staticattacksCustom•

Can't wait! And added bonus MSFS is awesome in the meantime, glad I found a T16000M

5
eem5OP•

Nice, I just found out that MSFS is a play anywhere game pass game, so I should check it out.

1
staticattacksCustom•

Oh yeah it is a lot of fun, also pretty relaxing too. One thing to note, some actions aren't bound by default, took me a bit of googling to figure out how to refuel on a bush trip. Also I'd recommend lowering sensitivity on trim to -20 maybe to make adjustments more smooth.

2
eem5OP•

thanks!

1
[deleted]•

[deleted]

3
eem5OP•

most work, or work enough to get by. The big issues I find are the controllers don't always map well, the trackpad can be funny, and the sticks are often not used.

Archery games and tracking past the face (say drawing to the ear) or overhead throwing motions often don't work as the tracking with WMR is most accurate when the cameras can see the controllers. Games that give support for WMR usually have overcome these issues, or coded around it.

1
Jordache2•

Don't forget that the new G2 has 2 more cameras on the side. This vastly improves tracking in archery games

2
eem5OP•

sweet, my VR headset is older.

1
Bluftoni•

WHEEEEE!!!!!

2
Delta616O+•

Yessss

2
nmkd•

Every VR game on Steam supports WMR... this is not really news

-22
TragedyTrousers•

That's not even remotely true - many work really well, but there are plenty of VR games on Steam that work very badly with WMR, with controller and image issues being rife. Just as a random example, I had to refund City Car Driving as it was visually a mess on WMR - a known and lamented issue on the Discussion boards, as I later found out.

21
Lmaolikeacow•

Payday 2 is the worst for not having proper locomotion

5
jacojerb•

I've never had a problem with payday 2. The locomotion works perfectly fine, so idk what you mean...

5
alvik•

My biggest issue with Payday 2's locomotion is that you use the touchpad to move instead of the joystick. Also the fact that you can't turn with the controllers and have to physically turn.

3
[deleted]•

[deleted]

1
LubeAhhhLenovo Exploerer | RTX 2070 | 7700K•

As true as this is, a lot of games, albeit, AAA or just highly polished at LEAST function with just the headset because of Valve's efforts to improve compatibility. I imagine, if you are able to use the WMR controllers to play Squadrons, most people would be using an Xbox/PS4 controller or HOTAS setup anyways... It's at least a half-truth that all SteamVR games are compatible with WMR. I've seen a lot of the non-functional ones (which sometimes even have WMR support slapped on the store page,) but I'd damn well expect Squadrons to work, or they would most definitely lose sales.

That said, if anyone's tried to play some of the early SteamVR games designed for the Vive ONLY on WMR... You know how bad it is.

5
TragedyTrousers•

It's at least a half-truth that all SteamVR games are compatible with WMR

We agree on everything except this. As per my example, City Car Driving technically 'functions' in that it loads and you can just about see if you don't move your head, but it is in a completely unplayable state; that fails to meet the definition of compatible.

The majority I've tried work fine, but I've certainly had other games and demos be unusable on Steam in WMR for a variety of reasons - the thing to note is that none of these had the WMR compatible logo. If that's absent, I now tend to do more research before considering getting into it.

Anyway, the good news is that Squadrons is going to be fine. :D

2
LubeAhhhLenovo Exploerer | RTX 2070 | 7700K•

I meant more so that it's capable of running with work, slight miswording on my part.

2