4.5 PRI-Arm & BP
Acheron PRI on SN (that's a big ass scythe)
Translation by Echidona from HI3 Central Discord
ATK 413 CRT 41
Passive 1: When using charged attacks, summon 5 flower petals which damage enemies (projectile, disappears upon damage [I think?]), each dealing 100% of atk AoE Physical damage. CD 5 Seconds. When used by SN, will summon 7 petals instead.
Passive 2: When the character enters the field or ults, restore 200 Hp, increase crit rate by 10%, increase CDmg by 36%, for 6 seconds. When equipped by SN, white SN buff duration is increased to 12 seconds, black SN cDMG buff* is increased to 70%.
4.5 BP:
Planck - 8 Crystallum each
Dirac - 10 Crystallum each
Vikrant - 12 Crystallum
NEW Sherlock Holmes (no art yet; unknown how to obtain as of now)
Top: Self TDM +9%. Bleed duration inflicted by host increased by 18%
Mid: When QTE hits bleeding enemy, QTE damage gain TDM +18% (unique effect)
Bot: When you deal damage to a bleeding enemy, whole team Physical DMG +18%, duration 12s. Duration can be refreshed
2set: When you attack a bleeding enemy, apply 5s Bloodchain debuff, enemy takes 18% more Physical DMG. Applying bleed during the debuff will refresh its duration.
3set: Bloodchain debuff duration increased by 3s
Event where you can grab Asuka frags, costume and the Misato stig
Evangelion Set (BETA v2)
T: (Asuka) Phys DMG +20%. After charged attack hits, CDMG +30% for 4s.
M: (Rei) TDM +20%. When only one enemy is present, CDMG +15%.
B: (Mari) Crit rate +15%. Consecutive attacks that land on the same (and only one) target +3% phys DMG, stacks 5 times. If no attacks land for 10s, or target changes, reset stacks.
2S: When charged attacks hit, if the number of enemies within an 8m radius does not exceed 1, User +40% TDM for 6s.
3S: Charged attacks deal additional 300% 200% ATK phys DMG, 6s CD. When used by Asuka, charged attacks +40% phys DMG. Procs during enhancement has its CD reduced to 3s. Phys DMG +20%. After charged attack hits, CDMG +30% for 4s.
Wanderer of Quanta (BETA v2)
283 ATK 24 CRT
Active: (4 SP 18s CD) Teleport forward and strike enemies for 600% ATK phys DMG, triggers 1s blackhole that draws in nearby enemies. Enemies hit suffer -30% MSPD, lasts 5s.
Passive: Ultimate skill and burst mode attacks +30% TDM.
Spear of Longinus & Black Star Cannon has no changes.
Removal of Hard & Supreme Stages
具体调整方式为,主线系统删除了所有不支持远征派遣的困难、噩梦关卡,舰长进入【主线章节】界面后,将只会看到普通难度的关卡。
deleted all hard, supreme difficulty stages that do not support expeditions. upon entering "story" view, captains will only see normal difficulty stages.
1)挑战目标水晶奖励:全额补发尚未达成的挑战目标水晶奖励;
stage challenges crystals: give crystals from not yet achieved challenges in entirety
2)首通掉落材料奖励:全额补发尚未首通的关卡掉落材料奖励;
first-time clear reward materials: give not yet achieved first-time clear reward materials from uncleared stages in entirety
3)首通体力:全额补发已通关关卡的首通体力消耗。
first-time clear stamina: give stamina cost@ of already cleared stages in entirety
4)累计挑战星数奖励:全额补发未完成/未领取的挑战星数奖励。
cumulative stars challenge rewards: give rewards from not yet completed / not yet claimed challenges in entirety
Note: I don't read nor speak Chinese, I just got this off of Discord.
Numbers of each may vary based on your hard/supreme completion%
Source: Marisa Honkai's Discord & YouTube Community; MG's Discord; Honkai Impact SEA Discord
Posted Dec 11, 2020, 6:26 AM UTC · edited
Welp, that makes the 3 Herrschers+Physical Demi-goddess Duo PRI-Arm-Equipped.
The Taurus pain train never stops goin'. D:
How do people even get enough toruses for everything? The only Pri I have at max are Nuada and DoS. I have all the other pris except for bri EX but I cant upgrade them because by the time I have enough a new weapon got Pri-ed.
It's harsh, I sure as heck don't have the materials to keep up. Started crafting them the day they were added to the game and only have 5 maxed, 6 others in various states of upgrade. Same boat, old ones get left behind when I craft a new one as priority.
Only significant source of Toruses is pulling duplicate/junk weapons and salvaging them for resonance, then trading for Toruses. Other than that, there's just no way to get enough when 1 weapon takes 3-400 and we get like, 15 thrown in here and there from raid/blockade/etc challenges.
Good lord do I hate blockade -.-
Nit only are you limited to using the specific type of damage it needs but you also have to time those annoying mechanics and gimmicks.
What makes it worse is as a Minnaw/low spender or worse if you're F2P you likely don't have the signature gear. And without the signatures and having most valkyrie atleast at SS rank to maximize the type/damage advantage you cannot score more than 4000 points at times.
It took the better half of me min maxing specific valkyrie just to grind material to win blockade with more than 6000 points.
I hate the logic of blockade.
Need material for PRI-arm!? Play blockade. Oh can't do enough damage? Maybe you should have upgraded your PRI-arm. Oh what's that don't have enough material to upgrade your PRI-arm? Maybe you should play blockade.
Blockade is the most accurately named thing, lol. I've been playing forever and have reasonably equipped valks so I don't HATE it so much, but some stages can just be annoying for sure.
Not even all of them require perfect "signature" gear. Such as the one with massive paralysis damage boosts, SSS DJ Yae with Paralyze build (All gatcha/bounty gear basically) is optimal for top scores.
Some of the past ones had silly gimmicks like the enemy spawns paralysis bombs when you attack, so I ended up finding an obscure like 3 or 4* M stigmata that reduced negative effect times just to make it survivable. So not only does it require a large variety of good gear, it requires some obscure builds and knowing what to optimize...
Overall it definitely is geared toward giving the long-term and whale players *something* moderately challenging to do late-game, as abyss/MA get stale.
Dorm torus is also pretty good like 50 a month