r/Unity2D•
Antishyr

It used to be a 2D game, but we remade it completely within 5 years.

Show-off

Posted Nov 5, 2020, 5:14 PM UTC

1.2K60
tudor07•

this is crazy 🔥... well done.

You gotta fix the perspective a bit.

This looks off: https://steamcdn-a.akamaihd.net/steam/apps/622680/ss_2f545bf438dec8426a4a8059bc786fcfd9e4b695.1920x1080.jpg?t=1600110883

Notice how you can see the car like from the top, but the rhyne is like I am looking straight at it.

55
AntishyrOP•

Thank you!

Hmmmm... You're actually right. But the rhino doesn't have a roof so I'm not sure how to do that visually:)

15
tudor07•
17
briancullen•

We thought it was kinda of fun to have the flat 2D contrast a little with the 3D environment. Having flat front on sprites also lets us see the characters face better and give us some wiggle room if we change the camera angles etc. But I see where you are coming from for sure.

11
fued•

yeah i like the 2d contrast for player/npc/enemies rather than scenery

6
Dion42o•

trust me, I hate posting shit and people critiquing you when its not asked, BUT I think bringing the perspective down a tad might help!

2
artnos•

But you would lose the silhouette of the rhino making it less readable i doesn’t bother me at all. Tons of games break perspective to improve readability. I would make the world less 3/4 and more 1/8 3d instead this isnt a rts

3
nuclearazure•

You could try rotating the rhino so that it's at 90degrees to the world rather than flat to the camera. So it would be like looking at a flat rhino in a 3d scene from slightly above, but the perspective would be right

3
AntishyrOP•

Hm, perhaps it would look really good but it would require a lot of work to redo those sprites. But I think we'll try what you're suggesting with the rhino model anyway. Thanks!

2
shadowdsfire•

You need to redo the sprites for them to be at an angle? Can’t you just let the engine do it?

1
Kofiro•

Cool! So is this 3D but with 2D sprites?

16
AntishyrOP•

Thanks!

Exactly.

11
Kofiro•

Awesome!

6
ChristmasChan•

2.5D its called

1
AntishyrOP•
12
BloopHD•

This is awesome! I'm interested in this style of 2d sprites in a 3d world, if you don't mind some questions.

What game engine did you use? Are there any tutorials on how to go about this? Are some of the sprites 3d, and some 2d?

I love the lighting, so freaking cool.

10
AntishyrOP•

Thank you for the positive one!

Of course we're using Unity:) And sadly we're too busy making the game so we don't have time to make any tutorials:(

Yes, the lighting is something we're particularly proud of.

2
yabboi_•

The style is called billboard effect, I think

1
BloopHD•

Thanks!

2
A_Real_Popsicle•

Dude for real your curtains in the updated version were amazing. They looked so fluid, especially for pixel art! I had to force myself to not stare at the curtains lol it also adds a lot more to the scene having those moving :)

Good shit

7
AntishyrOP•

Haha, thank you:) You seem to be in love with those curtains;)

3
Jack_The_Baum•

Looks like the undertale bedroom

5
AntishyrOP•

Kind of, I guess:)

2
edgib102•

But... I prefer 2015...

4
AntishyrOP•

Sorry... We still have it in old builds and on videos though.

1
Thefatkings•

10/10

2
AntishyrOP•

Thanke youh!

2
flayniii•

This would be a perfect game to add a lot of secrets and mysteries. Imagine a deep and depressive story with this style. And combine that with some sick soundtracks for a amazing game.

2
AntishyrOP•

I agree. We will have lots of secrets in Mayhem In Single Valley, however it's not quite depressive, quite the opposite I'd say. And there's some 4th wall breaking here and there:) You can try the demo out if you want: https://store.steampowered.com/app/1282600/Mayhem_in_Single_Valley_Confessions/

2
Androxilogin•

Both are awesome and the idea of moving furniture around is great. Although I prefer the aesthetics of the 2015 version over 2020 simply due to my fascination of pixel art. How well done it is, reminds me of a Links Awakening feel to the map with endless tilesheets.

I just checked out the Steam page and realized it's free and out now, definitely looking into this right now!

2
AntishyrOP•

Haha, Thank you! Yep, the thing you're playing is a demo of a full upcoming game, by the way.

2
-json-•

Regardless of whether people prefer 2015 or 2020 version, the 2020 has a unique and recognizable style, and that's so important these days.

2
AntishyrOP•

Thanks

1
Kiltrow•

Gorgeous!!

2
AntishyrOP•

TY

1
JordanxHouse•

Very cool!!

2
AntishyrOP•

tyyyy!

1
Winssel•

Looks cool. I am happy that you try your best and get a reward for it.

2
AntishyrOP•

Thank you, I appreciate it.

1
KarlTGM•

you've done well, but 2015 is more pixely

2
AntishyrOP•

It is indeed

1
farfaraway•

PLEASE RELEASE ON THE SWITCH. PLEASE.

2
AntishyrOP•

That's something we'd like to do, definitely! But let's see how things go.

1
zsvx•

Looks good! I agree with perspective thing, also thought I’d add that maybe you should tone down on the idle animation? He looks like he’s jumping up and down almost.

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AntishyrOP•

Yes, we're thinking about what we can possibly do with the animation:) Thanks for the feedback

1
DonjiDonji•

This is so cool!!!

2
AntishyrOP•

Thank you!!!

1
IAmHaris•

a lot better. Nice for dedicating time to rework stuff.

2
AntishyrOP•

Thank you

1
Kyross9•

That looks awesome! Can you provide any sources on how to do 3D with 2D sprites? I don't know if I will ever use it, but it looks amazing!

1
briancullen•

We'll try to do a postmortem once the game is released and we have time to prep materials etc.

1