r/PSO2•
Cheltaran

Now That Content is Getting Harder, is Techer Worth it for a Solo Player?

Global Help!

So to preface, I have 3 characters that I play fairly equally. The first is 80/80 Fo/Te, then 80/80 Te/Hu, and finally 78/77 Gu/Hu (I'm in the process of leveling this one).

On my Te/Hu character, I always wanted a striking type character but also like being able to cast heals, etc. My favourite classes in PSO1 were FOnewearl and HUnewearl. I have the FO covered, and wanted HU+techs character like my good old HUnewearl. (also, where's my RAmarl archetype at? We need an R-ATK + T-ATK hybrid to match the S-ATK + T-ATK of the Bouncer and S-ATK + R-ATK of the Braver).

When running around at lvl 80 (or even 75) in SH content my wand smack completely destroys everything, but content is starting to get harder and I don't know how that damage will hold up. I do love the strong buffs that Techer offers, but since I primarily play solo I've been wondering if a "support" type class is a waste when not in a party? And when I am in a party, I would prefer to whack things and find that I often forget to do things like cast Zanverse, etc. I don't really focus on the 'casting' side of things on this character because a) I have my Fo/Te for that, and b) I have a melee mag/augments.

On this character I have both Techer and Hunter at 80, and then also Fighter/Bouncer/Braver at 75. I also have a pair of Raven Shoes sitting in the bank.

Would I be better off switching to Bo/Hu? What sort of damage would I be seeing compared to my humble wand smacks?

Posted Sep 9, 2020, 6:18 AM UTC

543
Issuls:wand:•

Hi, as a Te/Hu player that hates grouping, you're fine.

Single target damage is a little behind other classes right now, but the reality is, with Nemesis gear we still vastly outgear the content. A sub 10min Profound Solo is perfectly reasonable with good play.

Once we get into Episode 5, well, Lavis Cannon is a weapon and Heavy Hammer is a photon art. Your damage will get much better.

With regards to casting vs whacking, I'd suggest paying attention to what you can insta-cast vs charge. For example, a charged shifta/deband will last 3 minutes.

Once you've cast it once, just tapping the spell between fights to refresh the time on yourself is not a bad idea. Doesn't slow you down, but each time you're adding 1.5mins to the buff.

Zanverse isn't usually worth the time spent casting when you're solo, unless you're vs a boss, and there's a moment to pre-cast before you can whack them. For example, you've broken Vol Dragon's horn, the boss has reared up for a moment, and is going to fall over stunned. You've got a few moments where the head isn't in range, then you'll get the full time of Zanverse free to whack it.

Resta, you don't even need to cast in most combats as you can use megiverse uncharged and attack once, and get fully healed! Even better, if you make use of the Ramegid Zero craft, you can just drop a Megiverse and the dark orbs will heal you the moment you do so.

I would also look into the crafted spells for Shifta/Deband/Zanverse as they make them way faster to charge!

7
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

Thanks for the tips. To be honest I already do most of these, and my Zanverse comment was more about when I actually do join groups, not solo. I never use is solo, seems like a waste of time. But from time to time I'll jump into an Ultimate quest or EQ, and I read that in MPAs like that Techer should be using Zanverse a lot to help with the raid's damage. I always forget and jun around trying to DPS things instead.

I guess I'm a bit selfish, like because I'm solo I don't know what other peoples HP is at so only really heal when I need a heal. I can't see if their S/D has fallen off so just cast it when I need the buff, etc. I wanted a melee character with heals and buffs like my HUnewearl, and ended up landing on Te/Hu. But part of me is wondering if I'd be better off on Bouncer instead. I just have no idea how Te/Hu and Bo/Hu compare, since I kinda just powerleveled Bouncer and then dropped it. I think the lazy part of me was more drawn to Techer because I only have to cast S/D every 3 minutes instead of every minute, but is the inconvenience of recasting S/D enough of a reason to play this over Bouncer? I really have no idea.

1
Gwydeon79•

Try Bouncer. Its going to have some of the mobility and utility that is lacking in Techer. From there: hold your breath until Phantom release.

2
Issuls:wand:•

I don't know bouncer well, so I can't answer that for you. Definitely give the class a try and see how you feel!

One thing to note, there's a way to set up floating HP meters above other players! If you go Quick Menu -> Toggle Overhead Character Display -> Character Name/HP and PP Bar

1
FuzzierSageShip 2 Mediocre Ra/Su•

(also, where's my RAmarl archetype at? We need an R-ATK + T-ATK hybrid to match the S-ATK + T-ATK of the Bouncer and S-ATK + R-ATK of the Braver)

This, please.

It's why I stopped playing the JP version when I saw they were doing Summoner instead of a Ranged/Tech character.

But no, we need a ton of fuckin' melee hybrids instead. And of course, every interaction with classes as a subclass gets nerfed to to the fucking ground except Hunter/Fighter. It's stupid.

Others have given actual advice, I'm just commiserating.

4
Sarria22:su:•

I mean. You can do that with Phantom can't you? Sure it's got katana too but it isn't like you gotta use it.

2
FuzzierSageShip 2 Mediocre Ra/Su•

Eventually, yeah. But there was a considerable time gap between Summoner coming out and Phantom coming out.

Hopefully we get Phantom here sooner rather than later.

Ranger/Summoner also works...sorta...okay. Its tech side is pretty weak but Summoner's Mark is kinda like the world's worst Zalure. Which combines with Blight Rounds' world's-awkwardest-Zalure.

Phantom (the closest thing to a real ranged/tech hybrid we'll ever get) having two melee weapons (one of which they turned a casting weapon into, with Rod/Scythe) also bugs me on a conceptual level. Like it seems to play out fine in practice but it makes my brain itch a little.

1
-Degaussed-•

You can TECHNICALLY do it with Hero as well, but it feels weird to not play with Sword on Hero I think.

Also Phantom subclass can kinda turn anyone into a Tech Hybrid for what it's worth.

1
Saryn_Storm•

I also adore Ramarl but after 2k hours on Ranger alone, something happened earlier this year and it was Etoile as a sub. I haven't really touched other classes after that. Being a ranged tank has its benefits. It's one hellova sub even without mitigation. Anyway, NA will get Phantom eventually and you'll get your Ramarl fix.

(Ra/Et is seriously awesome)

2
Bigcow200•

It's worth it for the playstyle just go bonk difficult content

If you chose an easier class you'll have less fun and it ruins the purpose of difficult content being difficult if you breeze through it

Quitting a class you enjoy because there might be difficulties is basically like running away from the problem instead of taking it head on like a Chad techer

1†
killerkonnat•

Profound Darkness: "Go back to angry jail" <bonk>

8
ElranzerElranzer @ NA Ship 03 "Thorn"•

Hunter is the easy class of all easy classes, and some of that endgame content is still hard even with an 80 Hunter.

3
FourEcho:etoile: Ship 1 Block 1•

I actually disagree. Bouncer is way easier than hunter. Insane Iframes that dont rely on you being able to time blocks, insane in demand mobility to chase moving parts. Specifically jet boots bouncer though, I find myself still very vulnerable as soaring blades.

2
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

JB is my preference. I'm probably going to give Bo/Hu a proper try. It's not like I can't just switch back to Te/Hu if I hate it. lol

1
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

I already have hard mode for solo stuff via my Fo/Te, I was actually thinking about trying to have an easier character.

1
AnonTwo:fo:•

If your goal was an easier character, it should probably be summoner since you already have alts who can get the eggs needed to start it up.

2
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

TBH I levelled summoner just for the class bonus, and I kinda hated it. I'm not really after a super easy-mode character though, I just meant that when he said "Stick with Techer because it's hard-mode", I already kinda have that covered with my Fo/Te.

1
Bigcow200•

I think you already answered your question then, a support class would make solo more difficult

0
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

See, but that's the thing. Besides leveling it up I haven't really put much time into playing Bouncer, so I'm not sure how the damage compares between Te/Hu and Bo/Hu. I'm basically trying to figure that out.

I know their main strength is their support stuff, but they seem to output OK damage as well, so I'm not really sure how they compare to the other Melee classes in the current end-game content. I'd test it out myself, but my Te is higher level, has a better weapon (the Raven Shoes aren't upgraded), and has the high level bonus skill. So it's not really a fair comparison.

2
TeeHunter13Bonk•

Techer is going to be slower and worse at all solo content until Heavy Hammer comes out, then I’d say it gets much better.

EDIT: If you want an easier class, try Br/Hu! It has a great movement PA, you can get the Katana Combat invincibiliy skill, get a bit of a hang of parries and you can do great in any content.

3
Paloc2Shita!•

Techer/Hunter provides a lot of survability its stupid. Between resta heals, automate halfline, iron will and deband + its upgrades you can easily do content, it just takes awhile due to the lack of PAs.

1
ElranzerElranzer @ NA Ship 03 "Thorn"•

I must be the only Te/Hu that doesn't use Auto-Mates.

4
Issuls:wand:•

Nah, I took Iron Will over automate because I don't want to get in the habit of ignoring my HP. Megiverse is an insta-heal anyway, especially if I've got Ramegid running.

6
zyltis:fo: Kaistara Ship2 NA, also Mother :te:•

No, I don't take Auto-mates. We have access to Resta and Megiverse. To me, putting points in it is wasted. I'll take the extra melee power or points in Flash Guards.

2
Paloc2Shita!•

I had the same mentality, why even use them when you can just resta? Then it hit me... like a bunch of clown cars did and I saw automate triggering and I thought "yeah, I'm keeping it." What automate does is heal you in situations where you can't escape damage that'd take you down to 0hp, and as good iron will is I'd rather not go down to that level than play russian roulette with 1 bullet in 4 chambers.

2
Arkios:weapon: NA - Ship 02 - [Hu/Et] [Fi/Hu] [Et]•

I don’t currently either, but will when we get the bump to 85.

I’ve always gone Iron Will, but recently been playing Hunter main with a second tree and I didn’t realize how insanely useful auto-mate is... like I never have to worry about healing and feel unkillable.

When I switched back to Te/Hu it felt pretty noticeable how much time I was spending eyeballing my HP and tapping Megiverse or casting Resta.

I looked at the Fury tree I use for Hunter subclass and I’m pretty sure I can just roll both Iron Will + Auto-Mate and not really be missing out on much once we get the bump to 85.

2
FourEcho:etoile: Ship 1 Block 1•

Idk why you wouldnt. Its free healing and let's you just keep pumping damage rather than having to stop to heal.

1
IChooseFeed:composite:•

I use it because I can't be bothered to put mates on my bar and I always pick the worst time to use them it seems.

1
ElranzerElranzer @ NA Ship 03 "Thorn"•

As a fellow Techter, I keep it mainly for group play.

I have Hunter, Techter and Summoner all at Level 80.

  • Summoner is specc'ed solely as a Sub-Class (all of the Class Skills are Major All-Attack and All-Defense plus Sumoner's Mark; none of the Summoner/Pet Main Class-Only skills)
  • Hunter/Summoner is my primary solo play build (so I can self-Resta, self-Shifta, plus those massive passive bonuses, and Summoner's Mark adds attack bonus)
  • Techter/Summonor or Techter/Hunter is what I use in group play.
  • Techter/Summonor, I use the Wand weapon, with an Alt. Elemental Wand Ring, Wand Gear and Wand Focus and Zondeel for battle.
  • Techter/Hunter, I just equip a Sword (there's actually ones that Techter can specifically equip like Lightning Espada) and just use Hunter PA's in battle.
  • I'm still trying to figure out which is better between Te/Su and Te/Hu.
1
AnonTwo:fo:•

I don't actually understand why you would want to play Techter as a solo player. Like a significant amount of it's tools are support.

Like wand smacking is gonna get tiring after awhile.

Like what is actually the point? If you want to play solo, why not play a class that is far more selfish and doesn't worry about it's party?

1
Rainuwastaken•

I don't actually understand why you would want to play Techter as a solo player.

It's the closest thing the game has to a battlemage, which is what I like to play in games.

2
AnonTwo:fo:•

I mean, i think that's phantom, not techter.

I feel like if you play Techter for a battlemage fantasy, it would make you hate the game in general. There's gotta be better games for that (or also, phantom when it comes out)

Even then Techter isn't really a battlemage. The current build makes offensive techs incredibly weak, and by the time they're good....it's cause phantom comes out. It's basically just a cleric.

1
Rainuwastaken•

Offensive techs are super duper weak if you go Te/Hu, sure. Fighter and Summoner subclasses work just fine for a more hybrid playstyle.

You're absolutely right that I'm awaiting phantom with baited breath, though. Gonna be fun times.

1
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

Yeah, that's kinda what I was wondering myself. My main question is really "would I be better of going Bouncer?". I want a melee character with heals and support techs, and ended up landing on Te/Hu. Just wondering if I made the wrong decision.

1
AnonTwo:fo:•

You'd probably be better off going bouncer

1
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

I figured I'm going to finish levelling Bo from 75 - 80 + the 2 extra levels for the +4 skill points. I mean if I really end up hating it or something it's not like I can't switch back later.

1
killerqueer13•

This is like the most telling comment I've ever read.

-1
HeavyMetalDallas•

I main TeSu, cause TeHu damage was disappointing and I wasnt willing to give up techs. Lots of people will point out that Hunter has better multipliers, but Summoner sub gives great stat bonuses and defenses, along with passibe health regen. It's photon fury damage winds up about the same if you don't use summoners mark, but if you don't mark a TeHu would do more physical damage. So if you really need an advantage on trash mobs, TeHu will do a bit better there. But once you mark a single target, TeSu will significantly outperform TeHu. And your techs are still really good as a TeSu, with our Ramegid Type 0s being way stronger. I could drop most SH bosses with a single compound tech before ep4 dropped and we've only gotten stronger since.

1
CheltaranOP:fo: NA Ship 2 PSID: Cheltaran•

Te/Su uses a Tech mag though don't they? This character has a Melee mag, and there wouldn't really be any point in raising a new one as I have a Tech mag on my other character.

1
ThrashinuvaFreyt | Ship 02•

Absolutely.

Shifta and Deband skills are absolutely amazing. This is true if you're solo or part of a group. The problem here is if there's already a Techer around. Even still, compound techs do a lot of damage regardless, and you can do plenty of damage to be significant.

I solo PD with 80/75 Te/Su in less than 12 minutes (which is S rank). During 4 man Esca, my Deband helps people survive a lot of things that would otherwise one shot them.

1
KaoyTMB•

I have never once heard of a techer dying, so I think you will be fine solo.

1
lunaticdawn•

Techer can solo for sure. Its super good at it especially for Te/Hu.

Safoie Type-0 is amazing and its a must have tech, it works as a gap closer and dodge attack, it can target enemies in the sky and let you fight in the mid air. Just pure amazing.

Ramegid Type-0 summon dark orbs surround you and contribute to your damage.

And also Nabarta Type-0, its a mage shield that protect you from big hit. It drains a lot of PP but your Wand will gain those PP back quickly.

Dont forget to craft the Wand Elemental Charge ring, I personally suggest to use the Alt Wand E Charge ring, so you Element wont change by your charged support tech.

1
Deathglass•

No, techer does no damage.

-4