An idea on how to make Yuumi more dependant on her passive
Effectively, her E would have a charge system. She can store some amount of charges (scales per ability rank) that can each be used with a certain duration of delay between usages (scales with CDR). E would no longer cost mana, but cannot be used without any charges.
The only way to obtain a charge is to auto an enemy with her passive. As compensation, perhaps reduce the cooldown of her passive, so she can potentially use it a couple of times in a fight.
At game start, or whenever she backs to her base, she can fully replenish all her charges for her heal.
My logic here is that this would encourage Yuumi to actually jump off at occasions in team fights, which also allows some counter play to her by targetting her directly in a fight.
Example values:
Stores 1/1/2/2/3 charges
Can cast E every 13/12/11/10/9 seconds (at 40% CDR this would be 5.4 at max rank)
Passive cooldown reduces to 14-4 (scales by level)
Posted Jul 2, 2020, 8:40 PM UTC · edited
Tell your pos cat to not go afk and watch Netflix in lane