r/RimWorld•
hasparus

Armor tips & tricks in modded Rim World

Discussion

Hi folks, I wanted to ask you for tips & tricks regarding armor in modded Rim World.

There's a bunch of analyses and breakdowns for Vanilla in the internet, but I can't seem to find anything for modded Rim World.

Can the standard Flak Vest + Devilstrand Duster be substituted/augmented with modded protective apparel?

I'm still pretty new to this, but I'll share a few things I learned:

  • Vanilla Factions Expanded - Medieval introduces Tabards, which are worn On top and cover Torso and legs. Since they don't conflict with anything, there's no reason not to wear one (?)
    • Your pawns can wear a Tabard on top of a late-game power armor for that WH40k flair.
    • Devilstrand tabard (normal) has armor Armor - Sharp 28%, Armor - Blunt 7.2%, Armor - Heat 60%.
    • Thrumbofur tabard (normal) has Sharp 41%, Blunt 7.2%, Heat 30%
  • Black insect chitin from Alpha Animals is a leather material with following multipliersMax HP: 150%, Sharp: 175%, Blunt 100%, Heat 150%, Insulation 10.0C/10.0C, Beauty 170%
    • Great material for protective apparel in temperate climates.
    • You're almost guaranteed to get raided by the Black Hive if you're playing with Alpha Animals mod enabled.
    • Black insect chitin tabard (normal) has armor Sharp 35%, Blunt 20%, Heat 30%
  • (021) Dragons Not Included adds pauldrons for Middle accessory slot. They cover whole arms, including fingers and Steel knight pauldrons of normal quality have Armor - Sharp 75%, Armor - Blunt 46%, Armor - Heat 27%

How do you equip your colonists? Do you have any must-have pieces of apparel you keep crafting?

Posted Jan 1, 2021, 6:21 PM UTC

41
VenusgateFastest Pawn West of the Rim•

My opinion on it is: everything outside the chest and head - and above masterwork - are diminishing returns, even with mods.

Thats a lot of wealth to keep stacking on pawns that wont be killed from suddenly needing bionic legs.

3