"Might and Magic" part 2 of a one block guards guide (Arts Guards and Enmity Guards)

Guides & Tips

Introduction

This is part 2 of my one block guards guide this time we gonna take a look at Enmity and Arts guards archetypes

Link to part 1 about Duelists guards and Brawlers

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Enmity Guards:The Solo laners

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Yeah there are only two of them !

Probably the only one block guard class that didn't get hate let's take a look why

Pros:

-Heal themself for 30-50-70 hp depending on Elite level

-Great survivability against general mobs and medium threat enemies

-The less health the more aspd

-Great dps potential when low hp

-Very high hp pool

-Good helidrop potential

-high base attack

Cons:

-Can’t be healed by medics, can only be healed by auras like Perfumer talent or Sora trait

-Very high dp cost

-Low dps when full hp

-Need E2 to shine

-Don't do well against enemies that hit to hard for them to outheal damage

So how to use Enmity Guards?

They are basically your solo laner units, the best used when you need to defend remote location with not many enemies coming their way. They don’t need medics and can easily outheal most of the enemies.

That said they are still very good helidrop units because most dangerous casters don’t deal enough damage to kill them but enough to keep them on low hp with mean Enmity Guards can kill them even quicker because of buffed aspd. (4* Enmity Guard Utage helidrops can be great solution to deal with heavy def but low res enemies to)

Surprisingly they can still do very well as dps units with defender or aoe guard behind like duelists with advantage that they don't steal Medics/Medic defenders heals and are better overall against general mobs but struggle against hard hitters especially high def ones.

So where do they shine ?

Any map when you need to defend remote lanes lets take Area 59 as example:

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lol remember this map ? It gonna appear again in this guide soon

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Casters on bottom right lane can be easily dealt with using Enmity guard operator

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https://preview.redd.it/dd0t93uddcb61.jpg?width=1280&format=pjpg&auto=webp&s=2a29f93c05db88ac1ce8e89c297c505f3e887bdb

Enmity Guards can be good options to deal with Grudgeberers they deal a lot of dmg but cant really kill Enmity Guards because of their slow aspd with mean they are basically a meal for them !

So How do they compare to Enmity Defenders?

When they are losing when it comes to general mobs to Enmity Defenders because of their one block they do much better against stronger enemies especially the ones that can bring them to low hp but not death with mean they can abuse their crazy dps (like Hellagur on CC#2 Blade main map)

Characters overview

  • Utage a 4* and one of the two characters of this archetype she is specialised in helidrops with her S2 that deal arts dmg and make so she spawn with only half hp(with is advantage because that means she already have aspd buff from get go ) for 15 seconds. She is great when you need to deal with some annoying Demolitionist or Heavy Defender that stays for a few seconds in one place even though she deals arts dmg on the duration of this skill because of the nature of this archetype she still can deal with casters. Her S1 is stationary skill that lets her heal most of the hp and buff her defense for 10 seconds at the cost of not being able to attack and block, good if you want to skip some dangerous enemy that can kill Utage. because of the nature of this skills when used to solo lane she is basically skilless with mean she is even more vulnerable to enemies she can't outheal and need to depend only on her buffed aspd when low hp to deal some good dps.

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  • Hellagur 6* Enmity guard when he got powercreeped a bit by Mudrock this old man can still kick some ass. His S1 is basically another powerful strike type skill good for helidroping casters. His S2 is reason he is so good it don't last long only 15 seconds but make so Hellagur gain attack buff ,hit enemies twice and gain 75% physical dodge with bit of luck he can duel even the most dangerous enemies in the game like Hexed Golems or Buffed CC Hateful Avengers. About S3 it's more of a specialised mob clearing skill when used for 20 seconds Hellagur have extended range and hit 3 enemies at the same time when not as useful as his S2 this skill can still be very viable especially on maps like 5-3CM where Hellagur can hit both Casters at the same time!

Conclusion

There is not much to say about Enmity guards; they are good at their niche that's it.

Arts Guards:Casters but melee

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Surtr and Donki when ?

This is Archetype with probably the biggest case of 6* being so much superior to everything else of this archetype after ST Casters lol

Pros:

-Deal arts dmg

-Surprisingly very high def

-Good resistance stat

-Good at helidroping high def but low res enemies

Cons:

-Bad at helidroping casters

-low attack stat

-very low dps against high res enemies

-Somewhat expensive

So how to use Arts Guards?

As their name suggests you want to use them as dps on a side or with defender or Aoe guard behind to help with killing high def enemies like Defensive Crushers.

Their very high def (highest after defenders actually) means they are very survivable against general mobs and medium-high dmg enemies so they can be used quite decently as solo laners with minimum help. ( 5* arts guard Sideroca is very good at this type of play)

When it comes to helidroping they are the best option after Utage to deal with high def enemies that stay for a few seconds in one place or don’t hit hard enough to be a threat for arts guards defense. That's said because of low attack stat and the fact they deal arts dmg they are very bad option at dealing with Casters and another high res enemies (unless your arts guard is named Surtr)

So where do they shine ?

On maps where you need this extra ground arts dmg source ( like Area 59) or you need to helidrop some high def enemy with low res (GT-6)

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Told ya !

Arts guards are the best way to help rest of your team to takedown Armored Militiants because of their unique 100% uptime on arts dmg.

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Mousse scratch post

Need to kill some High def low res enemy in remote location that can ruin your day ? Arts guards are here for you !

So how do they compare to ST Casters ?

Obviously ST Casters are much better than Arts guards because of better range, cheaper cost and much better dps , then again there are times when you can't use ST casters because of ranged grid limits or you really need high defense of Arts Guards. So when ST Casters are most of the times better options when you need arts dmg , Arts Guards still have their place.

edit: Not really Arts guards dps is better and their cost is almost the same still my opinion didn't changed

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Then there is Surtr but as you can see I try to talk about her as little as possible....

Characters overview

  • Mousse as a 4* very strightfoward operator her talent have 25% chance to let her hit twice buffing her dps when her first skill is typical powerful strike type skill with added gimmick of weakening enemy attack . her S2 is well...just buff her defense and attack but at the cost of 80 sp , 80!!! . Overall she is good introduction into this archetype being simple yet effective.
  • Astesia a 5* and untill Surtr was added the most popular operator of this archetype.Her S2 turn her into 2 block Aoe guard giving her +1 block and abillity to hit all blocked enemies, at the same time it buffs her defense by a lot to. Overall when she lost a bit of usage because of >!Amyia!< She is still very solid Arts Guard and I recomend her for anyone who need Tanky Aoe Arts Guard Birb GF
  • Sideroca she is basically Matoimaru of Arts Guards having less defense but much more health than everyone else in her archetype. Just like Matoimaru her S1 is simple heal for 70% of her maximum hp when her S2 make her almost invincible monster for 30 seconds but at the cost of....removing her range. It's don't sound terrible maybe but that's mean if you want to use her as dps she need to be on frontlines all the time you can't put her on side like another arts guards. Sideroca is attempt at doing Enmity Guard like unit but dealing arts dmg this niche as for now is not really useful when as frontline fighter she is worse than Astesia that can have Aoe or >!Amyia!< that have bonkers dps without removing their range.
  • !Amyia yap she can turn into Arts guard now and for now she is probably the best one after Surtr. Her talent put Swire into shame buffing everyone attack and defense with effect buffed when she is using her skills. Her S1 turn her into dualstrike guard but with arts dmg ! her dps when on duration of this skill is very high outdpsing everyone of her archetype except Surtr. Her S2 is more gimmicky basically being Ch'en S3 but worse because even when effect is insane (A LOT OF DMG + True dmg at the rest of the skill duration) it can be used ONCE PER MATCH yeah ! You can't even use it again if Amyia dies or you reatreat her! Everyone is forced to E2 Amyia and this way gain Guardmyia anyway so even if she was terrible you still need to get her lol.!<

  • Surtr eh..... remember when I said Arts Guards are bad at helidroping Casters and High res enemies ? Well With Surtr you dont have to worry about anything ! Nothing , NOTHING can survive her broken as living fuck S3 ! And before someone say "Oh but P0lski she kill herself when using her skill !!!!" It doesn't matter because before she kill herself she gonna kill everything she was supposed to kill 5 times already !!! And its not even her S3 being overpowered her S2 is Astesia S2 on steroids that only weakness is that using it you don't use Surtr S3 oh did I mention again that Surtr S3 is overpowered ?

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Conclusion

I hate Surtr Arts Guards are intresting archetype, being arts dmg melee unit with 100% uptime is unique for them and even when it's not really useful all the time when you need them they really do come in handy especially when you are new player with weak dps units.

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I did it !

So this way we come to a end of One block guard guide of mine. I hope it was helpful and remember my Doctors :

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" There are no bad one block guards only people that don't know how to use them, and Beehunter"

-Me 2021

Maybe someday I gonna do comparision between Eunectes and Duelists guards but I don't know when probably when Eunectes hit Global.

Posted Jan 14, 2021, 8:02 PM UTC · edited

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