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grimlock123

Hero Discussion of the Day: Necrolyte (October 15, 2011)

Necrolyte

StrengthAgilityIntelligence
16 + 2.015 + 1.722 + 2.5
DamageArmorMovespeed
44 - 481.1290
Attack RangeBase Attack TimeMissile Speed
5501.7900

Death Pulse

The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.

LevelMana CostCooldownCasting RangeAreaDurationEffects
11258N/A375N/ADeals 75 damage and heals 50 HP
21457N/A425N/ADeals 125 damage and heals 75 HP
31656N/A450N/ADeals 200 damage and heals 100 HP
41855N/A475N/ADeals 275 damage and heals 130 HP
  • Damage type: magical
  • Death Pulse can't be evaded by moving or blinking.
  • Can heal magic immune units.

Heartstopper Aura

The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/A1000N/ADeals 0.4% of the max HP of the target per second
2N/AN/AN/A1000N/ADeals 0.6% of the max HP of the target per second
3N/AN/AN/A1000N/ADeals 0.8% of the max HP of the target per second
4N/AN/AN/A1000N/ADeals 1.0% of the max HP of the target per second
  • Damage type: HP removal
  • Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage.

Sadist

Reveling in death and pain, the Necrolyte regains mana for killing units.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1N/AN/AN/AN/AN/ARegains 12 mana
2N/AN/AN/AN/AN/ARegains 24 mana
3N/AN/AN/AN/AN/ARegains 36 mana
4N/AN/AN/AN/AN/ARegains 48 mana
  • Sadist is also triggered by denies.

Reaper's Scythe

Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1 second.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1175 (150*)100 (70*)600N/A1.0 secondsDeals 0.4 (0.6*) damage per hit point missing and stuns
234085 (70*)600N/A1.0 secondsDeals 0.6 (0.9*) damage per hit point missing and stuns
350070600N/A1.0 secondsDeals 0.9 (1.2*) damage per hit point missing and stuns
  • Damage type: magical
  • Damage is dealt at the end of the stun.
  • Disable works on magic immune units.
  • Can be improved by Aghanim's Scepter (* shows the improved values).

Posted Oct 15, 2011, 1:42 PM UTC

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