r/gamedev•
ryanzec

Looking for references / tutorials for 2d art style that is not "pixel art"

Question

So I am trying to prototype a 2d top downish rpg / adventure game (like older zelda / pokemon perspective). I have mostly been playing with pixel art style graphics up until now however one thing I don't like about them is how time consuming the process is, mainly with animation, especially for someone who is not an artist. I want to give a none pixel art 2d style a try (not sure of a better way to term it) where I would be able to do animations with tools like Spine or Unity's built-in 2d animation. I also like the none pixel art style personally and feel it is not used as much at least with top downish 2d games.

The best example of what I mean by none pixel art 2d style would be The Sword of Ditto:

https://www.godisageek.com/wp-content/uploads/the-swords-of-ditto-4.jpg

Now a lot of top downish games that I find are generally pixel art and a lot of tutorials around 2d game is also pixel art so outside of The Sword of Ditto, can anyone recommend any other top downish 2d game with this general kind of art style?

Also, could anyone recommend any tutorial or resource for learning about making this style of 2d game art?

Posted Feb 3, 2021, 11:55 AM UTC

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