Does HLL delay distant sounds?
In real life bullets normally travel faster than the speed of sound.
So if someone shoots at you, you first hear the crack of the bullet going by you, then you hear the thump of their rifle.
https://www.youtube.com/watch?v=hdzdXExRrSM&t=8s
Does HLL accurately simulate this, or do sound effects travel instantly, so you'd hear the rifle first, then the bullet crack?
Posted Aug 18, 2020, 2:49 PM UTC
This is def in the game for distant explosions now but not sure if it’s there for gunfire yet