Question about spell range indicators and bringing them up via keybinds?
Hey guys. Quick question regarding how to bring up spell range indicators when I always use quickcast. So for years I've been playing with quickcast and had no issues, but watching some pro streams and they tend to bring up the range indicators despite having quickcast on 99% of the game. Example would be after Zed uses his R. I've seen some players bring up the indicator on the zed shadows to make sure he can hit all 3 by lining them up with the indicators. I've messed with settings, and each time I manage to bring up the ranges, my champion will stand still. Obviously not very efficient when trying to aim that vital CC.
Sorry if this has been asked before. I couldn't find a clear answer. Just threads from 5 years ago.
Posted Jul 27, 2020, 9:39 AM UTC
Lots of people have keybinds to show the ability ranges. By default Shift + q,w,e,r quickcasts the ability, but if you already quickcast them then there's no point having two keybinds for that. So some people rebind those to normal cast the ability. Personally I rebind them to "quick cast with indicator" which you can find in the hotkeys settings, which shows an indicator if you hold the key and casts it as soon as you release the key.
Hijacking the top thread to strongly suggest nobody use quickcast with indicator. Quickcast with indicator is actually really slow compared to quickcast and even normal cast. This is because the time it takes for the key to come back up and register as released is non-trivial. In contrast, both quickcast and normal cast rely only on presses and thus aren't subject to this delay.
You can test it out here (this site is meant to test keyboard scan rates by measuring the minimum difference in time between key-press and key-release). For me, the average delay is ~50ms. For some abilities this won't matter that much, but this is a huge deal for things like Fiora W or Irelia Q (it makes both of them pretty unplayable).
Use quickcast normally and normal cast when you want the indicator. Pros complain when they have 20 more ping than usual; don't give yourself 50 for no reason.
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I mean this post is in the context of lining up skillshots, so for that purpose you're never going to be trying to cast the ability instantly, no?
But also, you do know that you can use quick cast with indicator the same way as normal cast right? Left clicking when you have quick cast with indicator pressed will fire the ability too.
Oh I did not know that, that’s interesting.
Even if you’re lining up your skill shot, once it’s lined up it’s faster to press mouse than it is to release key. From the time you make the decision to fire, there will be less wasted time if you use the mouse press.EDIT: See below! I actually tested this and it turns out they seem pretty much the same, maybe a slight edge to the mouse but probably within the margin of error.
I believe it shouldn't be faster, unless your mouse is faster than your keyboard (which is an argument you can make I guess but there's no way of knowing that for everyone).
In the case where you release the key from holding it down then the delay should be about the same as pressing it down from not holding it, which would be less than or equal to the smallest number you could get from the site (which it talks about where it shows the scan rate formula). It measures the release time because it needs to compare the time between two events from the same key to see how fast it can update; with the assumption you release the key instantly then the only delay is from the keyboard electronics. There would be an equivalent delay between you pressing the key and it registering on the computer, which isn't measured because there's no way of knowing when you actually pressed the key. And a mouse button press would have a similar delay for the same reasons, which could be more or less depending on your hardware.
Is this really bad when we are not "pro" player ? I mean, I'm a little new si should I go QC to take the habits or stay on QC with indicator's ?
If you're new you should see the indicators until you learn the champ. I think a lot of people start playing with normal cast on, then switch to quick casting once they figure out their ranges.
I use quick cast for virtually all abilities, even on champs I don't know. If you've been playing long enough I think you have a decent enough handle on ranges by seeing them in others' hands. It becomes evident very quickly what the ranges are. I do have alt-Q/W/E/R bound to normal cast but almost never use it.
so when I was new i played with normal cast for years. I used shift + qwer to "smart cast" when i wanted to quick cast. Once I felt like i wanted to quick cast all the time cause i knew my abilities I swapped shift to be normal cast, and made everything quickcast by default. I can get the indicator when I want it, and quick almost all the time. I still normal cast things when i'm bush camping or something to see the exact range so it's nice to have this option.
It's also smart to have indicators for wards and items.
I personally use quickcast on Q/W/E/R and normal cast with Shift+Q/W/E/R whenever I want to see the indicators. If you're mostly playing casually and aren't too invested, I'd say it won't matter too much. People get to Masters+ on 100+ ping, after all, so it's not like it'll ever be the biggest thing holding you back.
If you play champions like Irelia, Fiora, Riven, Lee Sin, Yasuo, Akali, etc., though, I think it's pretty important. And if you're planning on playing the game long-term or more seriously, I don't think there's any reason not to get used it quickcast ASAP, as you can just use the Shift normal cast when learning new ability ranges.
Okay with everybody saying that it's better I tried and yeah I got better time to use them, and because I know my champ I already know the range (except for ekko's q or swain's e), but I don't understand one thing : how you use the normal cast with the shift ?
I mean, I thing it's a question of fingers : I really don't arrive to shift + qwer. I've got my 4 fingers on the QWER and it's very hard to get to the shift, how you do it ?
You'll want quick cast no matter what. Its just faster than the other two. The drawback is you cant see ranges so it takes awhile to get used to that. Thats why having normal cast on a second key bind can be helpful to learn ranges. And even after that for percise situations. The previous post stated why quick cast with indicators can make it feel like you are playing with additional ping and isnt ideal to use but its preference between normal cast and wuick cast with indicators.
Too add to this, sometimes it’s possible to be spamming the key so fast that you don’t fully let the key release. I find this happens for me especially when using pyke e or kaisa R. You end up giving yourself 200+ ms when you do this.
How exactly could having to bring the indicator up and click be slower than just letting go of a button?
I assume you meant "faster"? You can press the mouse button any time after you press the key for normal cast and the mouse press will register almost instantly as soon as the contacts touch and the circuit is closed. Releasing a key, however, means the switch has to bounce back up and then register, which takes more time if you're pressing your keys normally.
Did you try testing it out in the link? For "normal" key presses, press->release takes about 30-80ms for me depending on how "crisp" my presses are. By "flicking" the edge of the key (similar to how many people short-hop in Smash Bros), your finger doesn't have to move out of the way as much and the key release takes around 10ms for me, but I don't think this is a realistic way to play the game.
Point and click or press and release...
but for example I main Ahri, she has both e and q that I'd rather use the indicator with ti hit with the tip, I mean I already kind of know the ranges of those abilities but idk itd be hard using shift e and then shit q to check indicator.
ok, I just combo on the link you gave, it was about 144 for the whole thing D:
I should get use to quick cast then
Maybe this is why I sometimes don't quite always cast things when I expect to. When I am really firing them off as quickly as I can, sometimes I'll get through a combo only to realize I didn't actually cast one (because I'm also kiting or AAing and right clicking, which maybe has a larger window to interrupt than I think it does).
Can you cancel the cast before lifting the key up?
i believe right click will cancel the range indicator and move your champion towards the click location
Thank you
But it won’t move your character, it just stops the spell command (I’m pretty sure)
Yes with a movement command (so by right clicking anywhere will do it).