(DE)Far End of Dimensions Transcendence Stage 2

JP Discussion

Part 2 Begins, complete with even more ridiculous mechanics! Enjoy!

Completed now, notes and setup added.

Lufenia Orb Notes:

Stage 2 Part 1: Wolves (1 Black Crystal Color)

  • Appears: 80%
  • Disappears: Never
  • Delay effects increases counter by 5(Max counter 20)
  • Player turn decreases orb counter by 1
  • Enemy turn decreases orb counter by 2

Stage 2 Part 2: Rampage Machine (1 Blue Crystal Color)

  • Appears: Start of Battle and again at 50%.
  • Disappears: 80%
  • Attribute weakness damage increases counter by 1(Max counter 20)
  • Player turn decreases orb counter by 1
  • Enemy turn decreases orb counter by 2

Stage 2 Final: Boss 1 Metal Drum

  • Appears: 80%.
  • Disappears: Never
  • Fire, Earth, Water, or Darkness damage increase counter by 4(Max counter 12)
  • Player turn decreases orb counter by 1
  • Enemy turn decreases orb counter by 2

Stage 2 Final: Boss 2 Necro Raven

  • Appears: Start of Battle
  • Disappears: When reincarnation is used
  • Delay effects increase counter by 5(Max counter 20)
  • Player turn decreases orb counter by 1
  • Enemy turn decreases orb counter by 2

Stage 3 Final: Boss 3 Fallen Parrot

  • Appears: 80%
  • Disappears: Never
  • When 5 or more debuffs are on the target, increase counter by 2(Max counter 20)
  • Player turn decreases orb counter by 1
  • Enemy turn decreases orb counter by 2

My Setup:

Part 1:

  • Garland LD/BT(Ami LD CA), Desch LD(Ramza LD CA), Aranea LD(Cloud LD CA)
  • Ifrit Summon, 46 Actions, 1,020,129 Score
  • All Boards/Lufenia Armor

Part 2:

  • Firion LD/BT(Ami LD CA), Ignis LD(Ramza LD CA), Faris LD(Cloud LD CA)
  • Ifrit Summon, 71 Actions, 1,009,125 Score
  • Faris no boards, basic armor

Final:

  • Garland LD/BT(Ami LD CA), Aranea LD(Cloud LD CA), Ignis LD(Ramza LD CA)
  • Ifrit Summon, 106 Actions, 1,006,517 Score
  • All Boards/Lufenia Armor

Strategy Notes: (Final Battle Only)

  • Metal Drum starts early with 2 single target hp attacks that can finish off someone if not careful, followed by constant All hp attacks that can wipe if back to back. This is a good point to use some delay CAs, a burst, or summon.
  • Necro Raven can just be delayed indefinitely, refresh debuffs after reincarnation.
  • Fallen Parrot reverses all healing while Red Aura is up. Red Aura goes away after a set number of turns, but returns at certain hp intervals. For me it was up the whole time, so Ignis went without his S1 buff most of wave 3.
  • Finally, this is a slog fest, biggest issue is longevity. HP+s on Aranea and Garland were frequent, don't get discouraged, the turn count allows for non-free turn characters, just keep swinging!

My In Game Info:

  • Name: Maeralis
  • Note: r/Maeralis JP and GL Player
  • JP: 372620688, Garland LD/BT Friend
  • GL: 144115535, Noctis LD/BT Friend

If you have any feedback, or translation notes, you can post them in the thread or PM me, and good luck to you all!

Posted Sep 25, 2020, 1:36 AM UTC · edited

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