How much higher did damage get these last few years? Genuinely curious.
So as we all know, S11's current meta of mass healing and damage makes it not fun for many people (me included, which is one of the reasons I'm not really playing League a lot now), and I agree with many people's ideas of lowering damage across the board, restricting healing so it's not available to basically every champion and tuning GW accordingly. But did damage really get that much higher? Sure, runes are very strong now compared to pre-S8 masteries, and I'm an advocate of lowering their power level quite a bit.
But that can't be all right? I mean, it was quite more obvious this season, with many items having lower defensive stats and higher offensive ones, but people had been complaining about high damage for a few years now, so what exactly was happening back then? Did Riot start increasing scalings? Base damages? Offensive stats on items increased? It's not like one-shots haven't been in the game since its early days, so are people just exaggerating or not? Just yesterday I saw an Alistar and a Gragas (with a tank build) towerdive a Syndra in a proplay game and they managed to kill her in a bit over 2 seconds. Would this have not been possible, say, 3/4 years ago? I've been playing this game for around 5 and a half years but my memory of what damage was like in previous seasons is basically nonexistent so I'd like to know.
Edit: While not exactly related to the main point, I also dislike how, to some degree, Riot seems to go too far when designing things that lower certain champs' weaknesses: Stridebreaker greatly removing counterplay from juggernauts, Galeforce allowing ADCs to dash away from fights, the recently removed PBE change of essentially giving enchanter supports higher ward placement range... I'm not against items that make it somewhat harder to deal with the champ in question, but I feel like they took it too far with some of the items.
Posted Feb 20, 2021, 11:39 AM UTC · edited
Yes its a lot more dmg. Especially arround midgame. And because Most of the healing resolves arround DMG in the game it creates the situation we have now. Back than executioners was a niche Item, almost only bought against mundo.