Explaining and extending the Ordning
I've had some thoughts on how to present the Ordning, that I would like to share. Also, on how to extend it down to other giantkin.
The best way I have found to explain how the ordning works between, say, a powerful Stone Giant and a weak Frost Giant is to use military ranks. Most people are familiar with the idea of a sergeant who is incredibly capable, but serving under an incompetent officer - the Ordning is much the same. The sergeant (stone giant) may be more capable in every way, and may be the one actually calling the shots in practice if they ever work together, but the officer (frost giant) is still higher rank. In a very traditional army, it would be impossible for the sergeant to become an officer (e.g. they are of low birth), or for the officer to be in a position as demeaning as sergeant (e.g. they are a noble). It's an explanation that also works IC, and it helped my players properly understand some of the power dynamics at play. It's not a perfect analogy, because they are generally very different chains of command, but it helps.
In addition, extending the ordning downwards is an option - the canon ordering is titans • storm giants • cloud giants • fog giants • fire giants • frost giants • stone giants • mountain giants • hill giants • ettins • giant-kin • ogres (source: https://forgottenrealms.fandom.com/wiki/Ordning_(social_structure) ). I'd add Oni in there above ettins (with an Ordning of Arcana), Fomorians next (Ordning of Cruelty), and in my campaign I've described Firbolgs as having a defined place in the ordning of "outside the ordning", in a way almost akin to a jester in a royal court. Cyclops are described as being canonically non-religious, so may have rejected the Ordning many thousands of years previously. Also in my campaign, goliaths are giant-kin (because I honestly thought they were anyway, and now I'm just running with it), with an Ordning of Honor which plays into the "fair play" part of their race description. I'm not necessarily expecting all of this to be relevant to the main plot at this stage, but it provides options for side quests or post-module extensions to the story, or just extra interesting background details.
Obviously, I'm playing around with FR canon a lot here - so this should all be taken as "things I think are cool for my own worldbuilding, with a nod to what FR does" rather than "things that are true in the module".
I also have a goliath player (see previous comments - I thought they were giant kin, and now I'm just running with it), who I am giving a brief which explains some of the instinctual feeling of maat and maug, and their innate knowledge of their place in the Ordning - and the fact that that feeling just vanished a couple of months ago. They're coming in late, at a point where the other players have already had some of these concepts explained in their interactions with giants and other knowledgeable NPCs, so the party in general isn't getting this information early - but I'm not sure it would be much of an issue if they were, to be honest. Of course, this means the player is already trying to work out how to manipulate things to get Goliaths further up the ordning by the end of the campaign, which can only be a good thing!
Posted Jul 23, 2020, 9:10 AM UTC
I've also been pointed towards the 2e "Giantcraft" splatbook for the forgotten realms, which goes in to a ton of details on the various giants and their pantheon, and seems to be a good resource for anyone else wanting to add more depth to the giants.