About new gaming ideas...
It takes months of preproduction to refine an idea and get an actual full-fledged concept out of it (budget, innovation, technical restrictions, market, platform, scope, controls, style, narrative, etc.)
Unless you have a 2000 page game design document ready, please stop saying it's [this] in the style of [this].
Ideas are a dime a dozen. Even the great ones. It's hard work that gets a game made.
Posted Oct 4, 2011, 7:15 AM UTC
11
like they said on extra credits:''idea's are cheap.'' Its not hard to come up with an idea for a game or a story, its making an idea that works and sells. Alot of games started off very diffrent from the end product.