Boosting in co-op is too easy and something has to change.

Currently with optional life donations players are almost never using this mechanic. While I think optional life donations are good and even healthy early on in the game, specifically in public matches, later on it becomes just the opposite. What makes it so bad? Well many games past 64 become afk-fests where the 3 non feet players quite literally walk away from their controller for the entire game. This is frustrating as a player in game and as a spectator on twitch.

Co-op games should be exactly that—cooperative and coordinated play between teammates working together. Players should be rewarded for being playing the game, working together, and being skilled. As the game is now there is a very minuscule difference between a 10 year DOA player with divine chalice and a first time afk chalice player.

In my opinion, and a very strong opinion at that, this game NEEDS forced life stealing past round 64. This allows newer players to learn the game without being punished by random teammates early on. However, players skilled enough to beat the mamaback should absolutely be rewarded for playing and staying alive, while simultaneously being punished for either being unskilled enough to live consistently or more importantly for being afk. The point where lives stop being stolen can be tweaked as well to not make things overly impossible. Somewhere between 1 and 3 lives minimum would be the sweet spot imo, as DOA 1 was quite tough getting stolen down to 0 lives. On a similar note I think donation rewards are actually pretty balanced at the moment, but could be changed to make things more fair.

Yes I realize this game is quite difficult compared to the previous installments, but with upcoming changes including a possible room of judgement I think this is truly the best course of action for the game. This would make beating 128 truly an accomplishment and team effort, which is how things should be. Certainly it would be better than people playing “solo” with 3 afk players on the ground. Just my very long two cents as a long time DOA player and fan of co-op play, what do you guys think?

Posted Dec 7, 2020, 5:39 AM UTC

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