Planets are overrated!

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Planets are overrated!

Posted Jan 17, 2021, 8:33 PM UTC

5114
MacroSolidOPRogue Servitor•

R5: Decided to do a void dwellers / fanatic purifier no planet run.

That was really interesting. Didn't raise a single army the whole game and just bombed every planet with xenos on it into a Tomb world, or blew them up with the world cracker.

Influence was a bit of a problem. Could hardly spare any to expand except by war until late midgame.

Even got the pretoryn scourge with decent timing and mostly doing what they're supposed to. With the increased purge speed they make much more progress.

By the end I had 62 habitats and there was not a single inhabited planet left in the galaxy. (Didn't bother to blow all the empty ones up.)

Overall, 10/10 would shun planets again.

18
Marauderr4•

A no planet run for a fanatic purifier seems fun. Maybe your empire views all organic life as a mistake that needs to be cleansed, not just the intelligent xenos.

13
MacroSolidOPRogue Servitor•

That's a cool idea actually. Maybe I'll do it again, this time with synth ascension.

Tho this time around I didn't use robots and banned AI. Since my racist human FP pops murdered my robots in race war events many versions ago, I've always played FPs as "Hates any intelligence that isn't their species, including AI".

(I was initially quite confused that those event kept firing after I had purged all the xenos. If this wasn't still with the tile system I might not have figured out the xenos they murdered were robots.)

3
FiveFingerDisco•

How was endgame performance?

2
MacroSolidOPRogue Servitor•

Pretty good, as usual if you play a purger and win.

Less pops and much less pop variety. After all my 4000 pops, all of the same species and subspecies are the entire population of the galaxy.

When the scourge showed up there were two other empires with about 2000 pops and a third of the galaxy between them left, that was fine too.

Tho I played with fewer empires and primitives than default to adjust for the 'no planet empire everyone hates' thing.

2
FiveFingerDisco•

Okay, thank you for the info - will try soon.

Happy Cake day, btw.

2
erekshigalTranscendence•

What's your hyperlane density and galaxy shape/size? Assuming no mods

1
MacroSolidOPRogue Servitor•

2X hyperlane density, Medium Galaxy, Elliptical

(I use mods but not that many and nothing that affects the map layout.)

1
Eissa_Cozorav•

You basically become Culture. Planet is a mark of civilization inability to letting go of concept like territory. It also very efficient way to have shelter for celestial object of such volume can only be habited on it's surface.

1
Dopaminjutsu•

Its mind blowing to me that you don't have any overcrowding or unemployment at all! Microing 62 habitats sounds absolutely awful. How'd you do it? Is there a set template for all habitats and once they hit their pop limit you discourage growth?

1
MacroSolidOPRogue Servitor•

Automatic Pop Migration Mod, keep building more habitats and lots of micro in building. All specialised. Farm habitats, Mining Habitats, Research habitats etc. EDIT: Specialisation kinda made it simpler actually. Decide what it'll be when you build it, going through all the unfilled Habitats once a year or so and build another one of its buildings or upgrade them if there's enough pops took care of most of it.

I did cancel nutritional plentitude, modded out rapid breeders and tore out my cloning vats so I could keep up tho.

2
Dopaminjutsu•

Ahh forgot mods were a thing for a second. Still really impressive though, congrats!

1
coolguest8882•

How does your outliner look so compact? Is it a mod or a setting I missed because it looks a lot better than normal outliner

1
MacroSolidOPRogue Servitor•

Mod. Tiny Outliner V2

1