thedarkhaze•

You don't want 4 Chandra you want 3 tops.

Staggershock might be more useful than galvatic blast as you aren't going to get metalcraft often. Though it is a bit more to cast.

Kuldotha Rebirth seems odd though I guess it's a sac outlet for the wellsprings.

Molten Psyche just seems bad. What cards would you have in hand that you'd want to shuffle away? The only possibility I can think of is you somehow had a ton of land which seems odd as you don't have a ton of card draw so I don't envision you sitting with 4 lands in hand and a molten psyche and not needing more land.

I almost want to say take out kuldotha rebirth or molten psyche for Kuldotha Phoenix you can pitch the phoenix for 4 damage then metalcraft it from the graveyard if you have it. Though you might want to play more artifacts to do that I might run some spheres of the sun for ramp for example.

I'm not sure about your land either I wouldn't run terramorphic in this deck as neither do anything. Terramorphic doesn't help since you don't have landfall or any effects that benefit from shuffling your deck.

3
Inthenameofscience•

Contagion Clasp will love you

It helps complete a big thing for your deck, since you can pay mana, tap and then sacrifice it to power another ability.

You may also want to consider the next two cards as possible mana rampers.

Pyretic Ritual for 3R Geosurge for 7R for artifacts/creatures

Those will help you get out your artifacts instantly, helping with card advantage, sac abilities, etc. I'd suggest removing two Chandras and getting two Rituals in myself.

Also, Tezzeret's Gambit from NPH is an amazing card for your deck. 3 Mana + 2 life and you get two cards+proliferate.

You also have a whole hell of a lot of artifact sac, so this may come in handy later on as well. Scrapyard Salvo.

Slag Fiend. This one as well

Lastly, you'll want to try a Red Sun Zenith as well. It's an awesome card that never cycles out of the library unless it's countered, which is actually good considering Chandra's ultimate won't activate the X cost in its CMC.

3
bestbiff•

Slag Fiend could be great.

1
teacoderOP•

Staggershock will not rebound if cast by Chandra.

1
InternetsWasYes•

I am new to magic so I don't quite understand but... why put 4 terramorphic expanses in when you are mono red? Is it to get the land cards out as soon as possible so you are just drawing creatures? I don't get it.

2
Durzo_Blint•

Yes, but in this case it's used incorrectly. He is trying to thin his deck, but this is an inefficient way of doing so.

2
teacoderOP•

I don't want to pay the premium for the fetch-lands.

1
Durzo_Blint•

The revised version looks a lot better, but still no contagion clasp? It gives proliferate and helps kill stuff.

1
teacoderOP•

The -1/-1 is nice, but I have plenty of bolts to kill things.

I love contagion clasp and contagion engine, but I feel without an Everflowing Chalice it is too costly to proliferate.

2
teacoderOP•

It is like when people use the Zendikar fetch-lands that pull them untapped. You use one card to take another land out of your library. I chose Terramorphic Expanse because I am cheap.

0
koolkid005•

You only get a benefit from thinning the deck if the land comes in untapped. If it's coming in tapped you're actually hurting your game rather than the negligible benefit from fetchlands. Your logic is flawed.

1
teacoderOP•

It coming into play untapped only matters if you have something to cast it with at that exact moment. On turn 1 I have nothing aside from a bolt to cast.

In later turns I'm waiting on spells, not lands. Terramorphic expanse would then thin my deck out one card increasing the chance I draw those spells.

Is it inefficient compared to the Zendikar Fetch-lands, yes. Arid Mesa or Scalding Tarn would be better. But I'm not going to tournaments and I'm not paying $60 for a playset of fetch-lands.

I removed it because Mycosynth Wellspring is pulling enough lands out.

1
koolkid005•

You're still wrong. The resource of an untapped land is worth more than the (and I stress) COMPLETELY NEGLIGIBLE bonus of 1 less land in your deck, EVEN if you have nothing to play. (which you should, if you don't you're either playing a control deck and thusly need the land, or your deck sucks.)

3
UPBOAT_FORTRESS_2•

Even if Terramorphic did significantly affect the number of lands you'll draw, you still need to hit 6 mana to play your deck's namesake card.

The big problem with Terramorphic isn't when you play it on turn 1 and don't get a Lightning Bolt, it's when you have 5 lands already in play and need to play Chandra ASAP. Or when you're stuck on 2 for the longest time, needing to play a Volt Charge to get back in the game... and it's Terramorphic.

1
Antiblematic•

You have plenty of artifacts to sac. Maybe Throne of Geth?

2
teacoderOP•

The end goal is to get a Pyromancer Ascension with Chandra Ablaze.

Shrine of Burning Rage becomes a massive bomb after her ultimate fires off.

Volt Charge helps Chandra Ablaze as well as helping Pyromancer Ascension.

Ichor Wellspring, Mycosynth Wellspring, and Molten Psyche are all for card advantage.

Phyrexia's Core and Kuldotha Rebirth trigger the second effect for the Wellsprings.

The best case combo is when you use her ultimate for a lot of Volt Charges with Pyromancer Ascension making her -7 bounce right back.


I made some changes.

  • Changed out Molten Psyche for Tezzeret's Gambit.
  • Changed out Terramorphic Expanse for Sphere of the Suns
  • Played with the numbers to add Kuldotha Phoenix
1
UPBOAT_FORTRESS_2•

I'm worried that you're in Win More territory -- if you do it right, Chandra's Ultimate just wins the game. If you get Pyromancer's Ascension online, it should win the game in short order. etc

1
teacoderOP•

My group plays a lot of group games, so I'm probably building it more with that in mind.

1
[deleted]•

[deleted]

1
bestbiff•

I'm trying to do something like this with Koth instead. It's cheaper and his ultimate should win you games if it goes off, more or less. I'd rather proliferate that guy. Throne of Geth with the wellsprings will give you easy proliferate and card advantage. Depending on how artifact heavy you want to make it. That's really where things can vary.

1