A Big Hello from MandyMod! Ask Me Anything!

AMA

// UPDATE // -- I'm sorry to say the AMA is now CLOSED. I'll answer whatever questions are left over the next day or so, but won't be nearly as speedy as I have been today, lol. If, for whatever reason, you missed this post, feel free to drop in a question or two. I'll answer as soon as I can. But anyway, a massive THANK YOU to all the wonderful messages and amazing questions! I hope you guys had as much fun as I have -- // UPDATE //

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Hello everyone! My name is MandyMod, author of "Fleshing Out Curse of Strahd." I've been recruited by the lovely u/Ziopliukas and u/RaefWolfe to participate in the subreddit's AMA series and I am here to answer as many questions as I can over the course of the afternoon and evening.

"Fleshing Out Curse of Strahd" is a long term series of posts that aims to expand and streamline the Curse of Strahd campaign for new and old DMs alike. I started playing Dungeons & Dragons about two and half years ago, started DMing CoS about two months after that, and started writing Fleshing Out about four months after that. Since then, my write-ups have received more support and love than I could have possibly imagined. To all my readers, a massive thank you!

With that being said, let's get this show on the road! Ask me anything! :D

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// UPDATE // -- I'm sorry to say the AMA is now CLOSED. I'll answer whatever questions are left over the next day or so, but won't be nearly as speedy as I have been today, lol. If, for whatever reason, you missed this post, feel free to drop in a question or two. I'll answer as soon as I can. But anyway, a massive THANK YOU to all the wonderful messages and amazing questions! I hope you guys had as much fun as I have -- // UPDATE //

Posted Sep 26, 2020, 4:01 PM UTC · edited

429152
Von-Avalon•

Hi,

First of all a huge thank you for everything you've done. I'm currently running CoS and a I took great inspirations from your guide.

Some questions :

  1. Do you have any recommendations about preping a CoS game ?
  2. What are for you the 3 most important element in CoS ?
  3. What are for you the 3 most important place in CoS ?
  4. Do you have a playlist with music for CoS that you can recommend ?

BR,

55
MandyModOPMist Manager•

Hi yourself!

  1. Read the campaign book cover to cover. And then read it again. XD It sounds a lot like homework, but honestly that's the very first step I take when approaching any campaign. Know your base material and then move on from there. Otherwise, my Fleshing Out series starts with a few posts about prepping the adventure. You might find those useful. :)
  2. First, the villains. CoS has a wonderful cast of villains, which can make or break a campaign. Second, the emotional stress. In dnd, a good simulation of horror is getting your players to feel stressed about the moves they make. CoS has a plethora of difficult encounters and NPCs who are not as they seem. The constant intrigue and fight for your life can really bring out that horror. And Third, that good ol classic horror. Modern horror, which I love to pieces, sometimes lacks those swell old fashioned vampires and werewolves and such. CoS brings those elements of horror to the forefront.
  3. Castle Ravenloft, Vallaki, and the Amber Temple. In my games, those three locations are the cornerstones on which the whole campaign stands.
  4. Not really. XD I mostly just use a selection of tracks from youtube or very obscure instrumentals from lesser know games and movies. I don't like music in my games to be recognizable.
58
Von-Avalon•

Thx a lot for you answers.

6
Frozty1333•

Omg, yes!

3
AciduousMaster of the Interactive Tome of Strahd | SMDT '19 | SMDT '20•

Your work is a godsend, and I cannot thank you enough for you work. My party is still level 6 currently, but I’m curious about how you plan to handle keeping Strahd a challenge for a party reaching your 13-15 end game range.

38
MandyModOPMist Manager•

Tactics. I know that sounds like an arbitrary answer, but truly. Tactical combat is so important to making fights engaging to your players. I've already put some notes in the answers to a few other replies here about tactics specifically, if you'd like to take a peek.

On Strahd specifically, I'll be releasing a whole bunch of notes in my Ravenloft pt 3 post on fight the big man. My players' fight with Strahd went on for 3 sessions. It went up and down, had lulls and exciting dashes, and never once got boring. I think that fight is one my greatest achievements as a DM to this day. So hopefully I can get those notes out soon! <3

24
AciduousMaster of the Interactive Tome of Strahd | SMDT '19 | SMDT '20•

The prospect of a three session long fight sounds buck wild, but I cannot wait to see what your thoughts are. Thank you!

13
Valiant_H3art•

Hey, I just wanted to thank you for your contribution to the community. I'm a new DM and I'd be lost without your guide. Thank you so much.

26
MandyModOPMist Manager•

Thank you for reading! I'm glad to have helped you and hope your future games turn out great!

14
jst33z•

Love your work! Thx so much. I've been using some of your ideas in my campaign, which I started in June. I've got 4 players hooked in as werewolf hunters. I started them on the Western side of the map, so one of their first stops was Krezk. I moved your orphanage to Krezk, and wove together the demon story along with Ilya's demonic hunger. It all went great. The one question from that would be regarding maps for Luca's sheep pen or the fight with Ilya. I found a couple that worked ok, but was wondering if you could recommend something better? Again, many thanks, your work has been an inspiration for me to make CoS into a richer more customized experience for my players.

21
MandyModOPMist Manager•

Sounds like your game has been going great! Glad that you've found my write-ups helpful. :)

I actually didn't use a map for Luca's sheep pen. There's not much of a battle encounter there, so I played that as theater of the mind. Even if the coming mob starts a fight, as soon as one Kreskite dies, the crowd retreats. So I didn't see much need for a map.

And as for Ilya's fight, I believe I just used a larger scale town streets map that I found on Pinterest. I have about a dozen city/town/village street set-ups that I use in a pinch for such fights.

Sorry I don't have anything more specific for you, but I hope that helps!

16
Frozty1333•

How do you make Barovia a scary and dangerous place for the players, whilst still being fun to play? I’m DM:ing a game where the players just finished the orphanage quest in Vallaki. St. Andrals Feast is probably gonna get them shook and realize that they aren’t even safe within the walls of Vallaki, but I want to increase the suspense between locations. I have some ideas that i’m going to try, but do you have any advice?

12
MandyModOPMist Manager•

I find that the enjoyment of a horror game comes from the challenge. If you make encounters, whether they're combat encounters, RP encounters, or otherwise, difficult, the players will always be on the edge of their seat.

Gosh how do I describe it? Umm..... Say the players just finished an encounter and it ended poorly. If they immediately start to review their actions and try to figure out what went wrong, that means that they're recognizing that their actions have consequences. And that means that maybe if they prepped better or payed attention more or whatever else, that bad outcome could have been avoided. Maybe it couldn't have been avoided lol, but the point is that you want the PCs to think it could have been.

If you consistently put in combats and story beats that go badly for the party, but not badly enough to count as complete failures, they'll be constantly looking to improve their own game play. That means that they'll be paying attention to every session, hanging on every word an NPCs says, taking diligent watches, etc. because they want to get better.

And if you see your party getting really worn down by defeat, throw in a major win for them here and there. If they've just spent like 10 sessions in Vallaki and watched it all implode, and then go to the winery and flipping save the day and have the Martikovs love them, that win will feel friggin amazing for them. That'll make all the horribleness feel worth it. Because all their hard work with paying attention and listening to the NPCs finally paid off.

That emotional tension is what I find really makes dnd engaging. I generally want my players to succeed, but only by the skin of their teeth. Make them sweat, and they'll be engaged. XD

23
Frozty1333•

Sounds great! This is definitely going to improve the game and make my players second-guess every move they make...

3
wintermute93•

Beyond what's in the setting prep post, how do you approach random encounters, or other dangers deep in the forest? I'm using 1 mile hexes and made short/long rests harder to get, but now I'm having a bit of trouble making good on all those NPCs' promises that the woods are dangerous. The party is doing everything they can to minimize time spent away from "safe" zones but when they finally do get caught out in the wilderness I feel like I can't just roll a few random encounters (most of which are not that exciting) and call it a day.

8
MandyModOPMist Manager•

Well, to totally plug ma boi, u/DragnaCarta, he's got a whole excellently done chapter on random encounters for CoS. If you're having trouble picking enemies that are thematically relevant or are of a fluctuating difficulty, I would totally reference that. As to when to actually run an encounter, I personally don't roll for them. Instead, I plan out appropriate encounters that I'd like to run along with battle maps that have interesting terrain.

If the party is actually out in the woods, away from established roads, I would want to really wear them down. Like you said, make good on the promise that the wilderness is dangerous. Exhaustion is a great way to pressure them. If a long rest is interrupted by combat, it doesn't count. So you could potentially just make the natural predators of the woods feel relentless. While they're moving, they feel watched. High perception rolls mean they spot movement from behind a tree or boulder, but when they investigate, whatever is there is gone. At night, low rolls on watches means that something might get to start a combat with a surprise round.

If you really want to go brutal, you could also make sure to track rations and water. Make note of how much food they have when then leave a location and make sure they have just enough to reach their destination. And then, when a complication is throw in and they have to spend extra days in the wilds, they're slowly starving too.

17
HalloweenDnD•

Hello MandyMod! Wanted to say that I'm a huge fan of your work! I just started my first campaign (surprise, it's CoS), and your guides have been invaluable for running the game. I have six players and each one ties nicely into a different aspect of CoS's late game, but I wonder if you think that might be too ambitious or take away from the main story? So far we're still in death house, but my players are very roleplay heavy. Anyway, thank you for your contribution to this sub!

4
MandyModOPMist Manager•

I've found that no amount of storytelling is too ambitious so long as you have a sense for good pacing. Yes, you might have a lot of extra content to work though. But take it slow and give each player a chance to shine and see their stories to fruition. Just remember to keep plugging Mr. Strahd to keep them on the main plot and you should be fine. :D

7
HalloweenDnD•

Thank you for the reply! If I can, I'd like to pick your brain about a few things:

  1. How do you feel about using Vasili, and when should one introduce him?
  2. Is there a good place for dinner with Strahd or is that something that one should feel out as the game unfolds?
  3. I plan on fudging the tarokka reading, but should I force specific cards to come out or just let the cards come out and "interpret" them as I have planned? Thank you again for doing the AMA! Edit. One more question: Have you considered making a guide on any other module?
3
Celondor•

Not Mandy, but one thing I would totally recommend: change Vasili's name so that players can't Google him if they are looking for official pictures for example. I had to rename him anyways because one player is a former CoS DM and I didn't want her to spot Vasili too easily (I threw a bunch of semi-important home-brewed NPCs in to confuse her and so far it seems to work.

3
MandyModOPMist Manager•

Howdy again!

  1. I don't like Vasili and don't use him in my games at all. And this is one of the few things I have no great reason for, lol. I just have a personal preference not to use him and a general exasperation about his presence. XD
  2. There really isn't a good place for it. I would just feel it out. See if there's a nice place for it between major locations or something. But if your players never get to it, that's perfectly fine, too. Prioritize pacing over forcing content.
  3. The interpret option. It's way easier to keep track of.
  4. Yes, but I'm unsure which module I might pursue next. :)
3
fawks_harper78•

OMG!!!! Your work on CoS is amazing. You have put so much time and thought into your work. What I especially appreciate is all of the backstory as to why thing have happened or will happen. I have used so much of your work in our campaign and it has helped me be a better DM. Thank you so much!!!

My question for you is, around crafting my version of Strahd as not just a crazy angry, super powerful EBBG. I have him feeling like this time, this version of Tatiana will be the right one. I had him give the party a painting of Tzer Falls and some poetry (that I copied from online sources) to give to Ireena. He did not run the Feast of Andral’s. He wants to genuinely have her fall in love. What he does’t know is that Vampyr is gonna screw him again, then Strahd is gonna rampage, etc.

What I would love to pick your brain is, how can I string along the good guy Stahd a few more times? How can I play this up?

3
MandyModOPMist Manager•

Hi there! Glad you've enjoyed my write-ups! :)

Strahd being a good guy and/or redeemable is actually a pretty big pet peeve of mine. I believe that it's important to note that even though Strahd sees himself as the good guy (as everyone sees themselves) we cannot excuse his actions. And, I believe it's important that we never just excuse his crimes by saying that Vampyr made him do it. An intricate part of Strahd's backstory is that his own choices and mistreatment of others is literally what brought the devil to him, not the other way around.

So while Strahd believes that this time, he'll surely win Ireena's heart, it's just that: She's still a piece of his property to be won. Though he might write her poetry and send her roses, he only would do so to use a cultural norm to achieve his own selfish aims. He doesn't see Ireena a person and doesn't care what she wants, even if he himself believes that he does.

So instead of Vampyr causing a screw up, maybe it's Strahd's own impatience that does so. Maybe he writes some great poetry and Ireena stands her ground and Strahd suddenly loses his temper. He doesn't harm Ireena, but maybe he tries to force charm her to drink blood and that leads to something else and dominos until disaster strikes. Either way, Strahd's true nature as an abuser rears its head and now he has to work twice as heard to come back. It's no different than a real life abuser that hurts their spouse and then cries and begs forgiveness and promises it'll never happen again. And then it always does. It's not the victim's job to change their abuser and save them. That's part of what makes Ireena's story so powerful.

So anyway. That was quite a lengthy reply, but I hope that helps in some way or at the least gives you some considerations so that you can find a good way forward. Thanks for reading!

11
fawks_harper78•

Yes I love that, I really would like to play up his fumbling this ONE MORE TIME. I will definitely mull these ideas.

Thank you!

1
shadowofyog•

I'm currently running CoS for 10 players. I've gotten accustomed to running for this many, and in the last 5ish sessions things have been going pretty smoothly. However, I was wondering if you have any suggestions for increasing the threat level in certain key locations. For reference, in Barovia I used a version of the 3.5 story arc with Doru that had him, Donavich, Mad Mary and vampiric Gertruda unleash a zombie horde to try to kill Ismark to separate Ireena from her former life. The three Vistani spies in the tavern had this big arc with the party that I might write up for others to use, but it came down to the party fighting 5 strahd zombies and 2 wights, plus 10 strahd zombies that were about 3 rounds away from the party. This was an encounter at level 3, and they won without having to flee (though it was a good fight). I'm wondering if you have any ideas for similar escalations of danger in other parts of the story.

3
MandyModOPMist Manager•

I'm a pretty big fan of the minion mechanic from... gosh I don't remember what edition lol.

Anyway, the minion mechanic basically is that you choose a low level enemy, like a skeleton, and then get rid of any weird abilities besides a basic attack. And then you only give them 1 HP a piece. And then you made a horde of them, that are never-ending, until their master is killed. They flood spaces, herding the party like cattle, and where one falls another just takes it's place. Meanwhile, the controller bad guy stands there and does big moves, maybe aoes or enchantment abilities. It will take a minimum of two or three turns before the party realizes that there's no end to horde. And that's two or three turns of damage already accumulating.

The minion mechanic isn't something you can use all the time, but gosh darn it's a fun trip when you do bring it out.

Otherwise, I would encourage you to try different tactics. Don't just make enemies run at the party and hit until they die. Use terrain to your advantage. Try to herd the party into groups so you can AOE them. Focus fire one PC at a time, starting with that pesky healer ;) Stuff like that. Maybe even introduce enemies with legendary actions and/or resistances earlier. After all, from a turn economy, your party get a whooping ten turns each round to themselves. Give the bad guys the opportunity to react in the middle of those turns and you'll find yourself much more powerful.

7
shadowofyog•

Minions are a 4th edition mechanic. It's definitely a good way to start. And you're right, giving legendary actions to all the big villains will also help. Thanks. Do you know of any resources for additional minor villains or encounters? I find myself combining encounters to give the villains a chance and I could use some more resources.

2
Bean_falcon•

Thanks for all the good work! I've definitely fused some of your stuff with my own interpretations and it's worked out great so far.

While your here, I'd love to hear your quick take on two possible scenes coming up in my next session:

  1. My cleric is suffering from Lycanthropy. The party witnessed him transform the previous night at the Blue Water Inn. The next morning Rictavio kind of hinted that he saw it happen and the players were coy. Next session, we're starting at the beginning of a long rest. I'm going to have the cleric transform again (in anticipation of this, he purchased some extra sets of clothing however that is the only precaution taken..) The players are going to wake up to a commotion... Roll initiative! Rictavio is fighting the werewolf cleric! How would you run this scene? Is it too much!?

  2. my players plan on going to krezk next to find a healer to fix the cleric and/or drop off ireena somewhere (ireena made it very clear last session she does not want to be a damsel in distress but rather wants to KILL THE DEVIL!) Im running kresk as a walled village that is difficult to get into... What are some ways my PCs can get into the village? I know they're just going to try and yell at the guards to let them in, but maybe there's something i can set up so they can figure out a way in.

peace ✌️

3
MandyModOPMist Manager•

howdy!

1 -

I'm pretty challenging when it comes to my encounters. I like to mold my players as time goes on to makes sure they are always thinking about the consequences of their actions, and therefore thinking about what they can be doing to prevent poor outcomes. In this situation, I would personally be pretty harsh. The party knows one of their own is infected and has the potential to hurt people. And yet the only preparation they've done is new clothes. No chains or ropes or sedatives.

I would personally pile on that guilt. Make a passing family of Vistani in a wagon get mauled in the night. The party wakes up to screams and see the transformed cleric ripping into a child while his mother pulls fruitlessly at their fur. Then a fight ensues and I give the werewolf PC a new stat block which is way buff and encourage them to fight. The cleric is enraged and feels the need to kill as much as possible. Things start to look really bad for the party as their friend almost wipes them, and then Van Richten swoops in to save their butts. The cleric is knocked unconscious and transforms back, but the damage has been done. After that, VR verbally lays into the party telling them that the Vistani family's blood is on their hands because of their carelessness.

Now, with all that said, I have no idea how you've been running your game up until this point. If you've been pretty lenient and have had pretty easy combats, the party might feel horribly slighted by such an unforgiving challenge. But, if it were my game, that's something along the lines of what I would do.

2 - Wine. Kresk is short on wine and if the players have a shipment from the winery, they'll be allowed in. You could also plug that maybe Kresk has been having trouble with werewolves ;) But that location is of a much higher location, so maybe don't send them to the Den just yet. An implication is cool though. If the parties do try to fight their way in and kill guards, I'd lay on the guilt again. And if they don't feel guilty and go on up to the Abbey to treat their cleric anyway, they'll meet the Abbot. And the Abbot will not be happy innocent people in Kresk were murdered. He's corrupt and psychotic, but he still has a set of laws set by other devas...

8
Bean_falcon•

Thanks for the pro-tips! I will say the wine shortage is the motivating force behind my PCs' actions at this point. I'm sure I can get them to make a wine delivery to Kresk.

Also, i laughed at the family of Vistani... You're sadistic! But also probably a really really fun DM.

Wish me luck!

2

I wanted to say that I absolutely love your guide series! It's great and I'm implementing so much of it into my game! I can't really think of an actual pertinent question and really just wanted to thank you for everything you've done.

Although I am curious, besides the big man himself, who is your favorite character in Curse of Strahd (preferrably a RAW character) and why?

3
MandyModOPMist Manager•

Well, there's not much to say for her character raw, but I have a special love for Arabelle. I really like the idea of having a young girl who knows more than she should from her abilities as a seer, but also is too young to really understand the horror of the world. She's got a lot of dynamism and I find her quite compelling.

6
fawks_harper78•

One other question (that I am far away from getting to) is around the Fanes.

Let’s say the PCs restore all of them. 1, they won’t happen at the same time. 2, Strahd would definitely know that they are getting restored.

How can you see the PCs restoring them and Strahd NOT going ape$*^t in them when he realizes what is going on?

2
MandyModOPMist Manager•

lol, yes Strahd will not be happy to find out the fanes are being restored. That's why I do like to make sure the fanes are an end game task that the party takes care of quite literally on their way to Ravenloft. Even then, Strahd doesn't necessarily have to feel the disconnect. If you make it apparent that this is dangerous work, maybe you can encourage the party to restore the first two fanes with an ability to help cloak them from scrying and other divination magics. Basically, you can help guide the party into planning the restorations so that Strahd doesn't notice. At least not until the final shrine is consecrated. ;) Or, if he does notice, maybe you can up the tension by having more enemies show up to stop them. Make them feel pressured because quite literally the devil himself is on their heels.

Once the third fane falls, Strahd only has so many options. The party has proven themselves formidable and if he goes after them in a blind rage, he's putting himself at risk. Why leave his castle, where he has the homefield advantage, just to spite the party?

5
Trystan_•

Hello there, big thanks for the incredible work you have done here. First I want to emphasize that this level of work is few and far between : there is not so much DM with fist hand experience of what they recommend !

So my question here is : do you work on another official campaign and do you want to make the same kind of help and tips for other and do you play other RPG ?

2
MandyModOPMist Manager•

While I haven't tried expanding any other modules as of yet, it's something that I'll likely pursue in the future. There are a few that I'm interested in, including ToA, Princes, and Avernus.

3
XDaylon•

AVERNUSSSSSS!!!!

1

Hi,

Gearing up to run CoS, how would you recommend interaction between Wintersplinter and Wine Delivery? RAW, if they do the delivery by my understanding, by the time they return, then Wintersplinter has ravaged the winery.

However, the timing here is somewhat off. There are 3-4 miles between the Winery and Yester Hill, where the ritual takes place. 5 miles to Krezk from Winery, 7 and a half to Vallaki. When the players get to Yester Hill should they travel immediately after freeing Winery, the ritual hasn't happened yet. Assuming that Wintersplinter isn't rushing to Winery, the delivery could easily return from Krezk and potentially return from Vallaki before Winter arrives. What advice would you give here?

2
MandyModOPMist Manager•

Remember that travel time is what you make it. If want to make the choice important, then make sure the threat is relevant. Make Davian heavily imply that something is wrong over at Yester Hill. So if the party decides to leave, they at least on some level understand they're leaving a threat unchecked.

Or, if you'd rather they do the delivery first, let them. Don't mention Yester Hill and when they return to the Winery (if they return though, you should make sure you have a hook or some reason for them to go back), Davian then mentions the newly developed threat.

Additionally, I personally lengthened the distance between location dramatically for pacing reasons. If you'd like more details on that, check out this post.

5
L00Pit•

Hi! Thanks for your awesome work!

My question is around the balance of villains and allies, how to you manage a good balance and how do you play Vasili and Rictavio who can play both sides. Thanks in advance and keep up the good work!

2
MandyModOPMist Manager•

Well, I'm a big fan of making the party feel stressed and alone. In this game, which is so fundamentally horror, I have true good allies be few and far between. The constant paranoia is a also a good way to push the party towards corruption, which is a theme in CoS specifically. But the idea is to have those few good allies shine like beacons in the darkness, encouraging the party to persevere beyond their own corruptions.

4
gehanna1•

I wouldn't have had the courage to start DMing strahd if it wasn't for your series. Amazing work.

2
MandyModOPMist Manager•

Glad you got started! Good luck in your game! :)

1
PestilenceCat•

Thank you so much for your incredible work. Your resources have been so helpful in developing my DM skills in general too. I really appreciate it! My players are also having such a great time, so I thank you on their behalf too : )

I was wondering if you had any favorite moments or highlights from your campaign?

What was your favorite area to see your players explore?

Did you have any moments where you were proud of your players?

2
MandyModOPMist Manager•

1 - Oh, so many! Pidlwick was a big point of fun RP in my game. He and the Rogue hated one another, but Pidlwick and the warlock where super tight. So there were several instances when Pidlwick would do something mean to the Rogue while no one was looking. Then the Rogue would complain, like a slighted child, about Pidlwick, who did his best to look innocent. They would all roll insights and deceptions and whatnot, but luck never seemed to favor the poor rougue and no one ever believed him XD The two ended up in a pseudo-sibling rivalry that lasted most of the game.

2 - My players I know enjoyed the Abbey and the Werewolf Den particularly. I myself really love Berez. It's my favorite location in the game.

3 - Actually, I was very proud of the warlock in my game during the final battle with Vampyr. I do my best to provide tactical and challenging combats and... well, my Vampyr stat block was a doozy. XD And then, totally to my surprise, the warlock used a single spell that changed up the whole flow of the fight and let them win. It surprised the hell out me, which rarely happens in a fight nowadays.

2
Xarvon•

Hi, thanks for your guide, it really helped me during this past year!

Do you have any other D&D module/setting that interests you beside CoS?

2
MandyModOPMist Manager•

Glad you like my work!

I haven't gone too in depth with other modules, but I do have an interest in Tomb of Annihilation, Princes of the Apocalypse, Rime of the Frostmaiden, and Avernus. Not sure where I'll go next, but I've considered doing Fleshing Out series for other modules, for sure. ;)

3
daveswildside•

Thank you for putting so much thought into this story. Your work has helped me immensely.

2
MandyModOPMist Manager•

Glad to have helped! :D

1
Higais•

Couldn't think of a question but I want to say thank you so much for you prep work, it has really allowed me to make my campaign as good as it could be. I go back and forth between the book and your posts for my session notes, and the little things you add are wonderful. Thank you also for your work on portraying the Vistani as a real people and not Romani stereotypes as they are often played, I never liked the idea of the Vistani being Strahd's evil minions.

2
MandyModOPMist Manager•

You're very welcome! I actually have a little nerdy place in my heart for the Romani. Growing up, I had a little fangirl crush on Dick Grayson, the first Robin from the Batman universe. He was technically Romani and I spent a bit of time delving into their culture. When I saw their treatment in CoS, I couldn't help but change it. XD

2