r/MLTP•
ProfessorTag

Does anyone want a bot detection spectator script?

I could probably write a spectator script that helps detect bot usage better than the key-press and momentum scripts. Would anyone want this or are the heavily biased and error-prone methods preferable?

Posted Aug 15, 2020, 9:08 PM UTC

2117
MilkyRedTantrew•

Cflakes, I think it would be a great idea if you could help us considering your knowledge of the bot. Why did you make this post though, instead of just dming the CRC or creating the script itself? What do you want?

13
ProfessorTagOP•
  • Remove my ban from MLTP
  • $250
  • Make me an MLTP captain
11
MilkyRedTantrew•

Enjoy the upvotes from this post. This isn't going any further. Your demands are out of touch with reality

32
ProfessorTagOP•

Let's come to a reasonable decision then. PM me.

0†
BillBearBagginsGarg•

Give me $50 and I'll consider your offer.

11
uhhhhmmmm•

i assume its probably not, but this feels like some sort of wrestling promo for the upcoming season to drum up excitement and create a storyline

feels like something tantrew would try to do

7
Katy_Kim•
7
tamouqCrossover•
6
WRIG-tp•

🎈

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[deleted]•

[deleted]

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CallMeLargeFatherEGGO || sun chips is a DOOFUS•

what forms of payment do you accept

1
will1119Will1119 || A Devolped Lad•

“Catch Me If You Can” ending vibes

7
teramelosiscool•

heavily biased and error-prone methods are definitely preferable, otherwise i have a bunch of popcorn that'll just go to waste

6
lolugrumpygrumpy•

<3 CFlakes

Do you actually think you could build something that would effectively detect bots? I'd pay (though far less than $250) just for an overview on how you thought that could be done if you actually think it's realistic

6
ProfessorTagOP•

Hey man! Yes it's totally possible.

  • "Leak" a bot script and hopefully get a lot of people using it.
  • Have the script gather game data by capturing the socket messages and send it to your server.
  • Filter the data to only include key presses between near opposing players a couple seconds before a tag or when one player is actively blocking the other. Include a timestamped flag when the bot is being used.
  • You should now have classified keypress interactions between players. Some interactions will have bot usage and others wont.
  • Create a neural net and train it on this data.
  • Tweak the data and the neural net layers until it kind of works.
  • Test the neural net on a different bot and see it fail.
  • Give up on the neural net and just query the data for the usernames of everyone using your bot.
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[deleted]•

[removed]

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LinuxDootTPGOOBRculosis•

long time no see homie

5
TagProTyrusTy•

Yeah let's see it up and running before the draft.

3
yppiks123•

I've been fooled

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[deleted]

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