Stash tabs and slots (or lack thereof) are not the problem; they are a symptom. The fact is that each league adding a dozen-plus new items to loot, save, craft, combine, trade, juice maps with, or otherwise use is unsustainable.
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Posted Jun 25, 2020, 9:21 PM UTC
100% agree. The content, individually, is fun, but this kind of item and mechanic bloat is terrible for the long-term health of the game. The divination cards are a special case, I think, but the others all add substantially to this problem.
For most people on the subreddit, who are generally playing considerably more than the average person, the mechanics may not seem like a big problem. This is especially true for those of us who have been around for the leagues that spawned them--for us, it was a gradual increase, with plenty of time to absorb everything bit by bit. On the other hand, I can't imagine being a new player these days and trying to come to terms with so damn many bits and pieces of systems that you randomly encounter while also learning the core mechanics of the game and the passive tree, which are not simple.
Complexity has always been a hallmark of PoE, one that keeps many of us engaged and entertained when simpler games like D3 do not. But that complexity needs to have a purpose in the greater scope of the game, like the passive tree and skill gems do. Complexity for its own sake is never good.