochloric acid from green puffer). Haven't tried biters yet.

1
Silari82More Power->Bigger Factory->More Power•

Some of the farms can be a great way to get oil/gas stuff. IIRC in .16 I had a huge binafran? farm that provided all that stuff. Farm in .17 was where most of my plastic/resin production came from.

1