Xenoblade chronicles: Definitive edition could've been a masterpiece.
I don't know about others, but this game was ruined for me because of how ridiculously grindy it is.
You will be fine if you fight every single monster in your path of course, but that gets boring quickly. I am 3 quarters through the game and it is ridiculously stupid how whenever an enemy is within the "red" color of level difference, the game literally makes it so your attacks wont connect.
This is beyond frustrating for me as I'm loving the story, atmosphere, music, and while I do love the combat, I don't want to fight every single monster/mechon for an hour for a 30 second cutscene..
IMO Xenoblade 2 was balanced several times better as I never really had to grind if I didn't want to. I could always win combat through using really nice chain attacks.
Now im constantly being forced to grind for most bosses because no matter how well I play in-game, if you are behind a certain amount of levels you will never win a fight.
Posted Jul 14, 2020, 11:27 PM UTC · edited
I was always way overleveled in XB1 without ever trying, to the games detriment. The fact they fixed that with the XB bank system in this version was a great upgrade.
I'm confused about the red monster complaint. You aren't supposed to fight them, they're basically hazards to avoid. Just like in every XB game, including XB2.
My complaint is because the boss I just fought had a red bar. I had to grind 2 levels late-game just so I could progress with the story.. It probably took me an hour or two just doing that. If it was a normal monster, I wouldn't care honestly.