About the new area control spells...
They seem to suggest there are changes to Elementalist are coming? It certainly would suit that specific Ascendancy, does anyone have any ideas as to what they would include in their changes, and what would you like to see?
Posted Sep 9, 2020, 3:16 AM UTC
09
No ascendancy reworks this time.
No reworks doesn't preclude numerical changes. I'd be very surprised not to see a nerf to Assassin and Necromancer, there's just no major overhauls planned.
I know that both of those should be nerfed, but where do you think Assassin needs to be nerfed?
I know its iconic, but I feel like Necromancer should stop trying to balance Mistress of Sacrifice. There is constantly a problem with how it effects the player. I think that node just needs a rework entirely, once again...
Assassin is currently the strongest way to play a crit spellcaster, a crit projectile attack build, or a crit elemental melee attack build, as well as the stronger of two viable ascendacy choices for spell poison and attack poison.
I think it needs a small numerical haircut, possibly a reduction to crit multi, possibly one less power charge added.
Raider is in a solid place right now (IMO) against the content (it's a lot better than most people say it is; the lack of Raiders on the ladder is because the top players know Assassin is just better and so they play Assassin instead). Bring Assassin down to that level, and it will still be used, but it won't outclass all the other crit-friendly ascendancies.
I think that the +1 power charge is fine on Assassin, it feels like it has to be there at this point. I think that they should reduce the crit multi on Deadly Infusion to 5% per power charge. Reduce the crit multi on Ambush and Assassinate to 25% as well as reduce the more Crit Chance on both full and low life enemies to 50%, and should just strip the 8% damage reduction from Mistwalker. That should force Assassin to invest a little more into defense and possibly crit chance if they want reflect immunity while lowering the crit multi on void battery builds by 45%.
Maybe they don't need all of that, but some of it at least. But also with the loss of harvest explosion chests that are decent as well as +1 power charge helms will be less common.
Just give critical chance grand spectrum some crit multiplier.
darn