(DE)Far End of Dimensions Transcendence Stage 2
Part 2 Begins, complete with even more ridiculous mechanics! Enjoy!
Completed now, notes and setup added.
Lufenia Orb Notes:
Stage 2 Part 1: Wolves (1 Black Crystal Color)
- Appears: 80%
- Disappears: Never
- Delay effects increases counter by 5(Max counter 20)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
Stage 2 Part 2: Rampage Machine (1 Blue Crystal Color)
- Appears: Start of Battle and again at 50%.
- Disappears: 80%
- Attribute weakness damage increases counter by 1(Max counter 20)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
Stage 2 Final: Boss 1 Metal Drum
- Appears: 80%.
- Disappears: Never
- Fire, Earth, Water, or Darkness damage increase counter by 4(Max counter 12)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
Stage 2 Final: Boss 2 Necro Raven
- Appears: Start of Battle
- Disappears: When reincarnation is used
- Delay effects increase counter by 5(Max counter 20)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
Stage 3 Final: Boss 3 Fallen Parrot
- Appears: 80%
- Disappears: Never
- When 5 or more debuffs are on the target, increase counter by 2(Max counter 20)
- Player turn decreases orb counter by 1
- Enemy turn decreases orb counter by 2
My Setup:
Part 1:
- Garland LD/BT(Ami LD CA), Desch LD(Ramza LD CA), Aranea LD(Cloud LD CA)
- Ifrit Summon, 46 Actions, 1,020,129 Score
- All Boards/Lufenia Armor
Part 2:
- Firion LD/BT(Ami LD CA), Ignis LD(Ramza LD CA), Faris LD(Cloud LD CA)
- Ifrit Summon, 71 Actions, 1,009,125 Score
- Faris no boards, basic armor
Final:
- Garland LD/BT(Ami LD CA), Aranea LD(Cloud LD CA), Ignis LD(Ramza LD CA)
- Ifrit Summon, 106 Actions, 1,006,517 Score
- All Boards/Lufenia Armor
Strategy Notes: (Final Battle Only)
- Metal Drum starts early with 2 single target hp attacks that can finish off someone if not careful, followed by constant All hp attacks that can wipe if back to back. This is a good point to use some delay CAs, a burst, or summon.
- Necro Raven can just be delayed indefinitely, refresh debuffs after reincarnation.
- Fallen Parrot reverses all healing while Red Aura is up. Red Aura goes away after a set number of turns, but returns at certain hp intervals. For me it was up the whole time, so Ignis went without his S1 buff most of wave 3.
- Finally, this is a slog fest, biggest issue is longevity. HP+s on Aranea and Garland were frequent, don't get discouraged, the turn count allows for non-free turn characters, just keep swinging!
My In Game Info:
- Name: Maeralis
- Note: r/Maeralis JP and GL Player
- JP: 372620688, Garland LD/BT Friend
- GL: 144115535, Noctis LD/BT Friend
If you have any feedback, or translation notes, you can post them in the thread or PM me, and good luck to you all!
Posted Sep 25, 2020, 1:36 AM UTC · edited
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