How is threat being handled?
I know all of that jazz about the holy trinity, but how is threat going to be passed around in GW2? It can't possibly just be randomized. As far as I can tell, there aren't any threat generating abilities currently, so what's the deal?
Posted Oct 25, 2011, 3:13 AM UTC
Threat will be dealt with by proximity. Whoever is closest has the aggro. I hope its not 100% like that though. I think it might be too easy to just change up positions to keep the mob occupied all the time. Maybe a small chance of gaining the attention of the mob if you do a particularly devastating move. You know just to keep things interesting
EDIT: It seems I was 1/2 wrong about the proximity thing for the final release. Proper aggro info here. Its not the only factor that determines threat. The more I thought about it and read the other comments the more I realized what a nightmare it could be if that was the only factor. I stand corrected... thanks for the knowledge reddit!
It makes sense in context though. Remember how much ArenaNet has hyped positioning in battle and how important it is.
Yeah, one thing they would need to watch out for is players all bunching up and potentially confusing the mob, it would have to commit to one of them though.
I'm pretty sure it's a huge combination of different things. Position, damage, etc. They are trying to make it make sense, like who would really be holding the attention of the creature/monster.
Currently it is exactly as ralgo said.
This would imply a dedicated tank role and.. ow wait yeah they want to get rid of that.
But they have stated that no one can take sustained damage over a long period of time and be "tank" for the entire instance. Everyone must rotate around and grab attention and tank for a short bit while they can, then someone else comes in. Self heals are the most powerful and will keep you up longest, but heals for others are considered weaker and possibly longer time between. So because theres no dedicated healer, no one can be a dedicated tank. They may be better at tanking and last longer tanking, but they will need someone else to switch over so they can recover themselves.
And why are you explaining what I said and am I getting downvoted... Sarcasm doesn't seem to hit home with everyone x)