820 hours played, some criticisms/feedback
SL's having to both SL and base-build
Games are won and lost by a team's HAB building. This job currently falls upon the SL's to do.
But SL's having to worry about both HAB building/supplying and directing his men in combat is too much at once. Toss command chat into the mix and it's no wonder people get overwhelmed trying to SL and end up avoiding the role.
I want to be ordering my machinegunner to set up on that wall and provide covering fire while I direct my other fireteam to flank the suppressed enemy. I can't give this my full attention if I'm also having to keep looking back at main to see where the heck our logis are, worrying about HABs, worrying about ammo, spending all my time driving a truck around, etc.
In the real army, do they make squadleaders build HABs and also command in combat? No, they have special logistics men doing that crap so their SL's can focus on combat. How is an SL supposed to be able to effectively coordinate his men if he's busy driving back and forth to main in a logi alone the entire match.
There needs to be a specific "logistics/construction squad" that's responsible for dealing with all that stuff so SL's can actually focus on combat and their men, and if it's such an unfun job that nobody would ever want to do it, then maybe just remove it from the game, because computer games are supposed to be fun.
Yes, I know it is possible to create a specific "logi squad", but this rarely gets done, and can't be relied upon. Maybe only the commander should be able to build HABs, and to facilitate this, the commander should be able to spawn on any squad's rally. But then you have the issue of crappy commanders ruining entire matches due to Hab building incompetence.
Maybe do something like Hell Let Loose where commanders can either airdrop supplies anywhere on the map at-will, or give a squad member the ability to supply the SL to build a HAB. At the very least, an underpowered "half-hab" that spawns at reduced rates that can be upgraded to a proper one if it receives further supplies. This could take some pressure off SL's to spend half the game playing trucker simulator while their men run wild out in the field not being lead.
Returning logis to main
Returning logis to main sucks. The smartest thing to do after building a HAB is to drive the logi all the way back to main and then open up console and kill yourself and respawn, so your team continues to have access to the logi and it doesn't get stranded. This is an unfun chore.
Heck, even blowing it up and scuttling it is still a better option than leaving it empty out in the field.
I don't care if this removes realisim or something, but give the ability to just "reset" the logi after you're done with it so you don't have to do this whole song and dance. Make you able to tie a giant balloon to it and whisk it away like metal gear solid, I don't give a crap, just don't make someone drive it back and kill themselves.
Half the players don't even know how to open console and kill themselves anyway, I have to explain it to them all the time, and even then nobody wants to do it, so then I can either do it myself, which removes me from the field and leaves my men without an SL, or I can threaten to start kicking people, which makes the kicked people start having a freudian authority figure rejection meltdown and then start TKing me, leaving my men without an SL as I have to spend 10 minutes digging around for the server's discord so I can report and kick the TKer so I can finally get back to playing the game.
Fireteams
how fireteams should be used: command one fireteam to provide cover fire on an objective, command the other fireteam to flank the objective while the enemies there are pinned and distracted.
how fireteams are currently used: your marksman going "OMG GIB FTL SO I CAN MARK, GIB FTL SO I CAN MARK" and then if you refuse to, he throws a shit-fit and starts TKing you. I've had a good handful of people rage-quitting my squad, insulting me as a SL, or TKing me because I refuse to give them FTL so they can mark. Nobody even knows how to give a grid reference anymore because everyone has been so spoiled by fireteam marking. I want to assign fireteams based on kit combinations, not based on which marksman has lone wolfed up on top of a mountain without my permission.
also while I'm at it, who's idea was it to make fireteam colors "blueish-green" and "greenish-green". These are so difficult to tell apart on the map. Make them red or orange. There are a lot more colors that would've worked better here, wtf.
Posted Jun 25, 2020, 4:54 PM UTC · edited
Dude... You just hit T and select HAB icon, it takes 2 seconds. If you are taking longer than that to build a fob I'm really confused on what you are doing lmao
He's over there planning Operation Barbarossa.
I'm not complaining about the T interface. I'm complaining about the endless logi wrangling.
That's why the design of FOBs need to be reconsidered, atm they are too easy to take down requiring SLs to build them all the time cuz they get destroyed in a blink of an eye due to sappers
make them a bit tougher to take down and I think you will have less of what you are complaining about.
I don't mind how easy they are to take down. I actually think that's balanced pretty well right now.
What I dislike is having to spend my time driving around in a logi by myself, far away from the rest of my squad, unable to see their situation or give them effective direction.
then why don't you have someone from your squad do it? I don't know why you are always driving in a logi truck