(JP)Far End of Dimensions Transcendence Stage 1
A new wave of FEOD/DE begins. All Orb Notes this time courtesy of Phantasmage(Rem). On top of that I can actually tell you the names of the enemies now! Here is Phantasmage enemy infographic: https://www.reddit.com/r/DissidiaFFOO/comments/hylhs6/jp_dimensions_end_transcendence_1_starts_in_less/
Lufenia Orb Notes:
Stage 1 Part 1: Lunatic Target Sniper
- Appears: Start of Battle. Initial stacks 10
- Disappears: Never
- Holy element damage increases stacks by 5(Max Stacks 15)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
Stage 1 Part 2: Lunatic Jeweled Turtle
- Appears: Start of Battle and again at 50%. Initial stacks 17
- Disappears: 80%
- Initiating chase increase orb counter by 8(Max Stacks 20)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
Stage 1 Final: Boss 1 Lunatic Affect
- Appears: Start of Battle and again at 50%. Initial stacks 13
- Disappears: 80%
- Increase(Max Stacks 15)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
Stage 1 Final: Boss 2 Lunatic Flame Mask
- Appears: Below 80% Health. Initial stacks 10.
- Disappears: Never
- Freezes when Health is at least 100%
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
My Setup: Completed now
Part 1:
- Paladin Cecil LD/BT(Ramza LD CA), Exdeath LD(Gabranth LD CA), Squall LD(Cloud LD CA)
- Diabolos Summon, 58 Turns, 1,014,826 Score
Part 2:
- Cloud LD/BT(Gabranth LD CA), Ramza LD(Exdeath CA), Keiss LD(Caius LD CA)
- Pandemonium Summon, 48 Turns, 1,036,639 Score
Final:
- Paladin Cecil LD/BT(Cloud LD CA), Exdeath LD(Onion Knight LD CA), Ramza LD(Lightning LD CA)
- Diabolos Summon, 74 Turns, 1,010,199 Score
Strategy Notes:
- As per Phantasmage/Rem: Bursts grant synergy to the whole party, the gate quests have crystal color requirements, and only characters locked to gate quests can be used in the final quest.
- Make sure to lock a debuffer and healer/overhealer to deal with final part.
- Launching the Flame Mask puts the fire out and stops your hp loss/their hp recovery.
My In Game Info:
- Name: Maeralis
- Note: r/Maeralis JP and GL Player
- JP: 372620688, Cloud LD/BT Friend(With Dispel)
- GL: 144115535, Quistis Friend
If you have any feedback, or translation notes, you can post them in the thread or PM me, and good luck to you all!
Posted Jul 27, 2020, 8:53 PM UTC · edited
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