Hero Discussion of the Day: Bloodseeker (October 7, 2011)
Bloodseeker
| Strength | Agility | Intelligence |
|---|---|---|
| 23 + 2 | 24 + 3.0 | 18 + 1.7 |
| Damage | Armor | Movespeed |
| 53 - 59 | 3.36 | 305 |
| Attack Range | Base Attack Time | Missile Speed |
| 128 | 1.7 | N/A |
Bloodrage
Drives a unit into a bloodthristy rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 80 | 12 | 600 | N/A | 6 Seconds | Increases damage by 20%, takes 20 HP per second |
| 2 | 80 | 10 | 600 | N/A | 7 Seconds | Increases damage by 40%, takes 20 HP per second |
| 3 | 80 | 8 | 600 | N/A | 8 Seconds | Increases damage by 60%, takes 20 HP per second |
| 4 | 80 | 6 | 600 | N/A | 9 Seconds | Increases damage by 80%, takes 20 HP per second |
- Damage type: magical
- Bloodrage can be casted on an allied, enemy or neutral unit.
- The -disablehelp command will prevent an allied Bloodseeker from casting this spell on you.
Blood Bath
Whenever Bloodseeker kills a unit, he bathes himself in the blood, regenerating his life source.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | N/A | N/A | Regenerates 10% of the Hero's max hp. 10% for creeps. |
| 2 | N/A | N/A | N/A | N/A | N/A | Regenerates 20% of the Hero's max hp. 15% for creeps. |
| 3 | N/A | N/A | N/A | N/A | N/A | Regenerates 30% of the Hero's max hp. 20% for creeps. |
| 4 | N/A | N/A | N/A | N/A | N/A | Regenerates 40% of the Hero's max hp. 25% for creeps. |
- Denied creeps and heroes will also trigger Bloodbath, illusions will not trigger Bloodbath.
- Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks.
- If you are in a 225 AoE of a dying enemy hero but did not kill him, you get 50% of the normal hero regeneration (5/10/15/20% of his max hp).
Thirst
Enables Bloodseeker to sense the bleeding of any enemy hero below 40% hp. If he finds one, Bloodseeker gains vision of that unit and increased movement speed.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | N/A | N/A | N/A | 1500 | Until there are no nearby enemy heroes below 40% HP | Increases movement speed by 11%. Grants vision of the target |
| 2 | N/A | N/A | N/A | 3000 | Until there are no nearby enemy heroes below 40% HP | Increases movement speed by 22%. Grants vision of the target |
| 3 | N/A | N/A | N/A | 4500 | Until there are no nearby enemy heroes below 40% HP | Increases movement speed by 33%. Grants vision of the target |
| 4 | N/A | N/A | N/A | 6000 | Until there are no nearby enemy heroes below 40% HP | Increases movement speed by 44%. Grants vision of the target |
- Thirst is not triggered by Illusions.
- Invisible units will show up on the minimap, but won't be able to get targeted directly. If a target order (attack or spell) has been set on them before they go invisible, the order will be fulfilled. Units can also autoattack these invisible units.
Rupture
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 70 | 1000 | N/A | 5 | 150 initial damage. Deals 20% of the distance moved as damage |
| 2 | 200 | 70 | 1000 | N/A | 7 | 250 initial damage. Deals 40% of the distance moved as damage |
| 3 | 250 | 70 | 1000 | N/A | 9 | 350 initial damage. Deals 60% of the distance moved as damage |
- Damage type: pure
- If the affected unit moved more than 1300 distance in 0.25 seconds, it will not receive any damage.
Posted Oct 7, 2011, 2:10 PM UTC · edited
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