3 Simple Tips

Nothing groundbreaking here for regular players, but I find myself repeating the following often to newer folks:

1. Green Later

Dominion punishes the player with a points lead. Many players seem to think being the first to take Province is crucial. Basically the opposite is true. Build until piles are low, and then if you're forced to Green first it's usually because you need a points buffer to prevent the opponent from 3-piling.

2. Deck Control First

If you're not seeing your entire deck every turn, then your main priority should be working toward that. Trash cards early. Add draw cards early. Add payload only to the extent necessary to help you do that (e.g. opening with a Silver so you can afford Sentry). Taking a Bandit on turn 1 instead of Sentry, for instance, is a good way to make sure your deck never does anything of significance. Get thin first, and then drop a Bandit into your deck once it's running smoothly.

3. Trigger Shuffles Carefully

In many kingdoms, it tends to be the case that your good cards all end up in play and your bad cards all end up in the discard. Maybe you were discarding them with Dungeon or Forum. If you have reached the end of your deck and you decide to play one more Market for $1, you might end up causing yourself to re-shuffle a discard pile full of 6 junk cards. Now you draw one of them and leave yourself with a guaranteed dud hand next turn. Better to leave the Market unplayed than lose a whole turn. This effect can work in reverse sometimes as well: maybe your discard pile is disproportionately full of strong cards (e.g. because of Advisor) and you might want to go out of your way to trigger a new shuffle if you can.

Happy holidays all.

Posted Dec 26, 2020, 3:08 AM UTC

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mothstuckinabath•

I'm new here and this was incredibly helpful and clear. Really useful to see it streamlined. Thanks

14
DominionCardBot•

These are the cards mentioned in this post:

Sentry - 5◯ - Action - Base, 2E

+1 Card
+1 Action
Look at the top 2 cards of your deck. Trash and/or discard any number of them. Put the rest back on top in any order.

Bandit - 5◯ - Action, Attack - Base, 2E

Gain a Gold. Each other player reveals the top 2 cards of their deck, trashes a revealed Treasure other than Copper, and discards the rest.

Dungeon - 3◯ - Action, Duration - Adventures

+1 Action
Now and at the start of your next turn: +2 Cards, then discard 2 cards.

Forum - 5◯ - Action - Empires

+3 Cards
+1 Action
Discard 2 cards
⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯
When you buy this, +1 Buy.

Market - 5◯ - Action - Base

+1 Card
+1 Action
+1 Buy
+1◯

Advisor - 4◯ - Action - Guilds

+1 Action
Reveal the top 3 cards of your deck. The player to your left chooses one of them. Discard that card and put the rest into your hand.

(I'm a bot, bleep, bloop. I hope this was helpful to someone!)

8
ShojoKakumeiAria•

Good bot.

3
Doomburrito•

I've been listening to Dominion podcasts and have never fully really been able to grasp the concept of selective reshuffles until your explanation. I knew what it meant in theory, but this was a great way to explain it. Thanks!

6
mytjake•

Dominion Podcasts? Tell me more.

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Doomburrito•

It's called "Making Luck", it's so good!

https://player.fm/series/making-luck-a-dominion-podcast

There's hours and hours of content, and it absolutely will help you become a better player. Plus, the hosts are pretty engaging and funny.

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I_forgot_the_drugs•

We need to know about these dominion podcasts!

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Laughing_Luna•

Indeed. It's hilarious when my opponent buys 3 to 4 provinces really early, and then can never assemble 8 money again for the rest of the game - and sometimes unable even to hit 6 again, they're so choked on green cards after having bought only 1 gold before they started taking Provinces.

4
pm1966•

Well, to be fair, if you can buy 4 early Provinces, you're probably in pretty good shape...

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PathfindingLibraryOPPathfindingLibrary•

I don't agree with this. 4 Provinces is not a safe number. Get 6 and you might be fine, at least if the kingdom has no alt-vp.

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Laughing_Luna•

The emphasis is "really early". Fine, they have half the provinces, but it's maybe turn 9 or 10, and they have a hard time putting 5 to 6 together while my engine is, if not almost complete, then at least giving me 2 or 3 shuffles for every one shuffle my opponent does.
By the time they can get enough silvers and golds - because I'm not going to leave them enough engine pieces - to start hitting 8 consistently, I've purchased 1 or more Duchies and the remaining Provinces.

If they can somehow, defying the odds, manage to purchase seven Provinces before turn 20, they ought to go buy a lottery ticket.

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notarobot10101010•

Tip #4: always put the +card token on library when you get the chance. :-)

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bzimm41•

Serious - How does that help? Library is "Draw to 7 cards in hand" so I'm not seeing the benefit to the +card token. Unless it lets you draw 8 for some reason?

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notarobot10101010•

It doesn't help at all. It's a reference to OP's username: pathfinding library. Pathfinding is an event that lets you place the +card token on a supply pile.

6
bzimm41•

Ah, a total whoosh moment. Thanks for clearing that up :)

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[deleted]•

[deleted]

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If you play market, then you shuffle only the cards in your discard pile, which are all bad. If you don’t play market, you get to discard all the good cards you have in play and shuffle those into your deck with your bad cards during clean-up.

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[deleted]•

[deleted]

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