Hero Discussion of the Day: Batrider (October 14, 2011)
Batrider
| Strength | Agility | Intelligence |
|---|---|---|
| 23 + 2.0 | 15 + 1.5 | 24 + 2.5 |
| Damage | Armor | Movespeed |
| 48 - 52 | 2.1 | 290 |
| Attack Range | Base Attack Time | Missile Speed |
| 375 | 1.7 | 900 |
Sticky Napalm
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 20 | 3 | 700 | 375 | 8 seconds | 10 damage per stack, 3% slow per cast |
| 2 | 20 | 3 | 700 | 375 | 8 seconds | 15 damage per stack, 5% slow per cast |
| 3 | 20 | 3 | 700 | 375 | 8 seconds | 20 damage per stack, 7% slow per cast |
| 4 | 20 | 3 | 700 | 375 | 8 seconds | 25 damage per stack, 9% slow per cast |
- Damage type: magical
- All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance.
- Reduces turn speed by 70%.
Flamebreak
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 80 | 11 | 1500 | 375 | 0.5 seconds | 75 damage |
| 2 | 100 | 11 | 1500 | 375 | 0.5 seconds | 150 damage |
| 3 | 120 | 11 | 1500 | 375 | 0.5 seconds | 225 damage |
| 4 | 140 | 11 | 1500 | 375 | 0.5 seconds | 300 damage |
- Damage type: magical
- If a target gets directly hit, it will be stunned for 0.5 seconds.
Firefly
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 40 | N/A | 200 | 15 second | 20 damage per second |
| 2 | 100 | 40 | N/A | 200 | 15 second | 40 damage per second |
| 3 | 100 | 40 | N/A | 200 | 15 second | 60 damage per second |
| 4 | 100 | 40 | N/A | 200 | 15 second | 80 damage per second |
- Damage type: magical
- During this the Batrider can fly above units, trees and impassable terrain.
- If duration ends when above impassable terrain, the Batrider can get stuck.
- Will destroy trees when flying above them.
Flaming Lasso
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 90 seconds | 175 | N/A | 3.0 seconds | Drags the target for 3 seconds. |
| 2 | 150 | 70 seconds | 175 | N/A | 3.5 seconds | Drags the target for 3.5 seconds. |
| 3 | 150 | 50 seconds | 175 | N/A | 4.0 seconds | Drags the target for 4.0 seconds. |
- Killing the Batrider or the target will break the lasso before its expiration.
- If Batrider moves more than 400 units in 0.05s the lasso breaks.
- Disable works on magic immune units.
Posted Oct 14, 2011, 1:56 PM UTC