Pennance DPS PoB Help

Question | Answered

Would a knowledgeable Pennance Brand player be able to help me out with how to understand actual DPS for Pennance?

I am primarily interested in single target damage. I can see in POB what the max explosion damage per brand (this is when it's at 20 charges right)? The skill says it activates every 0.5 so does that mean I just double this amount for total DPS assuming the stacks are staying at 20?

Also what is the difference between cast and hit rate for this skill and how does it affect things?

Posted Feb 8, 2021, 4:54 AM UTC

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battledbuild: phttps://pastebin.com/HH29RTzK•
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rangebobOP•

ty

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amalgamemnonSaboteur•

Penance Brand works like this:

It attaches to an enemy and pulses. It gains a stage when it pulses. The pulses do damage. If the brand disconnects from the target it's connected to, either by its duration running out, or being brand recalled, or the pulse killing the target, it explodes, dealing damage based on the number of stages gained (pulses done). You can make penance brand pulse faster (and thus gain stages faster) with cast speed.

So, if you want to know the dps for penance brand against bosses, what you'd need to do is first figure out how much damage per pulse it's doing. Then, you need to figure out how many pulses your penance brand is going to do before it explodes by looking at its duration and dividing that by the activation frequency. Then, you need to figure out how much damage the explosion is going to do by looking at the damage at that many stages. You add all of those numbers together, then divide by the total duration, and that will give you dps. Of course, you double this number if you have Runebinder since you can have two brands attached to one enemy.

The primary way penance brand is played is by abusing the Holy Conquest notable from a medium cluster, which sets the activation time to 0.3 seconds, meaning to get to 20 stages, it only takes 6 seconds. Other than that, scale it up however you like. I prefer using eternity shroud and abusing damage conversion but that's not the only way to do it.

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rangebobOP•

thanks for the answer. It made alot of sense until you got to the 6 second part lol. Do you mean with just 1 band? Wouldn't runebinder make it alot faster and can that ?

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LighthadesThe Rip Team•

That's not what Holy Conquest does. Holy Conquest makes your bands re-attach (at most once every 0.3s) to other targets, when the brand activates.
What usually people target is near 18 activations per sec, as pushing it further is a waste and it's usually better to straight up scale the damage instead of the cast speed.

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rangebobOP•

ok that makes a bit more sense. activations is your hit rate right? so you want about 9?

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LighthadesThe Rip Team•

If you're using Remarkable notable (35% chance to place an additional brand), you want around 10. If you're not, you'll need around 12, as your second brand will start ticking after 0.3s (that its casttime), and it'll reach 9 stacks when the first one has 12, making it 21~~

This is just for singletarget tho, if you wanna clear full delirium and such, I think you need around 15 per brand, as the brands go reattaching around and you wont be able to maintain 2 brands on a single mob while clearing.

edit: This dude has 18 activations per brand (the PoB is in one of the comments). https://www.youtube.com/watch?v=d6gptRQf6YQ . I've been maping with 12 activations per brand and I've been able to do Delirium 40% comfortably, and I'm still using Void Batteries, a pseudo 6L helm and an amulet with just +1 gems and hatred reservation (so I can use wrath too)

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