Now That Content is Getting Harder, is Techer Worth it for a Solo Player?
So to preface, I have 3 characters that I play fairly equally. The first is 80/80 Fo/Te, then 80/80 Te/Hu, and finally 78/77 Gu/Hu (I'm in the process of leveling this one).
On my Te/Hu character, I always wanted a striking type character but also like being able to cast heals, etc. My favourite classes in PSO1 were FOnewearl and HUnewearl. I have the FO covered, and wanted HU+techs character like my good old HUnewearl. (also, where's my RAmarl archetype at? We need an R-ATK + T-ATK hybrid to match the S-ATK + T-ATK of the Bouncer and S-ATK + R-ATK of the Braver).
When running around at lvl 80 (or even 75) in SH content my wand smack completely destroys everything, but content is starting to get harder and I don't know how that damage will hold up. I do love the strong buffs that Techer offers, but since I primarily play solo I've been wondering if a "support" type class is a waste when not in a party? And when I am in a party, I would prefer to whack things and find that I often forget to do things like cast Zanverse, etc. I don't really focus on the 'casting' side of things on this character because a) I have my Fo/Te for that, and b) I have a melee mag/augments.
On this character I have both Techer and Hunter at 80, and then also Fighter/Bouncer/Braver at 75. I also have a pair of Raven Shoes sitting in the bank.
Would I be better off switching to Bo/Hu? What sort of damage would I be seeing compared to my humble wand smacks?
Posted Sep 9, 2020, 6:18 AM UTC
Hi, as a Te/Hu player that hates grouping, you're fine.
Single target damage is a little behind other classes right now, but the reality is, with Nemesis gear we still vastly outgear the content. A sub 10min Profound Solo is perfectly reasonable with good play.
Once we get into Episode 5, well, Lavis Cannon is a weapon and Heavy Hammer is a photon art. Your damage will get much better.
With regards to casting vs whacking, I'd suggest paying attention to what you can insta-cast vs charge. For example, a charged shifta/deband will last 3 minutes.
Once you've cast it once, just tapping the spell between fights to refresh the time on yourself is not a bad idea. Doesn't slow you down, but each time you're adding 1.5mins to the buff.
Zanverse isn't usually worth the time spent casting when you're solo, unless you're vs a boss, and there's a moment to pre-cast before you can whack them. For example, you've broken Vol Dragon's horn, the boss has reared up for a moment, and is going to fall over stunned. You've got a few moments where the head isn't in range, then you'll get the full time of Zanverse free to whack it.
Resta, you don't even need to cast in most combats as you can use megiverse uncharged and attack once, and get fully healed! Even better, if you make use of the Ramegid Zero craft, you can just drop a Megiverse and the dark orbs will heal you the moment you do so.
I would also look into the crafted spells for Shifta/Deband/Zanverse as they make them way faster to charge!
Thanks for the tips. To be honest I already do most of these, and my Zanverse comment was more about when I actually do join groups, not solo. I never use is solo, seems like a waste of time. But from time to time I'll jump into an Ultimate quest or EQ, and I read that in MPAs like that Techer should be using Zanverse a lot to help with the raid's damage. I always forget and jun around trying to DPS things instead.
I guess I'm a bit selfish, like because I'm solo I don't know what other peoples HP is at so only really heal when I need a heal. I can't see if their S/D has fallen off so just cast it when I need the buff, etc. I wanted a melee character with heals and buffs like my HUnewearl, and ended up landing on Te/Hu. But part of me is wondering if I'd be better off on Bouncer instead. I just have no idea how Te/Hu and Bo/Hu compare, since I kinda just powerleveled Bouncer and then dropped it. I think the lazy part of me was more drawn to Techer because I only have to cast S/D every 3 minutes instead of every minute, but is the inconvenience of recasting S/D enough of a reason to play this over Bouncer? I really have no idea.
Try Bouncer. Its going to have some of the mobility and utility that is lacking in Techer. From there: hold your breath until Phantom release.
I don't know bouncer well, so I can't answer that for you. Definitely give the class a try and see how you feel!
One thing to note, there's a way to set up floating HP meters above other players! If you go Quick Menu -> Toggle Overhead Character Display -> Character Name/HP and PP Bar