Lets Talk builds
I posted this on the official forums already but I'll repeat it here as I'm really enjoying this game so far!
Here is a couple of builds I've had limited success with, I'd like to hear what you guys are doing too:
my newest (after five tries):
Character type: Arcane Warrior
Skills: Swordplay, Dual Wielding, Berserker Rage, Mathemagic, Viking Wizardry, Ley lines, Archaeology
Skills Assigned: I've started with a focus on swordplay, berserk and dual wielding traits with one exception "Skatha's Roots" the second Viking skill (found that it is effective for holding overpowering individual opponents in place while i fall back, like those who come out of "evil chest").
Notes: This class is deeply offensive and survivable. I found that on the second floor and after I was tending to get overwhelmed with my warrior builds Mathmagic offers me a ready out via the mana cheep teleport spell. Viking powers up my already strong offense and offers some supporting spells and ley lines insures that I can keep my buff always. Archaeology offers free exp. and gives the rouge points that allows me to disarm traps with relative ease. so far so good.
Another because I've heard people say they have had trouble clearing first level with a mage (I haven't been too deep into level 2 with it, the game crashed, but I was breezing):
Character type: Mage
Skills: Mathmagic, Psionics, Promethean Magic, Blood Magic, Ley Lines, Golemancy, Staff-fighting
Skills Assigned: Your first priority should be to max Ley lines, once this is done, cuppled with blood magic, mana largely ceases to be an issue. Then Jump to Animate mustache, that little guy is lovely.
Notes: try not to engage your enemies in melee until you have weakened them. This should be easy considering you have both mathmagics teleport and psionics sleep spell (this can be your best friend) Use wise placement of Golemancy's Animate blade being to weaken enemies and then lay the final blow with your stave. You'll do fine.
EDIT: and staying thoroughly drunk helps too! Like I need a voice besides the one in my head telling me "you need to drink more booze"
Posted Jul 14, 2011, 4:51 AM UTC · edited
Well I've been trying a lot of things but the most effective (until I died of course) was: Character type: Rogue-ish fighter
Skills: Swordplay Crossbows Dualwielding Berserker rage Deadshot Assassination Tinkering
Skills Assigned: I started on swordplay and the went into dual wielding when I found a second sword, then 1 into Berserker rage. I put another into Tinkering so I could start building crossbows and keeping my inventory clean. 1 into Assassination next for the shiv ability and I was going to put 1 in Crossbows but I died on level 3. =P
Notes: Shoot first slash swords later. I would weaken enemies from afar before they came in to be destroyed by my swords. It was a pretty simple character and it got me through my first monster zoo just fine. I think I died because of an acid trap. I was sooo sad...but Dredmor, like life, must go on.
I feel your pain. I have already died more than once trying to disarm a trap I thought would be benign (I could never play without permadeath).
I've considered playing with crossbow/deadshot but came to the conclusion that bolts were simply spent too quickly and to hard to find. I suppose with your balance between ranged and melee combat it could work though. I'm sure tinkering helped as well. I should give the crafting system more of a shot.
Yeah Crossbow sets need tinkering in order to be effective. Crossbows were really just extra damage until the enemy got closer.