r/DotA2•
grimlock123

Hero Discussion of the Day: Batrider (October 14, 2011)

Batrider

StrengthAgilityIntelligence
23 + 2.015 + 1.524 + 2.5
DamageArmorMovespeed
48 - 522.1290
Attack RangeBase Attack TimeMissile Speed
3751.7900

Sticky Napalm

Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.

LevelMana CostCooldownCasting RangeAreaDurationEffects
12037003758 seconds10 damage per stack, 3% slow per cast
22037003758 seconds15 damage per stack, 5% slow per cast
32037003758 seconds20 damage per stack, 7% slow per cast
42037003758 seconds25 damage per stack, 9% slow per cast
  • Damage type: magical
  • All damage from Batrider's attacks, items and skills is amplified, except for damage from Radiance.
  • Reduces turn speed by 70%.

Flamebreak

Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1801115003750.5 seconds75 damage
21001115003750.5 seconds150 damage
31201115003750.5 seconds225 damage
41401115003750.5 seconds300 damage
  • Damage type: magical
  • If a target gets directly hit, it will be stunned for 0.5 seconds.

Firefly

Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him. Lasts 15 seconds.

LevelMana CostCooldownCasting RangeAreaDurationEffects
110040N/A20015 second20 damage per second
210040N/A20015 second40 damage per second
310040N/A20015 second60 damage per second
410040N/A20015 second80 damage per second
  • Damage type: magical
  • During this the Batrider can fly above units, trees and impassable terrain.
  • If duration ends when above impassable terrain, the Batrider can get stuck.
  • Will destroy trees when flying above them.

Flaming Lasso

Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does not drag units onto impassable terrain. Teleporting or blinking will break the lasso.

LevelMana CostCooldownCasting RangeAreaDurationEffects
115090 seconds175N/A3.0 secondsDrags the target for 3 seconds.
215070 seconds175N/A3.5 secondsDrags the target for 3.5 seconds.
315050 seconds175N/A4.0 secondsDrags the target for 4.0 seconds.
  • Killing the Batrider or the target will break the lasso before its expiration.
  • If Batrider moves more than 400 units in 0.05s the lasso breaks.
  • Disable works on magic immune units.

Posted Oct 14, 2011, 1:56 PM UTC

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