[Clarisse - Sniper in broad daylight] (Too) High investment showcase

Unit Showcase
[Clarisse - Sniper in broad daylight] (Too) High investment showcase

Posted Sep 15, 2020, 12:33 PM UTC

539
CCKaaOPOliver•

Greetings!

Today I went all out on a set I've been thinking about for a while to get some more excitement out of FEH. At first I wasn't sure if I should wait a little longer before starting to inherit all the skills or if I just go with SS3, slap two additional Savage Blows on her and call it a day.

But I felt that today was the day to go all out on a unit I liked since release. And despite being one of the first units to actually get stat powercreeped (by Fallen Takumi) she got back into the game with a extraordinary refine and a lifelong pledge to ruin stats and health points everywhere! Here's the first member of my future archer squad. Or A-Team if you prefer that.

Weapon:

Her pride and joy, the Sniper's Bow. An excellent upgrade to her former weapon and one of the more unique refines we got lately. She get's a bit of everything here, more offensive power (+4 Atk/Spd while attacking), causes more chaos on the enemy team (-7 Atk/Spd and 7 damage on enemies within two spaces of the target) and also cannot be counterattacked if her support partner is close to her.

Clarisse suffered from being completely outclassed by lots of powerful archers for a very long time but this allows her to be one of a kind, which is something I am excited about. I honestly would have fully build her at some point anyway though, I just waited to see what will work the best with the refine she gets. What can I say? It was worth the wait.

Assist: Draw Back

Yeah. I might go with a Rally skill in the future but for now this will do just fine. I'll try her in some different teams first.

Special: Blazing Wind

Since her bow gives her one convincing reason to go with LnD4 instead of other similar offensive A skills (see below) there is a point to be made about using AoE skills on her. They prefer visible stats over in-battle buffs so it's all coming together.

Growing specials, most likely Growing Wind, are an additional option if Clarisse hits hard enough and other specials might be an option for shorter battles.

A Skill: Life and Death 4

I usually wonder why so many people prefer slapping LnD4 on their units despite having similar strong and arguably safer options in Swift Sparrow 3, Atk/Spd Push 4 and Atk/Spd Solo 4. I think some people just like to see the stats increase permanently since big numbers are definitely sexy.

AoE attackers, however, make actual use of their offensive stats being active all the time to inflict higher damage before battle. Since she cannot be countered in almost every case and if she doesn't want to be the defensive penalties don't hurt her at all either. This not only cements her as a bane for whole teams standing close to each other but also makes her an even bigger threat to her actual targets as soon as her special is ready after her first fight.

And I guess it also fits her quite well. Being a cruel assassin for most of her existance who slowly realized what she actually wanted in life just before her tragic death.

B Skill: Special Spiral

Another great skill for builds that use destructive AoE specials. Together with the flashing blade seal you can fire out tons of 4 charge specials with very slim chances of survival for any opponent as soon as she gets started.

C Skill: Joint Drive Attack

There are a lot of other and much cheaper options which Clarisse can make use of, including skills to give herself visible buffs without any help. But why not having both? I feel like she makes the most out of it of my units since she want to be close to at least her support partner anyway. She then gives the buff to her protector who repo'd her out if that's even necessary. Now Clarisse gets to 70 attack without buffs in battle!

It also fits her because she just wants people which she can consider as family close to her. But I just made that one up on the go right now.

Seal: Flashing Blade

The seal that makes this build work much better. If she gets to charge her first special she gets to use it every time as long as she outspeeds the enemy. But even if she doesn't it's not the end of the world for her since she's mostly safe from counters and likely will kill and debuff anyway.

Support?:

Anything which can take a few weakened hits and sports reposition works honestly. Right now she has support from Norne, who potentially can tank all the half-dead units Clarisse left behind with ease with the well known Spendthrift Bow kit. If I really get to build my Archer Squad then she's the most likely candidate. Someone pushes Norne into range if necessary, Clarisse attacks and then gets moved out by her.

My other options are Echidna and Bride Nailah since both are looking for some active bonding partners and are excellent EP tanks. Echidna's current support with Linus is kinda funny but unfortunately pretty useless in battle. Nailah still is the more likely choice after I +10 her next year though since I probably won't use her husband too often. Sorry Rafiel, enjoy your time with her until then.

Other than that Kronya has amazing synergy with her for obvious reason and I might consider building her just for that. In that case triple Savage Blow is the better option then so she is ready to make others suffer from battle 1 onwards. She still is not a priority of mine though.


Well, that's it! This might be a set that went a little to far but it feels good seeing her with a flashy build that I like. Sorry for the low quality by the way. If you like Clarissa as well and want to make use her then just go with some cheaper builds. She will still put in some great work regardless.

Now where's my resplendant, IS? She's free and you forgot that not only main characters can get one but still.

7
eststay•

How do you place her in combat? I get she must be within 2 space of partner for firesweep effect, if she initiates, cases is she will be moving just one space out of partner coz 2 movements. Or i must first place the partner in the correct front line position(risk of wasting a turn) then have her move up

4
CCKaaOPOliver•

It's tricky, yeah. Most options are a bit of a hassle. The best ways I came up with are either having your partner getting smited next to where you want to attack by a third unit or moving the partner up and getting danced so said partner still has a turn and repositions Clarisse out of danger if necessary. The dancer might need to get out of trouble as well for the second option though.

I personally prefer Push/Smite (with Link skills for example) but it mostly depends on map layout.

3
eststay•

Btw the new duo sigurd can be a good partner coz free repo

2
[deleted]•

Or L!Chrom, just make a full team of archers?...

2
LevyathynClarisse•

YEAH

3
Spectrum6Clarisse•

Man, I fricking love Clarisse, love your build, glad to see fellow fans here

3
lire_eryuell•

Beautiful. I'm struggling between +Atk & +Spd for my +10 Clarisse

2
CCKaaOPOliver•

I prefered Atk+ because it works better with an AoE special set. It's also unlikely that she needs to double something after she used her special.

I also feel like she doubles more than enough units with her current speed except the speediest units which would be out of reach anyway. Clarisse also doesn't NEED to double (and kill) in the worst case since she does her main job of debuffing and AoE damaging (either with her specials or three savage blows) all the same. So I went with more damage in all of her match ups.

2