Demeter, Goddess of the Grain / Guardian Concept / Greek Mythology / GOD CONTEST CONCEPT

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Demeter, Goddess of The Grain / Guardian / Greek Mythology / God CONCEPT

Demeter, Goddess of Agriculture, Mother of Persophone and the beholder over power of what happens in the seasons, has come to the battleground of the gods because she is in search of someone, someone who means a lot to her, Persephone.

Passive - Demeter can choose an ally at the start of the game to bless with the powers of the rebirth of healing. She cannot change who she picks no matter what. When an ally is blessed they will have an extra 10% MP5 for the first 10 minutes of the game. When the game is at 11-20 minutes in they will receive 20% MP5. When the game reaches 21-30 minutes in the game they will receive 10% more CCR. When the game is further than 30 minutes if the chosen god is about to die they will be reborn instantly in the fountain and then the passive will end and no longer grant the CCR, MP5, nor the HP5. If the god chosen is Persephone she will continue to have this effect even if she was revived, the effect will have a cooldown of 3.5 minutes instead.

Ability 1 - Pure Intensions : Demeter pounds the ground in anger when thinking of Persephones Kidnapping, releasing energy around her rooting enemies in the area and healing all allies in the circle based on how much half the damage was dealt to the enemies. EX : If Demeter does 240 damage overall she will her any teammate in the circle for 120 health.

Damage : 75/90/120/145/160

Heal : Half of The Damage Done to Enemies

Radius ( Circle ) : 9 Units Wide

Cooldown : 12

Mana Cost. : 40/60/80/120/145

Ability 2 - Sprout Growth : Demeter throws a seed that will not damage enemies. Once it reaches its destination it starts growing. Once fully grown Demeter can use the ability again to teleport to it. She can have multiple out at once and she chooses which one she teleport to depending on which one she is looking at.

Type : Teleport

Time to Grow : 5.5/5/4.5/4/3.5

Time to Reach Sprout : 0.5/0.5/0.5/0.5/0.4

Amount of Sprouts Allowed at Once : 3/4/5/6/6

Cooldown : 9

Mana Cost : 45/50/55/60/65

Ability 3 - Growing Seed : Demeter can throw a seed that will latch to an enemy and gradually slow them down for 5 seconds adding 10% slow each time 0.5 seconds goes by until they become rooted at the end of the ability. This will do damage to the enemy every second while it is growing. The slow will start at 50% then end at 100% when it will root the enemy.

Damage Every Second : 20/30/40/50

Slow Every Second : 10%

Root Duration : 1.3/1.4/1.5/1.6/1.7

Cooldown : 13/12/12/11/10

Mana Cost : 65/70/75/80/85

Ultimate / Ability 4 : Tree of Life : Demeter throws out a mystical energy ball that will land somewhere and grow into a huge tree that will heal allies in the radius. It will heal a certain amount of health for every second the ally stands in the radius. This cannot be thrown over walls and cannot be shot nor walked through, it acts as a wall. The tree can cover up an entire lane if placed correctly.

Time to Reach Full Size : 2/1.5/1/0.5/0.4/0.3 seconds

Length of Throw : 10 meters

Type : Large Circle

Heal Every Second : 120/145/160/185/200

Time the Tree Stands : 4 seconds

Cooldown : 115

Mana Cost : 70/75/80/90/100

Stats :

Health : 495 ( +20 )

Mana : 200 ( +40 )

Speed : 330 ( +0 )

Range : 2 meters ( +0 )

Damage : 34 ( +1.55 ) +20 Magical Power

Attack Sec. : 0.9 ( +1.3% )

Basic Attack Chain : 1/1/2x

Physical Protections : 21 ( +34% )

Magical Protections : 30 ( + 1 )

MP5 : 4.5 ( + 0.45 )

HP5 : 5 ( +0.77 )

*PARENTHESES* - The amount if that stat added each time Demeter levels up

All of The Numbers Outside the Parentheses - The stat at level one

Posted Jan 5, 2021, 7:51 AM UTC · edited

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