Opinions on Amarr laser boats?
I was deep into amarr craft in EO and want to enjoy them in EE, but it seems to me that without frequency crystals, the viability of lasers as a damage source is in severe question. I cannot imagine trying to pilot a slow laser boat that cannot modulate its laser ranges to deal with different threats.
In fact I would say anything except kiting or speed tanking looks basically non-viable, at a glance, in the current state of the game.
Am I wrong? Even in pvp, it looks like without crystals a pulse laser boat is simply a worse cannon or blaster user.
Youtube video browsing reveals a real lack of info or guides or anything about amarr ships, since the focus appears to be mostly on cheesing content with missiles initially (who can blame someone for that).
update: a day later I invested in a trainer omen and am currently sustained grinding tier 6 smalls for about 2.5 mil an hour.
4x med pulse, 1 t5 acolyte, 2x armor rep, 1x AB, 2x NOS and a single laser damage rig is what I ventured out into sansha .1 space with and it was totally comfortable up to T6 large, which required a bit of careful flying and an occasional warp. Doing smalls is more consistent money, and the variety of sansha rats makes them an easy farm. I didn't bother with a web because the sansa rat frigates are essentially harmless, and don't web or do anything nasty.
My highest damage shot with 4 linked rank 5 medium pulses was 1001 damage (against fresh shields of course). Pulse lasers range and tracking ability feels fine. I tested out beams a little bit first, but they seemed like hot garbage unless you want to kite forever and then spend 5 minutes going back to loot. Maybe they are better as a support weapon for a craft that isn't also tanking everything.
Overall I am happy that I decided to stick with it. The omen trainer was a great feeling after flying a crappy little coercer for a couple days.
Edit 2 for the curious: a few days later I am doing 280 dps in a regular omen, farming t6 mediums for about 15m an hour total after bounties and loot (shield boosters/extenders/hardeners). I don't want to move into a ONI or Maller yet because I've already lost one omen to a random game crash, and am waiting till I have a larger isk pool to risk losing a ship like that to a disconnect. T7's are fine, even larges if I kite them out a little bit, but they take pretty long and its more money for better and sellable drops in t6's. Largets single hit vs shields was 1639 damage. The same setup in an omen navy issue would push 350dps on paper, which would be absolutely brutal against guristas. With my same skills and the best lasers and drones available instead of navy mediums and a mk5 small, it would be about 380dps.
Thoughts: the ship bonuses for amarr suck ass. While most other faction cruisers have 2 damage bonuses, (damage and tracking), amarr cruisers have 1 damage, and 1 for CAPACITOR USAGE, which for lasers is high. I do not know what the balance decision behind this is, or if there even was one. Having a statistic specifically to reduce the inherent bad quality of a weapon which does not seem especially powerful when compared to its counterparts, seems like a poor balance decision to me. Laser tracking is not significantly better than other weapons, so no tracking bonuses is pretty bad. Additionally, a bonus reserved for capacitor usage only is pure garbage from a pvp standpoint, since the 40 or 50% reduction in cap usage for your fucking weapon is unlikely to be the deciding factor in a matchup. I like amarr, I will continue to fly amarr, but amarr ship bonuses are shit, and several vessels are straight up worthless like the amarr drone boats, when compared to gallante.
Posted Aug 23, 2020, 6:21 PM UTC · edited
Current state of the game maybe. But tanky brawlers will shine more once there are structures to fight over
Also ammo seems to be in the roadmap, hard to be certain from the translation I've seen though.
I've been using Coercer I for t5 and t6 missions and anoms, lots of memes going about how non missiles are useless for pve but it's a big exaggeration.
Also once more specialization and fleet setups happen. Putting a tank brawler in first to absorb all the rat fire, then warping in with reppers and the guns will happen at some point, but there’s not anyone focusing on reppers yet (basic skills are important) and there’s not really a lot of tier 9/10 rating going on.
sure, but when is it going to change, in 6 months? in a year?? Im not waiting all that time before deciding which road i want to specialise in weaponry
I don't care to chase the latest meme because there's a guide out describing it for newbies. Other race ships and weapons get the job done in pve too. While many of them having better pvp options.