Shaman + 4 Melee OR Shaman + Hunter + 3 Melee

Meta

There are a lot of variables, but generally wouldn’t it be better to have a 4th melee benefitting from WF over the 100ap to the 3 melee.

Because that’s essentially what it boils down to.

3 melee with wf+100ap vs 4 melee with wf

Posted Sep 2, 2020, 5:38 PM UTC

39
Morph1ing•

I usually will sit up to 1 melee to get AP buff in the MT group because we use a feral druid and a warrior in that group.

If your melee are all solid players (80%+) then an extra windfury warr or rogue is better. If you are carrying some underperformers, drop their WF to get 100AP on your biggest dps

3
Naieast:horde:•

Depends on your shaman to melee ratio

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Jaysol60:horde::warrior:•

In that case you give your 3 best DPS that can manage threat the shaman and hunter and the other 8 melee get just the shaman. Edit. Or the tank group gets the shaman + hunter.

3
Rasdit•

If you don't have Shamans to spare, always melees + Shaman.

2
ViskerRatio•

In the tank group, you normally stack both to push the tank's threat as far as possible even though this may mean lower overall (theoretical) dps for the raid.

On Alliance, Hunters go in melee groups (and spec Trueshot Aura) because there's no real drawback to doing so.

On Horde, it's a bit more complex.

In general, the dps loss from leaving a Rogue/Warrior out of a melee group is greater than the dps gain from including a Trueshot Aura Hunter in such a group.

This becomes especially true if you've got enough Shaman for a Hunter/Druid group.

2
JesusFeathers•

4 melee+shaman pretty much always.

the only thing we switch out a melee in a WF group for is Crit from druid and that is the 3 other melee are the big pumpers

then hunters go in groups with 3 melee and shaman after your pumpers are all taken care of

1
Morph1ing•

Ap buff is better than crit buff for all melee classes, give ur pumpers AP

2
cheeseel•

I don't think this is correct. 1% Crit sims at 36AP for me (Feral Druid). This is usually less for other melee, but it's very close. Feral druids will also benefit from Strength of Earth totem but a hunter wont, this will more than make up the difference.

IMO 3 Melee + Feral + Shaman is optimal.

1
Morph1ing•

We use feral mt + warr mt +shaman + hunter +best rogue.

Feral is solid but most feral dont use pummelers and are going to be very far behind the other melee. For warriors the baseline ratio is about 1:30 for crit and it goes down as your gear gets better, for bwl bis its closer to 20 ap. For rogue its similar to warriors. Feral has a very high crit value and you are always getting your own crit bonus. 100 ap is much better than 3% crit for most.

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