A thought on how to make the Gravelord's Curse invasions more fun.
I was talking to my friend about how the Gravelord Covenant is not that fun to play. The concept and mechanic is great, but the way it works right now you get so little feedback that you end up idling for long stretches for time just hoping your phantoms manage to kill your victims.
Something we thought of to remedy that is if you could see the ghost images of the three phantoms you send out as they run around the area and hunt for players. Visually this would be similar to how you see the white ghost images of other players, except that your phantoms would have a red or black tint. Additionally the players being invaded would see your ghost image, but they won't be able to attack you until they find your summoning sign.
I think this would make the Gravelord Covenant a lot more entertaining at least. The biggest issue with it in my mind, aside from Evil Eyes being rare consumables and how you need to fight Nito as a part of the story, is that you get hardly any feedback from your Gravelord Curse.
What do you guys think? If I hadn't been a Pyromancer I would have gone Gravelord, but after seeing my friend waste all his Evil Eyes on failed invasions I sorta lost interest. Which is a shame because I think it's the most interesting PvP mechanic.
Posted Oct 19, 2011, 8:36 AM UTC
I hope they do something about it. Like you said, there is just too little feedback, and frankly I find it annoying that the stupid thing restricts me from seeing summon signs or anything while it is in effect, and you can't cancel it without killing yourself and wasting the humanity.
I've never gotten souls while using it. I've never been invaded while using it. Hopefully the multiplayer changes they are considering that will make coop with people easier, make gravelords more viable too.