Event(Enemy) Triggers/Deletes Other Event(NPC)
I'm trying to figure out a way to make a system where enemies on the overworld will chase NPCs trying to flee to a certain location. So far I've been able to make the NPC events flee to the location and the enemies chase them using the Yanfly plugins, but I can't find a good way for them to delete eachother on contact.(Enemies would be taking out the NPCs in kamikaze attacks). Any help regarding this would be greatly appreciated.
Posted Jul 4, 2020, 9:25 AM UTC
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