URP VR camera stacking
Hi,
I would like to use camera stacking in VR, but I got "Multi pass stereo mode doesn't support Camera Stacking. Overlay cameras will skip rendering.". I tired URP 7.2, 7.4, and 8.2 (with unity 2020), but I got the same error. In URP documentation I see the notice until version 7.3 but not after.
Any chance to get it working?
Posted Jul 31, 2020, 8:51 PM UTC
31
Hi, same problem here... I have 2 camera setup in my project... 1x Primary camera and 1x Secondary only for UI components. When I try without XR plugin everything renders fine, but when I try it with XR plugin only the Primary camera output renders in VR, but on desktop I can see both... so as temporary fix I set "Stereo Rendering Mode" to "Single Pass Instanced" and now I have both camera output rendered in VR, but on desktop I see only output from the Secondary camera :(
Could someone point us to right answer ? How to correctly use camera stacking with XR plugin ?
There is a post about this error:
https://forum.unity.com/threads/follow-up-on-xr-platform-blog-post-how-are-the-various-systems-supposed-to-work-together.817086/#post-6259639