The Clunkiness of Final Fantasy XV

You've all seen the posts on why FFXV's story or combat sucked, but I'm here to complain talk about the overall feel of moving around in the game.

And I've got quite a number of complaints. First there's an infuriating number of animations to cover nearly every action, each of which takes away control of your own character just to play some insignificant animation.

  • Want to pick up an item? Animation. Want to pick up the next item next to it? Wait for your first animation to reset, try to point your character the right way, and then try to pick it up without accidentally jumping. Then: animation. Thank god they made battle drops automatic, cause I shudder to think about trying to pick up drops from every enemy you kill
  • Getting out of your car? Animation. Getting back in? Another animation. Want to start fishing? I hope you're ready for a mini cut scene. Want to fuel up the car? Cut scene. Better hope no one calls you cause you're gonna have to stand there and listen.
  • Even in combat there's annoyances. Before combat one of your buds will grab you to propose their own strategy (which often is just deal X damage; how else am I supposed to kill them????). Each time this happens takes a solid 15 seconds of just pure animations. And after combat, even as you're already sprinting away, Noctis will stop, stand still, and brush his hands off.
  • Every god damn time you pick up a new ingredient you'll hear: "Aha!" "What is it Iggy?" "I've come up with a new recipe!" "I'll taste test for you." Combined with a cut scene and a zoom in on Ignis' face. And yes, I actually memorized that dialogue. I think I hear it in my nightmares now.
  • Etc. Etc.

What's even worse than the animations and mini cut scenes however is how slow they are. While the actual action itself might be fast, there's a slight lag afterwards before you can actually move your character. Which is fine the first few times, but after a few hours it was infuriating.

And then there are all those hidden load screens when you squeeze through gaps or under a log. They're long. Really, really, long. And yet on the other side you just come out into the same dark cave that you just left. Why are there so many of these in dungeons when the over world sections are many times the size without loading screens?

And then there's driving around. The Regalia can do, at best, like 60 MPH. Driving to somewhere 5 miles away can actually take 5 or more minutes. Noctis also runs at an annoyingly realistic human running speed (he also has a stamina gauge for running) which makes running around the countryside without the Regalia absolutely torturous. I get that these are for realism, but it tends to take away from the realism to be bored and distracted moving from point A to point B. Even running from the parking lot of Galdin Quay to the building got annoying after the first 2 times.

Some quests involve sneaking around, following beasts or people that walk annoyingly slow and in agonizingly circuitous paths. These are horrible. Most of the time there isn't even dialogue to listen to while you just slowly move around, minimal effort/thinking required.

There's also smaller stuff like automatic vaulting over rocks, bumping into people, and forced "look at this" moments that are either overly jarring/slowing or completely remove your camera control.

However, it's not like there's nothing good about the game. The graphics are gorgeous, especially for a game from 2016, and the music is incredible. "Stand by Me" by Florence + The Machine from when you're pushing the car at the start is an awesome song and it's a sin that it wasn't on the Regalia radio. Those pre-rendered cutscenes are absolutely incredible as well. Noctis and Prompto, characters aside, have great voice actors. Being on Game Pass is also a huge plus.

Anyway, thanks for coming to my rant TED Talk.

Posted Sep 11, 2020, 8:00 AM UTC

3729
meridian-child•

While I do get some of your complaints, it does sound really nitpicky to me.

Accidentally jumping instead of picking up an item for sure is annoying and somehow clunky, but the animation for picking something up doesnt even take a second?
I have no idea what you mean with some things. What animation is there when fishing? I just looked up some gameplay. After pressing X at the fishing spot, it immediately lets you throw in the bait. Fishing is also completely optional.
The animation for getting into the car is like 4-5 seconds.. takes about a second to get out of the car. No idea how it can get that annoying for anyone. Same with Ignis telling you about the new recipe. Takes like 5 seconds and in that time you also get the information on screen what effect the food has.

Loading times were absolutely awful in the 1.0 version. It got a lot better with the updates, but it can still feel too long for sure. Imo a lot of ps4 games suffer from long loading screens. I do think FF15 did a better job of hiding the loading times inside the dungeons in a more natural way than FF7R did.

While I did enjoy the more realistic feel of driving around with the car, I can see why others dont. Running around as Noctis is for sure slow, but you do get the chocobo early in the story and you can call them whenever you want, which makes travelling a lot faster.. especially the more you use them.

20
MerppityOP•

I totally agree, it sounds nitpicky, but these things get pretty annoying over time. The first dozen times it was totally ok. But after several hours the slowness gets really obvious, possibly a result of the poor quality of the rest of the game not being there to distract. When most of the stuff could be accomplished by a pop up on screen, like new recipes, it gets infuriating. Again, fine the first 10 times, but not really the next 50.

For picking stuff up, there's a tiny angle you have to be facing for Noctis to actually pick up the item, even when it shows the prompt on screen (same button to jump). So you walk up, press A, and Noctis jumps instead. Picking up 3 things in a row is horrible.

5
AlienManifestationPersona 4 Golden•

It's not nitpicky. The loading time of this game is obscenely long. I wouldn't be surprised if my total loading time add up to more than 2 hours.

3
MerppityOP•

I'm fortunately on an SSD so it's decently quick, but I do remember it being atrocious back on PS4. I guess that explains all the stupidly long squeeze through cracks sections in dungeons.

1
AlienManifestationPersona 4 Golden•

Ok I have an early PS4 build. The load time for fast travel is absolutely atrocious.

1
Kajiic•

I'm one of the weirdos that loves this game and all its faults. Never had a problem with the animations, nor did I in Red Dead Redemption 2. I felt it added to the immersion of the game. It's what drew me in to love the Boys Band 4 so much. I like all the Final Fantasy games, but I've never felt like I KNEW the characters as much as I did the four from FF15. And I know that the slower pace and the animations helped do that.

10
Shower_caps•

I guess I'm a weirdo too, FFXV is one of my favorite games, I'm so glad I didn't listen to all the endless criticisms about the game.

4
TheElusiveMan•

I wouldn't say I love it but I definitely enjoyed my time with it, and I played it at release. It felt more like a Kingdom Hearts game than a Final Fantasy game to me; which as a fan of th first two Kingdom Hearts I didn't mind, and despite the story being incomplete I was surprised to find out how much I'd grown to like Noctis and the gang by the end of it.

1
eolith•

Hey, count me in.

0
onegamerboi•

Game design for games like this can come in two forms. Either give full control to the player which can lead to jerky looking animations or create a more realistic moving player but take away control. Typically the first is reserved for skill based action where taking away control can feel unfair, while the second is used for more story based games, or games with very well defined characters. It’s meant to feel more like a movie that you have control over.

Is this an issue you have with other games too?

7
MerppityOP•

I think it's more an issue with execution in this case. There's plenty of room for them to speed up animations without making them jerky. Cutting out a lot of those loading "screens" should not be impossible either.

Not to mention, the characters are hardly not jerky. Their movements in cut scenes are very unnatural and not very fluid.

1
Kaslight•

cutting out the "loading" gimmicks was almost certainly not possible. XV honestly is a pretty dense game.

You've got 4 characters with loads of dynamic animations, voice clips, effects, scripts, ect present at all times. And that's before the enemies (of which there can be multiple types on screen at once) or the open world map, or the textures / baked lighting / whatever else

2
nenjiaveroDishonored 2•

I'm a very busy person, who used to game 8 hours a day, and now barely gets 8 hours a week. Being a huge FF fan, I pre-ordered FFXV, and have only started playing it this year ('nuff said).

Most of what you said is subjective, but I understand your frustration. Sometimes I just want to go on with the story, and can't bother to listen to Ignis forcing me to cook breakfast for the 10th time.

In order to avoid some repetitive animations, sequences and grindy parts of the game, I have found a trainer that works with the steam version. It offers godmode and all that stuff that I don't use, but there's this wonderful Speed Up function. I think it doubles (or maybe x4?) the speed of the game by frameskipping, so for example - when I have to drive the regalia for 7 minutes, i speed everything up and it takes ~3 minutes and I still get to hear the conversation along the way.

6
MerppityOP•

That sounds glorious, but I'm on GamePass version :(

I'm not going to even try and pretend most of this is a serious problem, but overall it just screams bad design. All the little stuff adds up and it gets annoying clunky. Like cooking breakfast or trying to drive at night. I get it Ignis, now shut up already!

2
nenjiaveroDishonored 2•

Yeah, I have the feeling they put so much effort into everything, that they simply overdid it

I believe that hardcore Final Fantasy is my life fans (I was one of them 15-20 years ago lol) love it thgough

3
godwasalobster•

XV is pretty divisive in the FF community, mainly because its a failed redemption from the fiasco of 13, and its story is like a baby version of 14.

3
AlienManifestationPersona 4 Golden•

I'm convinced that FFXV is designed for people who just want to goof around and do nothing in the game. After all the whole game is centered around the idea of watching 4 dudes driving around an empty world.

4
heartsongaming•

I believe FFXV is for people that enjoy pretty open worlds with some really good dungeon crawling, very satisfying combat animations and models, and those that just want to relax with some great music, nice banter and fishing. It has a lot of content, more than 80 hours of content if you do all the side quests, even though they usually are either fetch quests or hunts. It is a good game. I have no problem with the animation times. RDR2 was horrendous in comparison, but I loved it.

3
TeehokanXenogears•

It took me so long to have any kind of curiosity about FFXV after listening to pretty much all of the praise around it sounding something like "I just love that there's kind of no story and you don't really do anything!"

2
TeehokanXenogears•

Everything about what FFXV turned out to be versus what it could have been just makes me sad.

2
MerppityOP•

Yeah, there's so much potential but the actual execution is so damn bad.

2
doublemarlons•

Tried it on game pass a month ago. It was perfectly serviceable game.

I hate how imbalanced the pace of the story. It was an empty soulless world where nothing happens for the first part then all the plot gets crammed.

I know FF games are supposed to be spectacle and not challenge, but 'baby's first hack and slash' wasn't even very flashy or fun.

2
MerppityOP•

I think "serviceable" is a perfect way to describe the game. Not incredible, but also not really offensive either.

1
Kaslight•
  1. The "accidental jumping" issue is a really stupid oversight that only exists in the western release of the game because the function of X and O are reversed, but they didn't actually move the Jump button.In the JP (or PC) version of the game, holding O will have Noctis automatically move towards (and pick up) any item you're interacting with. Jumping on a Chocobo is as easy as just holding down the O button. Doesn't change anything for your playthrough, but the game wasn't actually designed like that. I have no clue why they released it that way.
  2. At this point it's pretty obvious that the slow car driving speed and the shimmy animations are inconvenient load points because the game has to stream alot of data in/out of memory. It's funny, you can even trigger loading screens while flying the car if you sporatically turn/change destinations mid-flight because it's incorrectly predicting which chunk of the map you're trying to load. I imagine that a PS5/XSX port of the game would allow them to drastically increase the Car/Flying/shimmy speed since data streaming would be a non-issue.
  3. Yeah, the game has some clunky shit, especially the aggresssive collision popout in combat that they added to the release version of the game for some GODFORSAKEN unknown reason.....

......which i'm 90% sure at this point was specifically done because of Prompto's random picture taking gimmick.

2
MerppityOP•

I kinda suspected that second point since I remember those loading times being absolutely horrible on the PS4 back then.

1

I think the Witcher 3 looks better than ffxv in terms of graphics

-9
Carl_Lights0•

What's this "Watcher 3"? Never heard of it. Maybe an hidden gem?

6
Codc•

Have you heard of our lord and savior "Celeste"?

1

maybe

-3