Another summary from someone who has done all content
Valorplates - Condense all "element" valorplates into one generic "element/ailment" valorplate. Don't remove elements/ailments from the game but condense them all into one valorplate and make the other 5 unique. Everyone is using hinterclaw anyways due to crit being the easiest to build for. They look great, they just need to be diversified and unique. Hell add some base stats onto them. Edit: Skilltrees should belong to every single individual valorplate. I have no need of the "ailments' node on hinterclaw, but I'd love it on pheonix, but respeccing takes 3000 years.
Bosses - Remove solaris and lunaris. Trash fights. No need to explain. They're awful and don't belong in a melee game. The rest range from bad to good. Things like the double blackwater which has the brute and the ranged guy are awful. The ranged guy has 2 throws, a tether, and a melee double swing then he teleports across the map. It's like playing duck duck goose. There's no interaction. The brute is actually fine on it's own. Things like excelsior and the hammer version of him need big buffs. They're easy because they're done correctly. Parry windows, big animations, easy to see, no bullshit fights. They're fun even if they're incredibly easy because they're designed around the systems the player is supposed to abuse.
World resource - That useless faceless red fuck sitting in my base right now? Let him transfer resources. There's 0 reason to have world resources, or valorplate coresexist in this game once you hit level 50. I have over 200 valorplates and over 200 of every world resource. Meanwhile I have no actual currecny. let me turn it into actual currency, or crafting currency at a cost. He's sitting there not doing shit anyways, make him useful.
Itemization - I actually think for the most part the itemization in this game is done well. Legendaries are unique, there's a good grind with how many secondary affixes there are. I however think that everything being on global loot pool is dogshit. My favorite weapon is the longsword that releases a void explosion when you hit a weakpoint. I've seen 2 of them and have not seen one since I hit level 50. Every dreamworld above 50 should have some sort of targeted loot. Tower is targeted loot but it's so generic that it doesn't matter. You might get unlucky and not get whatever type of loot you want from the tower, ever. Also want an ability to reroll one secondary on my own. That would allow us to upgrade one secondary through upgrades, add a secondary from upgrades, and change one. That lets us have pretty good control over what we have while still limiting us to RNG and giving us the carrot on a stick to grind for.
Tower - This thing is trash. What the fuck are all these symbols on the walls? They don't even match anything. I have a notepad with shit like 'hand holding hearts = divination card. Lion head = augment" etc. What kind of shit is that? It should be obvious after playing through the game and getting to level 50 what rewards I'm picking. Instead I'm greeted with a bunch of moonrunes that make no sense to someone who has played through the entire game. The difficulty of this thing is ok for now. It's hard to judge when everyone is just abusing the no ai glitch and crying about how above level 100 it doesn't drop loot when they wouldn't be there without the bug anyways. However the rewards are fucking bad. There's no reason this thing shouldn't be shitting out rewards better than the dreamstones. It's harder, takes longer, and requires a rarer resource. This should be grift of Godfall. Let us save in it. Why do we start at level 0 every time? Bad. Imagine if you started grift at level 0 everytime in diablo 3? The game would have 0 players. We should be able to begin on the last floor we managed to clear successfully.
Dreamstones - remove the cost. They should be free. THey are the rifts of this game. The tower is the greater rift. You farm the mats to get to the tower from the regular rift, aka the dreamstones. Instead what has happened is the dreamstone has completely drained my account, and now if I do find a legendary I want I can't even afford to upgrade it. 0 reason for this when it's the basic endgame activity while the tower is the true endgame activity. I like the idea of picking your rewards, and boons, and things like that. However the best way to go through these currently is always pick the option with the highest "reveals x boss rewards." I have gotten up to 8 legendaries off a boss from just doing this, and not looking at anything else.
Combat - I'm a fan. I like it. Add in an input queueing system and we'd be golden. There's 0 need for animation canceling, however when I'm sliding and I know I need to block I should be able to hit block during the slide, and come up immediately into a block instead of trying to be frame perfect and getting my cheeks clapped because I hit it slightly too early. There's a decent back and forth with most bosses, and enemies in general with good weight and ooomph. If I had my choice I'd probably have another combo going light heavy light heavy, but they work as is. The number of weapons is low, but they feel good.
UI - This UI is bad. On controller the same button that unequips things from valorplates you're not wearing also copies the loadout of the valorplate you're wearing. So you can't actually unequip with a single button. We need changeable keybinds on controllers. PC doesn't even have a fucking salvage button they have to scroll across the screen, click the item, then scroll back across and click salvage. Unbelieveably stupid. Combine the equipment and armory tab into one. Why I can't salvage from the equipment screen? Why can't I equip from the armory screen? You have two completely different screens for basic functions in a video game. Bad, remove it, and combine it. Shield prime. I never know if this shit is working because there's no indication. Give us one. Rampage. Same thing. No indication of rampage working. If weapons have a cooldown on techniques there should be some sort of indicator for that as well. There's no reason the player should be blind of anything that is at his own disposal. When I'm playing with others I have no idea of their condition. THey just exist in my world without a party member bar, or plate. Give us the option to put one on. I'm sure I'm missing a bunch more because honestly the UI is just that poorly done.
Comsetics - I have no idea what the plan here is because there's a UI element for it. I'll just say give us every single fucking weapon skin in the game as a cosmetic. Give us a color palate consisting of at least 4 zones for our valorplates so that we can be unique. I hate the sale of MTX in full price games, but I know that's what is gonna happen. So at least give the people who bought the fucking game a way to look unique as well, not just whales.
Matchmaking. Obviously. Biggest fucking joke, and fail I've ever seen to release a goddamn looter game without fucking coop. I'd be embarrassed if I did this shit. It's like serving a fucking steak and cooking it well done with no sides. You ruined a good base by not including the neccessary things to make it a full meal. Fuck you for not having coop.
Edit: The multiplayer is bugged as shit. Multiple times while going through the campaign on hard mode with a friend missions failed as soon as 1 of us died. We also got removed from our group every time we successfully completed a mission. Meaning we had to go back and party together after every single fucking mission. This is awful for obvious reasons.
Posted Nov 15, 2020, 12:35 AM UTC · edited
Biggest thing for me. Blocking and Technique should queue.
DUDE THIS IS WHY I SOMETIMES CAN'T USE A TECHNIQUE or BLOCK?? I'm so used to playing games with input queuing that I thought I was just doing something wrong...
Yeah adding the queuing would make combat flow so much better.