Another summary from someone who has done all content

Valorplates - Condense all "element" valorplates into one generic "element/ailment" valorplate. Don't remove elements/ailments from the game but condense them all into one valorplate and make the other 5 unique. Everyone is using hinterclaw anyways due to crit being the easiest to build for. They look great, they just need to be diversified and unique. Hell add some base stats onto them. Edit: Skilltrees should belong to every single individual valorplate. I have no need of the "ailments' node on hinterclaw, but I'd love it on pheonix, but respeccing takes 3000 years.

Bosses - Remove solaris and lunaris. Trash fights. No need to explain. They're awful and don't belong in a melee game. The rest range from bad to good. Things like the double blackwater which has the brute and the ranged guy are awful. The ranged guy has 2 throws, a tether, and a melee double swing then he teleports across the map. It's like playing duck duck goose. There's no interaction. The brute is actually fine on it's own. Things like excelsior and the hammer version of him need big buffs. They're easy because they're done correctly. Parry windows, big animations, easy to see, no bullshit fights. They're fun even if they're incredibly easy because they're designed around the systems the player is supposed to abuse.

World resource - That useless faceless red fuck sitting in my base right now? Let him transfer resources. There's 0 reason to have world resources, or valorplate coresexist in this game once you hit level 50. I have over 200 valorplates and over 200 of every world resource. Meanwhile I have no actual currecny. let me turn it into actual currency, or crafting currency at a cost. He's sitting there not doing shit anyways, make him useful.

Itemization - I actually think for the most part the itemization in this game is done well. Legendaries are unique, there's a good grind with how many secondary affixes there are. I however think that everything being on global loot pool is dogshit. My favorite weapon is the longsword that releases a void explosion when you hit a weakpoint. I've seen 2 of them and have not seen one since I hit level 50. Every dreamworld above 50 should have some sort of targeted loot. Tower is targeted loot but it's so generic that it doesn't matter. You might get unlucky and not get whatever type of loot you want from the tower, ever. Also want an ability to reroll one secondary on my own. That would allow us to upgrade one secondary through upgrades, add a secondary from upgrades, and change one. That lets us have pretty good control over what we have while still limiting us to RNG and giving us the carrot on a stick to grind for.

Tower - This thing is trash. What the fuck are all these symbols on the walls? They don't even match anything. I have a notepad with shit like 'hand holding hearts = divination card. Lion head = augment" etc. What kind of shit is that? It should be obvious after playing through the game and getting to level 50 what rewards I'm picking. Instead I'm greeted with a bunch of moonrunes that make no sense to someone who has played through the entire game. The difficulty of this thing is ok for now. It's hard to judge when everyone is just abusing the no ai glitch and crying about how above level 100 it doesn't drop loot when they wouldn't be there without the bug anyways. However the rewards are fucking bad. There's no reason this thing shouldn't be shitting out rewards better than the dreamstones. It's harder, takes longer, and requires a rarer resource. This should be grift of Godfall. Let us save in it. Why do we start at level 0 every time? Bad. Imagine if you started grift at level 0 everytime in diablo 3? The game would have 0 players. We should be able to begin on the last floor we managed to clear successfully.

Dreamstones - remove the cost. They should be free. THey are the rifts of this game. The tower is the greater rift. You farm the mats to get to the tower from the regular rift, aka the dreamstones. Instead what has happened is the dreamstone has completely drained my account, and now if I do find a legendary I want I can't even afford to upgrade it. 0 reason for this when it's the basic endgame activity while the tower is the true endgame activity. I like the idea of picking your rewards, and boons, and things like that. However the best way to go through these currently is always pick the option with the highest "reveals x boss rewards." I have gotten up to 8 legendaries off a boss from just doing this, and not looking at anything else.

Combat - I'm a fan. I like it. Add in an input queueing system and we'd be golden. There's 0 need for animation canceling, however when I'm sliding and I know I need to block I should be able to hit block during the slide, and come up immediately into a block instead of trying to be frame perfect and getting my cheeks clapped because I hit it slightly too early. There's a decent back and forth with most bosses, and enemies in general with good weight and ooomph. If I had my choice I'd probably have another combo going light heavy light heavy, but they work as is. The number of weapons is low, but they feel good.

UI - This UI is bad. On controller the same button that unequips things from valorplates you're not wearing also copies the loadout of the valorplate you're wearing. So you can't actually unequip with a single button. We need changeable keybinds on controllers. PC doesn't even have a fucking salvage button they have to scroll across the screen, click the item, then scroll back across and click salvage. Unbelieveably stupid. Combine the equipment and armory tab into one. Why I can't salvage from the equipment screen? Why can't I equip from the armory screen? You have two completely different screens for basic functions in a video game. Bad, remove it, and combine it. Shield prime. I never know if this shit is working because there's no indication. Give us one. Rampage. Same thing. No indication of rampage working. If weapons have a cooldown on techniques there should be some sort of indicator for that as well. There's no reason the player should be blind of anything that is at his own disposal. When I'm playing with others I have no idea of their condition. THey just exist in my world without a party member bar, or plate. Give us the option to put one on. I'm sure I'm missing a bunch more because honestly the UI is just that poorly done.

Comsetics - I have no idea what the plan here is because there's a UI element for it. I'll just say give us every single fucking weapon skin in the game as a cosmetic. Give us a color palate consisting of at least 4 zones for our valorplates so that we can be unique. I hate the sale of MTX in full price games, but I know that's what is gonna happen. So at least give the people who bought the fucking game a way to look unique as well, not just whales.

Matchmaking. Obviously. Biggest fucking joke, and fail I've ever seen to release a goddamn looter game without fucking coop. I'd be embarrassed if I did this shit. It's like serving a fucking steak and cooking it well done with no sides. You ruined a good base by not including the neccessary things to make it a full meal. Fuck you for not having coop.

Edit: The multiplayer is bugged as shit. Multiple times while going through the campaign on hard mode with a friend missions failed as soon as 1 of us died. We also got removed from our group every time we successfully completed a mission. Meaning we had to go back and party together after every single fucking mission. This is awful for obvious reasons.

Posted Nov 15, 2020, 12:35 AM UTC · edited

6529
-Razzak•

Add in an input queueing system and we'd be golden. There's 0 need for animation canceling, however when I'm sliding and I know I need to block I should be able to hit block during the slide, and come up immediately into a block instead of trying to be frame perfect and getting my cheeks clapped because I hit it slightly too early.

Biggest thing for me. Blocking and Technique should queue.

13
mtsilverred•

DUDE THIS IS WHY I SOMETIMES CAN'T USE A TECHNIQUE or BLOCK?? I'm so used to playing games with input queuing that I thought I was just doing something wrong...

3
Sidewinder7•

Yeah adding the queuing would make combat flow so much better.

1
slipzeh•

+1 on the multiplayer being tossed out after mission complete and randomly just failing when one does and its not mentioned anywhere this would be the case.

7
syossin•

Having cleared dreamstone 60 with 2 other friends i agree to all of what you are saying. the multiplayer of this game is a joke. this is from earlier today:

1)we group up and load into tower, 2 of us loads in the third don't, even though we are in the same group. now abandon mission. go to social me as party leader see everyone but my friends don't see me. leave party regroup, try again.

Phew we got in all of us thank god

  1. we are in the tower and every time we clear a floor and choose a door we get surprised case that damn lion that suppose to be a boon is not always a fucking boon smh.

  2. so while we were in the tower at lvl 30 cleared all the mobs but the timer kept going with no mobs to kill and nothing happened. the elevator didn't stop just kept going after 5 min we gave up. and it takes roughly 2-2,5 hour or so to get to lvl 30.

this is infuriating although i like the loop somewhat and the loot. this stuff is game breaking and takes the fun out of the game.

5
jdmAkira•

" Rampage. Same thing. No indication of rampage working. "

Its the big red shit at the bottom center of the screen. I found that out yesterday. Agreed it should have a counter or icon instead for buffs like... wtf the luck buff has an icon and counter

4
atriaxOP•

Oh, yeah, how the fuck would anyone figure that out? I always wondered what that shit at the bottom of the screen was.

3
KingNebar•

It appears after you first speck into the talent. I understand there is a lot going on in this game since it’s new but rampage was very easy to tell it was applied.

2
Tusangre•

Lol, I thought that was a connection issue on my shitty wifi. There are definitely some things that could be explained better in this game. I think it's a solid start, but I'll come back to it in a couple months to see what they're adding/fixing.

2
Tatmouse•

Dont know about Solaris but Luna shouldn't be removed. Just reworked. A small change that would be a big help would be to make it use the circling orbs as projectiles, and it uses them from the innermost circle outward. That way, once it has shot one or two, you would be able to stand close enough to it to fight. Having the ads be vulnerable for longer would fix their issue. I dont know about the upgraded version of the boss so I cant speak to that. But just wanting a boss to be removed is the wrong attitude. A melee boss that spawns ads, shields itself and has the occasional ranged attack is standard fare and can be done well.

3
airz23s_coffee•

Honestly I think if you just made the ghosts corporeal the whole time itd fix it, so I can actually clear them out occasionally. It's just by the time you're on ascended it's got so much fucking health and by the time you finally stagger it with the ping pong mini game, 4 ghosts dive you while you're trying to get over there.

I think that's my main issue with the annoying ascended so far. The timing windows for dealing damage end up overlapping with its other mechanics - e.g on Solaris. Get a parry off the blue attack but it's got it's sun firing a lazer at you so you cant really get any hits in

1
Tatmouse•

Yeah the mechanics do overlap in a bad way. The stun from the ping pong shouldn't start decaying until you either start damaging the boss or after 5 seconds or something. I couldn't even use the stun for damage, just to get time for crowd control. The grieves boss was some bullshit too. The game can be fun but it needs a lot of work....that it probably won't get.

2
Tangster85•

If you reflect orbs to Luna she takes damage a s gets stunned and no ghosts spawn.

1
-Razzak•

Agree with everything you said.

I just fought Ascended Solaris for the first time and what the fuck. Those mechanics aren't even fun or clever it's just straight bullshit.

3
[deleted]•

However the best way to go through these currently is always pick the option with the highest "reveals x boss rewards." I have gotten up to 8 legendaries off a boss from just doing this, and not looking at anything else.

What does this actually do?

2
atriaxOP•

It gives you more boss rewards. When it says "reveals 2 boss rewards" it straight up adds 2 more boss rewards to the final boss. There is 0 reason to do anything other than pick this one unless you get incredibly lucky and get a legendary with whatever you're looking for like crit. And even then I've never actually got what I was looking for from those.

https://cdn.discordapp.com/attachments/776860129945190440/776912755054608435/breach.PNG

Those 2 legendary spirit, and 2 legendary breach are ones I added from picking "reveals 2 boss rewards" subfights in the dreamworld.

4
[deleted]•

I thought it was useless. Damn it, so many missed items.

3
yupthathappenslol•

Everyone here thinks things are useless in the game but aren’t 😂

1
TobiasIsak•

This game must have been stress released because of the whole thing being a PS5 release title or something, I really enjoy playing, but they need some serious patching, which is happening.
I mean, so far it's been 3 patches in what, 3 days?

2
Delirious_Panda•

Honestly the worst part about the boss fights is, for the most part, the ailments. Ailments should not last 15 seconds. Period. I understand its probably the same for players, but my statement stands, if you cant apply an ailment twice within 5 seconds, then you arent building for it anyway.

A boss that lays a fire field on the ground, that lasts for 15 seconds (At least) but has no negatives from standing in it makes the fight a waiting game. Waiting not only for a window to attack, which is fine, but also for the enemy to not be standing in a pool of fire that will completely stop you from fighting. If bosses were melee only, then you could kite them out of the pools of fire, but they arent. Solaris and Sunsteel both stand inside fire while non-stop attacking you with ranged attacks that leave more pools of fire.

Ailments being only dot isnt the worst part, its that they last so long that the damage they do is minimal to enemies, whereas the same damage applied over 5 seconds would actually make ailments worth something since you could apply it constantly.

Edit: A game with 1 ranged attack on a long cooldown should not have ANY ranged enemies outside of very low health small enemies. The fact that a boss can do ranged attacks that are STRONGER than their melee attacks is inexcusable.

2
starfishon•

the base mechanics of the game are great, but they need to put improvement like you wrote.

you right in all point you wrote.

currently the game have score of 6.5 for me.. nut if they do the right change(as you mantion) it will be easy 9.

the graphics and combat system are at best you can ask.

2
PopFPV•

You should also add that the weapon technique timer is horrendously long. In a quick paced make brawler I shouldn't have to wait a decade to maximize my attack power when I can just spam light and then yes heavy and finish people off.

2
BlaQ7thWonder•

How do you know if your in rampage?

2
KingNebar•

I thought the red bar at bottom at screen was rampage.

1
BlaQ7thWonder•

Yea I found out after I wrote this. Just curious but how did you know?

1
KingNebar•

I just specked into it then went to fight. Noticed the screen had more stuff on it and it would start to fade after fighting. Matches up to what it said rampage would work.

1
domg839•

The ranged boss is so annoying. You hit him once and he teleports away... he should at least have a cooldown. Such a waste of time to chance him to just hit him a few times. The game also needs a more in depth stat page. Barely anything is explained in this game.

1
aBitToTheLeft•

Yeah that's something I've noticed too, the cost of a dreamstone and the potential salvage profit is more often a net loss, or very little. Removing the cost of dreamstones is a wonderful idea. There doesn't seem to be a sure fire method to amassing lots of Electrum besides just salvaging everything and grinding it out. I wouldn't mind some kind of chests that give larger amounts that greater reward exploration in the maps. With the lack of use for motherload materials and valorplate cores, there is pretty much no point to every explore in the end game besides fulfilling the merits for some extra electrum. But who wants to do that when you can just rush the bosses and slurp up the sick loot.

1
Sidewinder7•

"useless faceless red fuck" was when I took a break from reading this to upvote. Can't think of anything else when I see him now.

1