An idea on how to make Yuumi more dependant on her passive

Effectively, her E would have a charge system. She can store some amount of charges (scales per ability rank) that can each be used with a certain duration of delay between usages (scales with CDR). E would no longer cost mana, but cannot be used without any charges.

The only way to obtain a charge is to auto an enemy with her passive. As compensation, perhaps reduce the cooldown of her passive, so she can potentially use it a couple of times in a fight.

At game start, or whenever she backs to her base, she can fully replenish all her charges for her heal.

My logic here is that this would encourage Yuumi to actually jump off at occasions in team fights, which also allows some counter play to her by targetting her directly in a fight.

Example values:

Stores 1/1/2/2/3 charges

Can cast E every 13/12/11/10/9 seconds (at 40% CDR this would be 5.4 at max rank)

Passive cooldown reduces to 14-4 (scales by level)

Posted Jul 2, 2020, 8:40 PM UTC · edited

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SenpaiMorgana:sivir:•

Tell your pos cat to not go afk and watch Netflix in lane

1
PotmArrows:neeko:•

How about we just delete Yuumi from the game, or at the very least change how her W works so that she is still targettable.

She is transparently a copy of Io/Wisp from Dota but the galaxy brains on Riot's design team decided to remove the one major component that allows there to be counterplay to the support buffing the living crap out of the carry they are attached to; you can target and kill Io/Wisp.

This would make Yuumi have to play the same game as everyone else, actually position properly, avoid spells etc. You could even BUFF the stuff she does for the carry since her base stats are so low.

But Riot is content releasing half baked content that is just a rip off of other products(ie. Valorant) so we'll just have to live with Yuumi as is I imagine.

0