Steve's block can cancel all of his ending lag on attacks. Just time it as it crumbles while ontop.
So you can combo down tilt's multi-hits into forward or down smash, for example. It might even be a true blockstring into grab.
It also cancels shield.
Might help a lot with safety and fishing for confirms.
Posted Oct 14, 2020, 2:01 AM UTC · edited
Fun fact: this actually was shown in the sakurai direct when he killed ryu offstage
Interesting they kept that
Its how the game handles anyone when a platform disappears from under you. I can't think of specific examples except Super Mario Maker's starting platforms. But it has always been the case universally that if a platform disappears from under you any attack animation is automatically cancelled (except certain cases such as any Link Up-B which leaves them helpless, among others)
However, this is definitely a bit more meaningful as Steve is the only character who can force a platform beneath him and use this mechanic to his advantage so freely.
Edit: Other examples (of platforms disappearing from beneath you) include the several timed platforms in Princess Peach's Castle, Tingle's balloon on Great Bay being popped, the blocks on Yoshi's Island (Melee), blocks on Green Greens, Onnet's platforms, blocks in Mushroomy Kingdom, Warioware Inc's platforms (for minigames), Frigate Orpheon (when it transitions)
you get the idea. I'm not gonna list them all lol. But I believe every single instance of this is not present in competitive play so this will be something specific to Steve matches and could be well utilised by him... or his opponents.
Pac mans hydrant is the most obvious example.
Oh my God thank you, that has to be the one I had in my head the whole time. Was killing me.