r/wow•
_Cava_

These hitboxes on the flappy bird worldquest feel impossible sometimes.

Humor / Meme

Posted Dec 15, 2020, 2:53 PM UTC

19434
HoneyBadgerninja•

Just like the jumping flowers world quest in Bastion, did it over 30 times and while landing dead center of a flower half way up it would drop me into the abyss. Randomly after failing a few more times.........it bounced me finally.

45
ClassicKrova•

The jumping quest (and maybe this) sucks because WoW doesn't "simulate motion" on the server for your character. It 100% trusts your client to tell it where it is.

This means any server-side logic like "are you inside of an AoE Bubble when it pops" or "did you touch that flower?" depends on the server getting a snapshot of your position from YOU at the right time.

WoW some weird latency compensation (if you've ever seen a melee character teleport back and forth as they spam their strafe keys), and I'm not sure whether it is still enabled during these quests, but if it were then all these factors combined would make for a very janky system that works most of the time if connection is good and would often miss you when connection is poor.

16
Shaurendev:horde::shaman: •

I happen to know a bit more about how wow deals with movement (don't ask me how).

The imporatant thing to remember is that if you do not change direction or start/stop moving (with keyboard or mouse input, entering falling phase of a jump does not count) then client will only send a "refresh position" exactly once every 500 milliseconds. This means that if you spam rotate keys (A -> D -> A -> D -> A) then your position on the flower will be updated much more frequently and you will never "miss" it.

Flappy quest is entirely a different story as you don't control your movement at all and are reliant purely on latency and when your 500ms window happens to occur, there is nothing you can do about it except trying to cheese it with transformation toys to make you smaller.

12
Hellknightx:horde::deathknight: •

Yep, that's a really old strategy for staying mounted in dismount zones, like base tunnels in Warsong Gulch. As long as you don't turn your character at all, jump, or enter any inputs, you can greatly extend the window before you're automatically dismounted.

In general, it feels like it's long past time Blizzard updated its net code. I recall this being an issue with jumping out of danger spots in raid fights, but the client position not updating until they touched the ground again, so they would still get hit even when they had already jumped away.

9

That’s funny, I never knew what caused you to stay mounted longer. I always thought it was just random

2
synthygoodness•

You can use that trick to wall jump too :P rotate camera side to side (I usually use mouse) and you’re more likely to glitch land on a wall while in the air

1
ClassicKrova•

Spamming A -> D -> A -> D will also have the downside of WoW trying to "predict" where your character has moved since the signal up date was sent as a form of latency compensation. If your connection is bad, it may toss you further ahead than you were as a "misprediction".

I didn't know about not sending anything but the refresh signal, but that makes sense as a bandwidth solution.

I can't imagine how Blizzard would solve this flappy bird game without doing it all 100% on the client or changing replication during the game.

0

Used to be worse too. If you were in a fight and say had to dodge fire - and your side was laggy. You NEVER jump because even though you’re out of X it won’t update til you landed.

2
Super_Honky•

Fun Fact: The jumping flowers look like solid platforms, but they actually behave like a doughnut. Jump along the edges of them and you'll have a better time of it. I'm sure this wasn't an intended "feature" but understanding that the center is basically not there has helped me tremendously.

2
Highwanted:horde::hunter: •

it helps immensly to hold right click and to slight turning motions.
turning your character forces the server to constantly update your position and check for things like the flower bounce.

if you don't turn at all the server assumes you keep moving that direction and doesn't check as often for hitboxes

2
woawiewoahie•

It doesn't take a genius to understand you don't jump in the center.

-5
HoneyBadgerninja•

And after 30+ attempts youd realise even by mistake they werent all centers.

5
GooberAndMe•

The Paragon's Challenge is messed up. Between weird hit boxes from the spears and the inconsistency from when flapping will register, it took me longer than I care to admit to finish it.

19

If it didn't feel impossible then it wouldn't be a good flappy bird clone, now would it?

12
Hanliir•

I mean, I'll admit I don't do all the world quests, but all the ones that aren't kills quests seems to have bugged in some way for me.

9
Xenovitz•

I kept doing the paragon's challenge til i completed it thinking I'd get an achievement. Nope. Might as well do it on easy.

5
nuisible:warrior: •

There is an achievement for the paragon's challenges, one for flapping frenzy and one for up and away.

5
Xenovitz•

Phew, had to check the armory. Aerial Ace. So I DID get something.

1
Sarcastryx:horde::shaman: •

I've completely given up on doing this challenge until they fix it. It's completely broken, between the spear hitboxes being misaligned, the flap having latency issues, and the ability to instantly fail at start because it can delay gaining control until after you've already started falling.

5
DrLoaky•

Use the Milhouse toy that transforms you into a gnome. Hit box problem solved.

1
Sarcastryx:horde::shaman: •

Nope, player hitbox is a fixed size for it, independent of race. Different sizes dont fix the bottom row hitbox issues at all. It does, though, mean that you can go from being able to clip through on top without failing (tall races) to failing before even touching the top (small races). I've tested.

1
DemonicSippyCup:alliance::hunter: •

Its my greatest joy to have yet do this quest. I am absolutely uninterested.

3
-JaKiSoN-•

The trick is never using the speed boost. That's just there to grief.

2
Clawmedaddy:horde::druid: •

Right as you boosted you went through a spear.

1
TinynDP•

Assuming that the character hitbox doesnt actually shrink when the character model crouches, the "standing position" head hit the edge.

1
ScarReincarnated•

I still have the original game on an iPhone 4s.

1
Furixe:horde::warrior: •

I was dreading this wq from all I'd heard, but somehow did it first try with no issues.

1
YpIsMe•

I think the best and most memorable issue that this code brought up was the first boss in Uldir. The elevator boss would delete people because their client wasn’t sync’d with the servers. When they jumped off the elevator into phase 3, they would splat on the ground, due to the server thinking they were still 400 yards where the elevator started.

1
DryProperty•

This one and the flower one...auto skips for me.

1
eurosonly•

Is this real?

1
bradicus12•

Can’t believe this got through QA to be honest.

1
lonelyboyisme:horde::shaman: •

Wow they really have started to scrape the bottom of the barrel for quest content. This looks awful.

1
Ruler-of-goblins:horde::alliance: •

I haven’t gotten to doing world quests yet because I’m a massive casual...

But excuse me the what?

1
Angellz20•

ez quest

-1