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grimlock123

Hero Discussion of the Day: Bloodseeker (October 7, 2011)

Bloodseeker

StrengthAgilityIntelligence
23 + 224 + 3.018 + 1.7
DamageArmorMovespeed
53 - 593.36305
Attack RangeBase Attack TimeMissile Speed
1281.7N/A

Bloodrage

Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.

LevelMana CostCooldownCasting RangeAreaDurationEffects
18012600N/A6 SecondsIncreases damage by 20%, takes 20 HP per second
28010600N/A7 SecondsIncreases damage by 40%, takes 20 HP per second
3808600N/A8 SecondsIncreases damage by 60%, takes 20 HP per second
4806600N/A9 SecondsIncreases damage by 80%, takes 20 HP per second
  • Damage type: magical
  • Bloodrage can be casted on an allied, enemy or neutral unit.
  • The -disablehelp command will prevent an allied Bloodseeker from casting this spell on you.

Blood Bath

Whenever Bloodseeker kills a unit, he bathes himself in the blood, regenerating his life source.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/AN/AN/ARegenerates 10% of the Hero's max hp. 10% for creeps.
2N/AN/AN/AN/AN/ARegenerates 20% of the Hero's max hp. 15% for creeps.
3N/AN/AN/AN/AN/ARegenerates 30% of the Hero's max hp. 20% for creeps.
4N/AN/AN/AN/AN/ARegenerates 40% of the Hero's max hp. 25% for creeps.
  • Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.
  • Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
  • If you are in a 225 AoE of a dying enemy hero but did not kill him, you get 50% of the normal hero regeneration (5/10/15/20% of his max hp).

Thirst

Enables Bloodseeker to sense the bleeding of any enemy hero below 40% hp. If he finds one, Bloodseeker gains vision of that unit and increased movement speed.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/A1500Until there are no nearby enemy heroes below 40% HPIncreases movement speed by 11%. Grants vision of the target
2N/AN/AN/A3000Until there are no nearby enemy heroes below 40% HPIncreases movement speed by 22%. Grants vision of the target
3N/AN/AN/A4500Until there are no nearby enemy heroes below 40% HPIncreases movement speed by 33%. Grants vision of the target
4N/AN/AN/A6000Until there are no nearby enemy heroes below 40% HPIncreases movement speed by 44%. Grants vision of the target
  • Thirst is not triggered by Illusions.
  • Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.

Rupture

Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1150701000N/A5150 initial damage. Deals 20% of the distance moved as damage
2200701000N/A7250 initial damage. Deals 40% of the distance moved as damage
3250701000N/A9350 initial damage. Deals 60% of the distance moved as damage
  • Damage type: pure
  • If the affected unit moved more than 1300 distance in 0.25 seconds, it will not receive any damage.

Posted Oct 7, 2011, 2:10 PM UTC · edited

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