I made a post earlier expressing this problem, but I think its easier to understand as a video

Help | Bedrock :br:

Posted Sep 7, 2020, 7:41 PM UTC

46327
KorB334•

This happened to our mending villager

24
TheBritOnRedditOP•

Ouch! And I’m just annoyed about animals despawning! Sorry about that

17
Forsaken-Thought:br:•

Realms Are Buggy

19
ayden_Tv•

Everybody it is the simulation distance.. on realms you can only have 4 chunk simulation distance.. then any mob that is outside has a chance to depawn.. in single player or servers the simulation distance can be set from 4 to 12 chunks.. meaning you are loading up more of an area.. navy nexus talked about this few weeks before 1.16 was released and why nobody that is considered a pro at bedrock plays on realms.. they are laggy, Can rollback at anytime, corrupt worlds, and mobs do not work as advertised due to ppl with low end devices playing and owning realms.. now your realm may not even have seen a crappy phone play minecraft but mojang cant charge ppl money for something and it not work but for 1 minute before kicking them so they need to have all realms be 4 chunks.. idk why they dont have a setting to choose sim distance for realms.. but that is how bedrock be atm..

13
CQB_BEAST223•

I just had to deal with corruption on my realm it took until 1.16.40 just to start the Nether update without chunk corruption.

3
ayden_Tv•

i was a realm player from 1.13 to 1.14.3 and it didnt bother me except for my guardian farm litterally was like playing minecraft on a flip book.. 1 pic a sec lol but then the owner ghosted and let realm shutdown idk what happened so i researched with having zero knowledge on ftp, shh, .json etc.. and found a host (jomica from brokerock) 10 dollars a month and i legit had me and my friend build huge laggy redstone and farms... tried to break it crash it corrupt.. littereally not a problem.. loaded a guardian farm for 20 mins.. popped in nether.. yeah.. that did it lol but i suggest to everyone get a server but make sure admin knows what they are doing or find a host that is sorta small and willing to help if needed.. we had in survival. 2 guardian farms, 3 raid farms, 4 gold farms, a witch farm, a sahara like shop at spawn, and an enderman farm and the only problems we had is from me testing what i can do with nbt data and learning admin stuff.. so many ppls trading halls and iron farms got thanos snapped...

1
jackzmc•

That is just the view distance. On single player you can get away with a high view distance, but on servers (which includes realms) the server view distance is a lot smaller than single player to keep it lag free

3
TheBritOnRedditOP•

Would it change if two players are online. I understand is someone is in the area if the mob, but what if they are further away too? Do the chunks unload and mobs despawn?

4
[deleted]•

[deleted]

2
hidden_parrot•

You are right but this is for clarification

The sheep is still there but it is not technically there and for nonuniqe entities meaning despawning after time if the player isn't close enough

So to explain this simply(in a single player world),at least from a command viewpoint you can teleport a sheep that has disappeared but not for very long because it will despawn after being out of view for a while

For realms its probably impossible to do what i just described because there is no way to keep track of the entity without the sever lagging like hell because there is too much specific information to relay like what the color the wool is, the age of the entity, whether it spawns normaly or was it born(aka triggers), whether it is a baby or not

All of that information is too useless to constantly use bandwidth on

1
ayden_Tv•

sim distance is only 4 chunks on realms single player can be up to 12.. and entities dont auto despawn

1
TheAdmiralMoses•

Idk about nonunique entities, I stopped playing on realms after my mending villager despawned with half my custom village, that I bred up myself, After some ofher players decided to play on the same realm far away from my base.

1
Aeonzeldara•

Neutral mobs won’t despawn once they’ve been interacted with by the player. They do unload when you go a certain distance away but they will still be there if you go back. Hostile mobs are the only ones that will truly despawn once you’re too far away. Servers and realms usually have lower render distances to improve performance.

1
TheBritOnRedditOP•

So if I feed a cow wheat, the cow won’t despawn, even on realms

1
Aeonzeldara•

Yes, that’s how it’s supposed to work. On java, even looking at it counts as an interaction. It will still unload when you go away from it but not despawn. It will still be there when you come back to it.

1
Odita•

This needs to be the top comment. Well explained.

1
Aeonzeldara•

Thank you. I try. I’ve spent way too much time on the wiki and testing

1
rhoskin2•

It didn’t seem to despawn? just wasn’t loaded maybe.

2
SimpyDave•

Realm machine broke

2
Levi0611•

it didnt despawn and reappear, it just went out of your entity render distance

2
[deleted]•

[deleted]

1
BigMintyMitch•

Not as bad as mobs such as ghasts literally just spawning and despawing right in front of you

1

You didnr get close enough

1
[deleted]•

[deleted]

1
Minecrasher41•

The sheep unreadered in the single player

I think that happens because the simulation distance on realms is smaller so things will despawn more easily

1
MagEugeni•

This is because the realm view distance (and chunk load distance from the player) are set to a certain area, and this is the maximum you can set. If you want it more far away, you first have to change the realms view distance and render distance to the maximum, so every player can set it as they want.

1
i_am_smelly666•

Entity distance seeing thing

1
PinFuzzyPanda•

.

1