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grimlock123

Hero Discussion of the Day: Nature's Prophet (September 16, 2011)

So today's hero is Nature's Prophet, a hero that for the low low low price of 50 mana and one skill point you can teleport to anywhere that's been explored at level 1. This coupled with ability to turn trees into trents gives Nature's Prophet a natural pushing ability. But with only 1 direct damage ability (With a 60 second cooldown at max level) he's really someone that requires support to do real damage. Your thoughts, your builds, your counters. As always all information comes from (http://dota2wiki.com/wiki/Dota_2_Wiki) which still needs your help. Today’s stub article is on runes (http://dota2wiki.com/wiki/Rune) if anyone is feeling generous and has time to submit a description.

Nature's Prophet

StrengthAgilityIntelligence
19+1.818+1.921+2.9
DamageArmorMovespeed
45-593.52300
Attack RangeBase Attack TimeMissile Speed
6001.71125

Sprout

Sprouts a ring of trees around a unit, trapping it in place.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1100116001503 secondsTraps the target using trees
2120106001503.75 secondsTraps the target using trees
314096001504.5 secondsTraps the target using trees
416086001505.25 secondsTraps the target using trees
  • Can be used on enemies, allies, own units, Nature's Prophet himself, or on the ground.
  • Cannot be used on Ancient-type creeps.
  • The -disablehelp command will prevent an allied Furion from casting Sprout on you.
  • Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.

Teleportation

Teleports to any explored point on the map.

LevelMana CostCooldownCasting RangeAreaDurationEffects
15050GlobalN/AN/ATeleport to target point
24540GlobalN/AN/ATeleport to target point
34030GlobalN/AN/ATeleport to target point
43520GlobalN/AN/ATeleport to target point
  • Takes 3 seconds to cast.
  • Since the cooldown and mana cost take effect after this spell is finished casting, Nature's Prophet will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
  • When cast, this spell creates a obvious effect on the target point which is visible to both allies and enemies.

Force of Nature

Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
11603775015060 secondsRaises 2 Treants
21603775022560 secondsRaises 3 Treants
31603775030060 secondsRaises 4 Treants
41603775037560 secondsRaises 5 Treants
  • Will only summon as many Treants as there are trees in the target AOE.
  • Treants have 33% spell resistance.

Wrath of Nature

Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
115090GlobalGlobalN/ADeals 140 (155*) base damage , has a maximum of 16 (18*) targets
217560GlobalGlobalN/ADeals 180 (210*) base damage, has a maximum of 16 (18*) targets
320060GlobalGlobalN/ADeals 225 (275*) base damage, has a maximum of 16 (18*) targets
  • Damage type: magical
  • Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
  • Can be cast through the minimap: the nearest valid target will be selected.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

Posted Sep 16, 2011, 12:06 PM UTC · edited

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